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Introducing the Moschops!


Jen
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A new Dino Dossier has been revealed, this one is everyone’s favourite fleeing foodie, the Moschops!

large.Dossier_Moschops.jpg

Common Name: Moschops
Species: Moschops cibumutante
Time: Mid Permian
Diet: Omnivore
Temperament: Cowardly

Wild:

Moschops cibumutante in the wild is a lethargic, cowardly creature that primarily lives in the forests of the island, primarily making its home among the great redwoods of the West. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. Moschops runs at the slightest provocation, but is still often preyed upon.

Domesticated:

What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be taught exactly which things to gnaw, increasing the likelihood of harvesting that exact resource which its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth!

Just don't expect Moschops to protect, though. Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection you shower on it--Moschops retains its inherent cowardly nature!


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25 minutes ago, BasiliskEvolved said:

To everyone saying "Finally a synapsid" *cough cough* Scorpio and Faneblackwing *cough*

The dimetrodon is one too, so... finally a second synapsid I guess. It looks awesome though!

Yeah I know that, it's just nice to see another one added on the island. (:

We've all been wanting to see more Synapsids like Gorgonops!

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18 minutes ago, mep.warrior said:

We had a lystrosaurus dossier a long time ago aswell as gorgonopsid confirmed by the devs a long time ago but that may never happen. 

As I said before, I know this. I'm just happy that we're finally seeing another Synapsid.

I definitely see Gorgonopsid coming in, it is a major fan want next to Entelodont and Anomalocaris. I doubt they'd leave it out, not to mention it'd be perfect in the new Desert Biome.

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1 hour ago, BasiliskEvolved said:

To everyone saying "Finally a synapsid" *cough cough* Scorpio and Faneblackwing *cough*

The dimetrodon is one too, so... finally a second synapsid I guess. It looks awesome though!

There I edited it for you and any others 

I know we already have some synapsids I'm just glad another joined the Ark family 

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I would like to see an adjustment to distance from foundation build limit. The structural integrity of thatch makes sense at 2, but wood should be further, and stone further yet. You could increase each level of structure type by 1. IE...thatch=2, wood=3, stone=4, metal=5. I'm just saying that it would make a lot of sense. 

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2 hours ago, KingOfBronzodia said:

omg.. it seems so usefull and ugly.... by the way where you can ask your questions for the Q&A ? :P

well... i am looking it for about half hour and i start liking it even more :D

There's a pinned topic called "digest submissions"  at the top of Hebert discussions. ;)

It seems that this is a trial run for the highly requested flee mechanic. 

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