Jump to content
  • 0

Tek Suggestions {potential spoilers}


nightmare2772

Suggestion

Tek Suggestions {potential spoilers}

Important notice: Some suggestions might reveal or refer to spoilers to some degree. I ask that criticism is creative, instead of saying an idea is a bad one, explain how it could be a good one. Some ideas may be impractical or excessive, but judging from the direction the story is taking Tek technology it doesn't seem far off. Let us begin: 

Stealth Suit: A tek suit featuring armor pieces designed for stealth: 
Headpiece: A modified tek helmet retaining its night vision but with a new vision mode that picks up footprints, allowing users to track down specific survivors and dinos. Also features a zoom mechanic. 
Chestpiece: The main piece of the Tek stealth suit, cloak yourself in a similar manner as rock drake's hiding yourself from all but tek sensors.
Gauntlets: Stealth gauntlets will allow users to quietly scale walls in the same manner as climbing picks. They also feature a deployable energy dagger, activated with melee to deliver a quick blow if caught. 
Leggings: Use the stealth leggings to leap to an accurate pinpointed spot, allowing users to navigate enemy bases right above their heads. 
Boots: Silence your footsteps with Tek stealth boots to quietly creep around enemies. When used alongside the gauntlets, crouching while climbing with them will allow you to stand and walk along the surface of what you were climbing. While less stealthy, it allows for clever ambushes. 

Tek Protector Suit: With all the tribal war and competition for land there a few things as admirable as high level tribes that are dedicated to helping new survivors. Using a new Tek Protector suit, these tribes can adequately prepare and assist new players in even the most hostile environments. 
Helmet: Utilizing a built in GPS and 3-d mapping system, users can accurately pinpoint survivors and tribemates in need. While it doesn't have the variety of vision modes as the original helmet, it can scan survivors to determine their needs at a distance as well as highlight their attackers. 
Chestpiece: No protector is complete without this chestpiece, offering the ability to project an energy barrier in the direction the user is facing. This barrier blocks all but primitive projectiles, and can release a kinetic knockback upon releasing it. It can also be used as a personal dome shield during explosive or overwhelming attacks. 
Gauntlets: Utilize electrically charged punches to sedate and subdue unruly or troublesome survivors without damaging their health. Survivors knocked out by these have protected inventories, shocking those who try to take from it. 
Leggings: Utilize these tek leggings to rapidly traverse the ark with jet assisted jumps and glides. They also offer protection from dangerous environments like lava rivers and tranquilizing attacks. 
Boots: While not in combat, these boots can provide healing and comfortable climate to those in the users vicinity. While not as powerful as using tames for healing and insulation, its particularly useful for escorting new survivors through hostile areas. 

Tek Missile Silo: The ultimate show of a tribes economic might, build a massive missile silo out of multiple very expensive structures. Requiring an unbelievable amount of resources, any tribe who manages to build one could put an end to any tribe war on the map. Once constructed, an authorized user can then use an accurate targeting system to choose a target. Upon activation, a countdown will be announced to all survivors. At the end of the countdown, the missile will launch and will creep along the top of the map to its target. The missile strike can be thwarted either with a force field or a heroic survivor and their flyer, however the missile will still leave a radioactive fallout featuring occasional nameless swarms. 

Tek Incubator: An advanced structure that will incubate any egg placed inside at its specified temperature. Pick and choose what mutations carry over and influence whether it'll be male or female.

Tek Bow: A super advanced bow, the tek bows strength comes from its versatility. Use it as a stealthy raid weapon by using element bolts, to quietly dispatch enemies without alerting their tribe. Use energy bolts to rapidly engage multiple targets during battles or ambushes. And finally use the tek tranquilizer bolts to stun and tranquilize unlucky survivors and potential tames. 


Tek Javalin: A direct upgrade to the pike, a tek weapon with long reach and armor penetration. Dealing heavy damage, it can also be thrown very far after which it returns to the users hand. 

Tek Satellite: An extremely advanced and late-game support structure, build a satellite that must be fueled then launched. When launched, it sits at the top of the map and provides a wide range of information and support to all tribe members. Each function can be blocked or allowed for certain tribe members, as certain functions use up on board satellite resources that cant be replaced. All tribe mates receive detailed map information, replacing the paper map with a digital one that details a 3-d map, coordinates, climate and temperature of different areas, cave and collectible locations, and large collections of structures (small bases and tribes won't be revealed). Additional support functions that require additional onboard satellite resources include supply drops, real time satellite imaging, small airstrikes with energy projectiles, teleporting personal dinos, and a one-time energy beam that will destroy the satellite upon firing. 

Tek Mobile Base Platform: A huge ground-based platform with a built in generator and manned turret emplacements that unfold from the sides. Build a fortress on the platform, and when ready to move it will unfold a series of mechanical legs allowing it to slowly creep to a new spot. Creep up walls, cliffs and ceilings and settle there, as the platforms own gravity will ensure it remains a comfortable experience. 

Tek Food Processor: A tek cooking structure, can produce recipes in bulk with less resources. When meat is left in its inventory, it creates element infused jerky. A much more nutritious food item, it provides brief bonuses to food drain, health regen, and a resistance to torpor damage. Connect to a farm plot and refrigerator to automatically harvest, cook, and deposit recipes. 

Tek Seige cannon: A direct upgrade to the primitive cannon, construct a huge energy cannon for seiging other alpha tribe bases. It features a long charge up time, consuming massive amounts of resources. However it all pays off with a long range controllable energy beam to devastate walls and structures. Deals bonus damage to tek forcefield, absorbing its energy to replenish a portion of it's own. 

Tek Mine: Initially looking like a grenade, the tek mine can be deployed by hand or by tek launcher. When hitting a surface, it burrows into the surface awaiting a target. Possessing a wide range of targeting options, when an enemy is in range it will emerge, firing a directed energy blast at its target. This can be adjusted to be purely knockback or lethal, and can be equipped with a warning similar to turrets. 

Tek Serum: A transformative serum that infuses the user with element. Not unlike the ferox, repetitive use increases addiction, with the transformation becoming more and more corrupted resembling nameless, until %100 addiction. At this point the user temporarily loses control.

Tek Environmental Controller: Generate a controllable environmental field. Create a comfortable area in a hostile environment or turn the area of your base into a brutal environment that would deter any unprepared raiding party. Adjust gravity to your liking for unpredictable defense and interesting bases. 

Tek Storage and Logistics: A series of different tek storage containers, ranging from resource storage, bulk refrigeration storage, and specialized dino pens that securely hold creatures keeping them fed and healthy. Set up rails along the ceilings of your storage rooms with a manned crane to move storage and dinos in an organized and efficient manner. This is an excellent method of loading platform saddles and skiffs with resources or dinos for distant transport. Use the same rails to build a monorail system with a passenger transport for quick, safe transport between mildly distant bases. 

Tek Dropship: An aerial vehicle not unlike the one featured at the ending cutscene of genesis, this ship cannot have a base or building peices constructed on board, however storage and crafting structure can. It has a number of unique internal stations, including one that allows for a preset loadout to be instantly equipped, health stations, a tek sleeping pod, and a weapons terminal in the cockpit that provides access to a turret on the bottom. The ship has escape pods that can be used to rapidly reach the ground for surprise attacks or emergencies. The ship is slower and less agile than the skiff, and does not possess a tractor beam. However the pilot has access to an air-to-surface missile barrage that must be manually reloaded further into the interior, as well as an operable cargo bay in which medium sized creatures can fit. 

Tek Construction Mek: A tek vehicle with the sole purpose of gathering materials and building bases. Equipped with material harvesters designed to quickly gather the most base building materials and cutting their weight down. The vehicle can refine the collected materials as well as rapidly manufacture building pieces in its modified tek replicator. When ready to construct bases, it will greatly increase placement range and allow rapid cycling through different structure pieces. It also introduces a variety of placement and building options for the most intricate and functional bases. 

Tek Drill Rig: A structure that when placed, will consistently mine basic resources such as stone, sand, unrefined metal, crystal, etc. from underground. It has a chance of producing occasional biome specific* resources such as seeds, cactus sap, Pearls, etc. 

Tek Droid Constructor: An advanced manufacturing structure that can create android's not unlike survivors. Obviously only capable of simple tasks, they can be directed to perform harvesting, refining, and simple crafting. When armed, they can be directed to guard a perimeter path set by the player, man a turret, or ride as a supportive passenger. Not immune to tranquilizers, if captured androids can potentially reveal information pertaining to said androids job, whether its details on available resources or strength of security. 

Tek Drop Pod Launcher: Rapidly back-up tribemates or call it in from the field, Load a drop pod at your base with resources and equipment, utilizing armor and weapon slots to fully equip the receiver instantly. Use a variety of targeting options from coordinates to player targeting and determine whether its contents will be shielded from other players the drop isn't intended for. 

Tek Attachments: A variety of tek weapon and armor attachments changing their specified function: 
Tek illuminator: A highly advanced flashlight that illuminates a large area while highlighting creatures. Can be placed on a chestpiece or weapon.
Tek Chaff: A defensive attachment that can be placed on a players armor or saddle that when activated temporarily blocks tracking, highlighting, and turret targeting.
Tek Scanner: Attached to a weapon, provides detailed information on a target and will provide a damage boost to scanned targets for the first shot. 
Tek Energy Shield: An over shield for player armor and saddles, when active the player cannot fire ranged weapons or attacks, but damage will be soaked up by the over shield until reaching a threshold at which it breaks. 
Tek Targeter: A targeting laser for weapons, use it to reveal a target for all tribemates, revealing them on player maps and highlighting them on screen. 

Tek Harpoon Trap: A relatively well hidden trap that can be placed across all surfaces, it can be set with a variety of targeting parameters, even targeting only a very specific creature or player. When a target comes within a decent range of the trap, an ensnaring harpoon will fire and tether the target to the placement point. It can be set to reel in a target to a certain point, sound an alarm, or fling the target away. 

Tek Bait: A specially developed device that can be set to attract a specified creature or player. Creatures will venture far to seek out this bait, and when set for a player it will disguise itself as a player corpse featuring a corpse locator beacon. 

Tek Hydroponics: A tek farming plot that can hold multiple different plants and grow them at an increased rate, depositing the results into a refrigerated storage. Can process any organic matter into fertilizer. 

Tek Humidity Harvester: A tek structure that can generate a stable supply of water and remotely direct it where needed within a radius of the structure. It can also dispense consumable water bottles for water on the go. 

Tek Hellfire Turret: A versatile missile turret, is capable of autonomous anti-air making short work of air raids with rapid firing guided missiles. However when manned from a remote station, it becomes more effective by locking onto multiple targets at once and allowing ground barrages. Requires missile packs that have to be separately manufactured and reloaded.
 

Link to comment
Share on other sites

0 replies to this server topic

Recommended Posts

There have been no replies to this suggestion yet

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...