GlassFox Posted March 28, 2020 Share Posted March 28, 2020 Complex INI Configuration - Mods ignoring Spawner Overrides Hello! I am working on a private server that uses the Ragnarok map. I need to make significant changes to every spawner on the map, but I can't figure out how to get things to work like I want. Now, I've been using the ConfigOverrideNPCSpawnEntriesContainer line entry in Ragnarok. For vanilla game entries, it works just fine. It moves all the dinos around to where I want them. The problem comes when I work with modded animals. I've worked with Animals of Atlas, Shad's Atlas Imports, Marnii's Horses, and a number of other addition mods. I can add the modded creatures to whatever spawner I want. Works great! However, it is IGNORING when I try to remove modded creatures from spawners, and the game is just sticking extra modded creatures wherever it pleases. I am figuring this is due to the way mods try to add creatures into the vanilla spawns, but I can't figure out how to stop this. It's a problem since nearly every additional creature mod takes this route. EXAMPLE: Let's use Shad's Atlas Imports, which adds drakes seemingly all over the Ragnarok map by default. I can use ConfigOverrideNPCSpawnEntriesContainer to make every spawner in Ragnarok spawn ONLY dodo's, and fill the wyvern trench with nothing but drakes. Works great, and does exactly what I want it to do! But in addition to all my dodo-only spawns, the drakes are also spawning all over the map as if I had never overriden the spawner in the first place. So now, I have a wyvern trench full of drakes, and the rest of the world is full of drakes and dodos. In this example, I want them ONLY in the wyvern trench, and only at a rate that I set with my overrides. How do I get them to please kindly stop appearing where I don't want them? Link to comment Share on other sites More sharing options...
Larkfields Posted March 28, 2020 Share Posted March 28, 2020 You should contact the mod authors if you think they're ignoring your overrides, maybe it's a bug they're not aware of? Link to comment Share on other sites More sharing options...
GlassFox Posted March 28, 2020 Author Share Posted March 28, 2020 3 hours ago, Larkfields said: You should contact the mod authors if you think they're ignoring your overrides, maybe it's a bug they're not aware of? Well, I used Shad's as an example because of its popularity -- however, this problem seems to be occurring with any mod that adds additional creatures. Link to comment Share on other sites More sharing options...
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