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So many genesis questions

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So many genesis questions

1) Are glitches more like supply drops? Or explorer notes? Part of that question is whether or not you can benefit from a glitch location multiple times? (multiple harvest = drops, single harvest = notes).

2) Is it intended that hlna sometimes teleports you to the wrong location? Idk but maybe since glitches is a theme of the map it was intended?

3) Is movement in the ocean supposed to be so hard to control? Try swimming to precision there, e.g. to tame a basilo or electro - you need to precisely get to where you can feed them. But you will quickly realize the water has very little friction (ya just zipin all over the place). Idk but maybe since glitches is a theme of the map it was intended?

 

Edited by sjskdjkfa
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1 hour ago, sjskdjkfa said:

So many genesis questions

1) Are glitches more like supply drops? Or explorer notes? Part of that question is whether or not you can benefit from a glitch location multiple times? (multiple harvest = drops, single harvest = notes).

2) Is it intended that hlna sometimes teleports you to the wrong location? Idk but maybe since glitches is a theme of the map it was intended?

3) Is movement in the ocean supposed to be so hard to control? Try swimming to precision there, e.g. to tame a basilo or electro - you need to precisely get to where you can feed them. But you will quickly realize the water has very little friction (ya just zipin all over the place). Idk but maybe since glitches is a theme of the map it was intended?

 

They're like explorer notes for sure. 

 

Yeah you get an invisible oxygen boost in the ocean biome so you breath longer and swim faster, pretty sure it was intended but not with the theme of the glitches. 

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24 minutes ago, AnAncientOrder said:

They're like explorer notes for sure. 

 

Yeah you get an invisible oxygen boost in the ocean biome so you breath longer and swim faster, pretty sure it was intended but not with the theme of the glitches. 

I don't understand that either.  What is the point of scuba gear now?    It's just another example of how they dumbed the game down and made it easier.

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5 hours ago, sjskdjkfa said:

So many genesis questions

1) Are glitches more like supply drops? Or explorer notes? Part of that question is whether or not you can benefit from a glitch location multiple times? (multiple harvest = drops, single harvest = notes).

2) Is it intended that hlna sometimes teleports you to the wrong location? Idk but maybe since glitches is a theme of the map it was intended?

3) Is movement in the ocean supposed to be so hard to control? Try swimming to precision there, e.g. to tame a basilo or electro - you need to precisely get to where you can feed them. But you will quickly realize the water has very little friction (ya just zipin all over the place). Idk but maybe since glitches is a theme of the map it was intended?

 

1) They can be collected once per character on said server, very much like explorer notes.

2) Nope, but we found out that some creatures will always teleport some distance away from spawn, such as managarmrs. They either spawn 300-500m away or in a different biome entirely.

3) Essentially, everyone is swimming at the speed of scuba flippers + lazarus chowder. I believe this was intended to even out the playing field between low level players vs high level characters. Only the scuba tank is worth crafting now for tuso taming.

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34 minutes ago, Castlerock said:
2 hours ago, tbfrnritunbv6 said:
Well, you can't stay underwater forever. Case in point, try taming a basilosaurus while never going up for oxygen; impossible.

U can regain full stam and oxygen by going into the bubbles in water.

Instantly regain air and stamina.  No waiting, hit the bubble and bam, done.

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1 hour ago, SLlCK said:

Instantly regain air and stamina.  No waiting, hit the bubble and bam, done.

Also you can punch your way outa them allowing you to stay low and not float to surface... Also the big turtles seem to put more oxygen in the water around them.

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