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Remapping has broken mods Ark Server Crashes and Client Crashes - Stack Trace

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Remapping has broken mods Ark Server Crashes and Client Crashes - Stack Trace

Unable to login to server client crashes, this was on Aberration!!! 

--------------------------
The UE4-ShooterGame Game has crashed and will close
---------------------------
Fatal error!

VERSION: 306.53 

ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff6959a2e41) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]

ShooterGame.exe!UObject::execLet() (0x00007ff6959a3591) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6959a3e9c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UObject::CallFunction() (0x00007ff6959a1022) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]

ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6959a125f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]

ShooterGame.exe!UFunction::Invoke() (0x00007ff6959557db) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]

ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6959a24a8) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6966d0123) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6915]

ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff696419303) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\animation\animinstance.cpp:384]

ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff69626f2ad) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]

ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff69626ed95) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]

ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff69626d90c) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]

ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff695fa7b1f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:879]

ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff695fa7537) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:711]

ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff695f9e439) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3572]

ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff695f9e0ca) + 19 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3486]

ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff69413ed87) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2910]

ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff695f9ab92) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2496]

ShooterGame.exe!UWorld::SpawnActor() (0x00007ff69616bb00) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\levelactor.cpp:349]

ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6961c7de3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\packagemapclient.cpp:278]

ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff696040ecb) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:1727]

ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69603c2ef) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:248]

ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69603ca24) + 11 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:533]

ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff69603c51d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:330]

ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6961a06cd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:1196]

ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69619f233) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:624]

ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff695f4c10d) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]

ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff695e863da) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]

ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69617cee3) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]

ShooterGame.exe!UWorld::Tick() (0x00007ff6961746c7) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1101]

ShooterGame.exe!UGameEngine::Tick() (0x00007ff6960a2300) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173]

ShooterGame.exe!FEngineLoop::Tick() (0x00007ff693c8f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432]

ShooterGame.exe!GuardedMain() (0x00007ff693c8a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x00007ff693c90f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x00007ff693c91099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]

ShooterGame.exe!__tmainCRTStartup() (0x00007ff697373361) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

KERNEL32.DLL!UnknownFunction (0x00007ffe53d77bd4) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0]


---------------------------
OK   
---------------------------
 

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My server is having the exact same issue trying to load into the main server which is set to Ragnarok, we've made no progress on fixing it since Genesis went live. server is up to date, modes are up to date. not sure what else to do except start removing mods to see what happens. it has to be a server side issue because i load just fine into several other servers.

2020-02-26_22-35-31.png

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Latest attempt at login into Aberration after updating everything - This Happens when game finishes loading - Client Stack Trace

Fatal error!

VERSION: 306.64 
ShooterGame.exe!UObject::execLocalOutVariable() (0x00007ff68fab3721) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:993]
ShooterGame.exe!UObject::execLet() (0x00007ff68fab3e71) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1229]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff68fab1b3f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff68fab1902) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff68fab477c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff68fab1b3f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff68fab1902) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff68fab1b3f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff68fa660bb) + 6 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff68fab2d88) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UAnimInstance::BlueprintUpdateAnimation() (0x00007ff6907e0a93) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:6916]
ShooterGame.exe!UAnimInstance::UpdateAnimation() (0x00007ff690529c23) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\animation\animinstance.cpp:384]
ShooterGame.exe!USkeletalMeshComponent::TickAnimation() (0x00007ff69037fbdd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:703]
ShooterGame.exe!USkeletalMeshComponent::InitAnim() (0x00007ff69037f6c5) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:447]
ShooterGame.exe!USkeletalMeshComponent::OnRegister() (0x00007ff69037e23c) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:283]
ShooterGame.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff6900b844f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:879]
ShooterGame.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff6900b7e67) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actorcomponent.cpp:711]
ShooterGame.exe!AActor::IncrementalRegisterComponents() (0x00007ff6900aed19) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3572]
ShooterGame.exe!AActor::RegisterAllComponents() (0x00007ff6900ae9aa) + 19 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:3486]
ShooterGame.exe!APrimalDinoCharacter::RegisterAllComponents() (0x00007ff68e24f4d7) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2910]
ShooterGame.exe!AActor::PostSpawnInitialize() (0x00007ff6900ab472) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2496]
ShooterGame.exe!UWorld::SpawnActor() (0x00007ff69027c430) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\levelactor.cpp:349]
ShooterGame.exe!UPackageMapClient::SerializeNewActor() (0x00007ff6902d8713) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\packagemapclient.cpp:278]
ShooterGame.exe!UActorChannel::ProcessBunch() (0x00007ff6901517fb) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:1727]
ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69014cc1f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:248]
ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff69014d354) + 11 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff69014ce4d) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff6902b0ffd) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff6902afb63) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff69005c9ed) + 24 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<USlider,void,float>::ExecuteIfSafe() (0x00007ff68ff96cba) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69028d813) + 14 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGame.exe!UWorld::Tick() (0x00007ff690284ff7) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6901b2c30) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff68dd9f9d1) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff68dd9a04c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff68dda0f4a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff68dda1099) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff691483f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe53d77bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe5410ced1) + 0 bytes [UnknownFile:0]
 

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Removing Classic Flyers from our cluster has worked so far and we've taken the precaution of just leaving the flyers that had lvls in movement speed in cryo pods and if they were out in the open we cryopoded them and haven't touched them since. It looked like their movement speed points were lost so useless dinos i guess. Our classic flyer Rock Drakes were corrupted so we don't even touch those cryopods. We were having the same issue you were @Hephaestus not even being able to log into the server getting that same crash. Our server provider told us it was a corrupted asset, but couldn't tell me exactly what it was. 

Edited by Vectorian

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T

1 hour ago, Vectorian said:

Removing Classic Flyers from our cluster has worked so far and we've taken the precaution of just leaving the flyers that had lvls in movement speed in cryo pods and if they were out in the open we cryopoded them and haven't touched them since. It looked like their movement speed points were lost so useless dinos i guess. Our classic flyer Rock Drakes were corrupted so we don't even touch those cryopods. We were having the same issue you were @Hephaestus not even being able to log into the server getting that same crash. Our server provider told us it was a corrupted asset, but couldn't tell me exactly what it was. 

Removing anything that was working fine before Genesis is not a feasible solution. We are already aware of the mods causing issues

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