I suspect that for many of us playing Official PVE, a breeding event means we can get around to raising those Gigas we've had on ice for a while, or to raise a backup boss army of Rexes or Theris.
But, there are some players that abuse these events (many of them appear as [][][][] in chat) in order to mass breed thousands of dinos across multiple servers, contributing to the server instability and crashes. It's not just the 100's of dinos they have out, but the 100's of fertilized eggs incubating that count as dino population.
There have been other suggestions to reduce tribe dino limit, or to reduce structure limit, but none of these ideas address the core problem as these mutation breeders simply spread their operation across more servers. Wildcard and snail games clearly don't care about enforcing region locks with official servers, so that's off the table as well.
By disabling mutations during breeding events, you would deter most of these breeders. That being said, they could simply save up the eggs during a breeding event, and then hatch them all after the event is over, but that's a small inconvenience for them in order to make the game playable for the rest of us. You could in fact add a Boolean property to fert eggs that is set to 0 if the egg is incubated or created during an event, which disables any chance of mutation. Once event is over, those eggs are still unable to get a mutation, while eggs created during 1x and that weren't incubated during an event still have a property of 1 and can get mutations. problem solved.
As I've mentioned, a lot of us are raising dinos during these events out of convenience and to save time, and not because we're trying to get mutations. Why bother? the box tribes already have breeding operations set up that would leave us in the dust. Most of our dinos are already maxed out, but with new expansions always in the works there are more and more dinos to be mass bred for mutations, and more breeding events ruined by crashed servers and intolerable server instability caused by excessive breeding. This is as much a problem of bad game design because you wouldn't have these mass breeding operations taking place if it didn't require hundreds of eggs to get a mutation. But that's a discussion for a different thread I suppose.
Suggestion
Swordguy
Disable Mutations During Breeding Events
I suspect that for many of us playing Official PVE, a breeding event means we can get around to raising those Gigas we've had on ice for a while, or to raise a backup boss army of Rexes or Theris.
But, there are some players that abuse these events (many of them appear as [][][][] in chat) in order to mass breed thousands of dinos across multiple servers, contributing to the server instability and crashes. It's not just the 100's of dinos they have out, but the 100's of fertilized eggs incubating that count as dino population.
There have been other suggestions to reduce tribe dino limit, or to reduce structure limit, but none of these ideas address the core problem as these mutation breeders simply spread their operation across more servers. Wildcard and snail games clearly don't care about enforcing region locks with official servers, so that's off the table as well.
By disabling mutations during breeding events, you would deter most of these breeders. That being said, they could simply save up the eggs during a breeding event, and then hatch them all after the event is over, but that's a small inconvenience for them in order to make the game playable for the rest of us. You could in fact add a Boolean property to fert eggs that is set to 0 if the egg is incubated or created during an event, which disables any chance of mutation. Once event is over, those eggs are still unable to get a mutation, while eggs created during 1x and that weren't incubated during an event still have a property of 1 and can get mutations. problem solved.
As I've mentioned, a lot of us are raising dinos during these events out of convenience and to save time, and not because we're trying to get mutations. Why bother? the box tribes already have breeding operations set up that would leave us in the dust. Most of our dinos are already maxed out, but with new expansions always in the works there are more and more dinos to be mass bred for mutations, and more breeding events ruined by crashed servers and intolerable server instability caused by excessive breeding. This is as much a problem of bad game design because you wouldn't have these mass breeding operations taking place if it didn't require hundreds of eggs to get a mutation. But that's a discussion for a different thread I suppose.
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