How about making for those new players their buildings invulnerable 5-15 minutes after logging off, and this would also apply to tribes that have no members online. I believe that one of the biggest issues with player grieffing is battlemetrics and the ability to chase player's down when they're sleeping. Battlemetrics is what made me have to give this game a thumbs down when i pissed off an alpha tribe & they followed me to every server i went to & just wiped me over & over, always when i was in the middle of my ususal (log-off time). If you can't keep my playtime private, (which it should be), then at least make it so I can sleep or work or do other things than ark. So I can enjoy it more and treat it less like work.
In order to balance this new influx of invulnerable buildings, say (to players), lets also reduce the time buildings stand on a map without having the player or a player from the tribe be online. Say a reduction to 1/2 or less. This way it encourages people to play more often, allows a save feature, and makes general combat more interesting than waking up to a destroyed base.
Will this affect pvp, you bet for the good reasons that players will now be able to patrol more bases of opportunity. They will also enjoy the encounter of having an enemy tribe player that is online to combat against.
Suggestion
Sajuucore
Solution for PVP
How about making for those new players their buildings invulnerable 5-15 minutes after logging off, and this would also apply to tribes that have no members online. I believe that one of the biggest issues with player grieffing is battlemetrics and the ability to chase player's down when they're sleeping. Battlemetrics is what made me have to give this game a thumbs down when i pissed off an alpha tribe & they followed me to every server i went to & just wiped me over & over, always when i was in the middle of my ususal (log-off time). If you can't keep my playtime private, (which it should be), then at least make it so I can sleep or work or do other things than ark. So I can enjoy it more and treat it less like work.
In order to balance this new influx of invulnerable buildings, say (to players), lets also reduce the time buildings stand on a map without having the player or a player from the tribe be online. Say a reduction to 1/2 or less. This way it encourages people to play more often, allows a save feature, and makes general combat more interesting than waking up to a destroyed base.
Will this affect pvp, you bet for the good reasons that players will now be able to patrol more bases of opportunity. They will also enjoy the encounter of having an enemy tribe player that is online to combat against.
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