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Penguin6412

Windows Dedicated Server Launch Bug

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PC Dedicated Server Launch Bug

Got an error when launching a base Windows Dedicated Server. Feels like someone checked in code wrong with the reference to d:\arksvn-gen1-trunkqa ???

 

Fatal error!

VERSION: 306.4 
ShooterGameServer.exe!UObject::execDynamicCast() (0x00007ff68036b4f0) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff6803680f9) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff6803680f9) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff68032ec88) + 21 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff68036906c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6807b2112) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:636]
ShooterGameServer.exe!AActor::BeginPlay() (0x00007ff6807b8793) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2721]
ShooterGameServer.exe!APrimalCharacter::BeginPlay() (0x00007ff67ec98c2c) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primalcharacter.cpp:491]
ShooterGameServer.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff67ee29caa) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:9955]
ShooterGameServer.exe!AActor::PostActorConstruction() (0x00007ff6807b8375) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2603]
ShooterGameServer.exe!ANPCZoneManager::SpawnNPC() (0x00007ff67ebb30a1) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1189]
ShooterGameServer.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff67ebacccc) + 2742 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:802]
ShooterGameServer.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff67eba8ec1) + 64 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:609]
ShooterGameServer.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff67eba8c9f) + 10 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:572]
ShooterGameServer.exe!ANPCZoneManager::UpdateZone() (0x00007ff67eba86d7) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:487]
ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff67f34cbaa) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4378]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff6807b24de) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:778]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff6807b0cda) + 30 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:146]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff680a746dc) + 28 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff680253bb5) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6802534de) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6802553b4) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff680a472b3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:205]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff680a4a17c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff68090e9ce) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff68090ffc3) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1209]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff68087cf81) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67e9eb062) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x00007ff67e9e6f1c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67e9ec01a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff67e9ec169) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff681895959) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb80407bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb81daced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb81daced1) + 0 bytes [UnknownFile:0]

 

Edited by Penguin6412

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Additional Info.

Windows 10 Home

Took up 4700.8 MB of Memory before crashing (on a 16GB box)

No High CPU Usage

Launch line (cmd): 

start ShooterGameServer.exe "Genesis?listen" -NoBattlEye

Log from Dedicated Server Console:
 

Setting breakpad minidump AppID = 346110
[2020.02.26-05.25.12:214][  0]LogMemory: Platform Memory Stats for WindowsServer
[2020.02.26-05.25.12:214][  0]LogMemory: Process Physical Memory: 61.19 MB used, 61.19 MB peak
[2020.02.26-05.25.12:214][  0]LogMemory: Process Virtual Memory: 49.52 MB used, 49.65 MB peak
[2020.02.26-05.25.12:214][  0]LogMemory: Physical Memory: 3815.09 MB used, 16310.75 MB total
[2020.02.26-05.25.12:214][  0]LogMemory: Virtual Memory: 4417.38 MB used, 134217728.00 MB total
[2020.02.26-05.25.12:488][  0]ARK Version: 306.4
[2020.02.26-05.25.12:488][  0]PID: 5772
[2020.02.26-05.25.44:622][  0]Primal Game Data Took 30.69 seconds
[2020.02.26-05.26.06:498][  0]Server: "PermafrostGaming" has successfully started!
[2020.02.26-05.26.08:751][  0]Commandline: "Genesis?listen" -NoBattlEye
[2020.02.26-05.26.08:751][  0]Full Startup: 57.84 seconds (BP compile: 0.00 seconds)
[2020.02.26-05.26.08:751][  0]Number of cores 6
[2020.02.26-05.26.15:173][175]LogMemory: Platform Memory Stats for WindowsServer
[2020.02.26-05.26.15:173][175]LogMemory: Process Physical Memory: 4752.69 MB used, 4752.70 MB peak
[2020.02.26-05.26.15:173][175]LogMemory: Process Virtual Memory: 5917.75 MB used, 6554.38 MB peak
[2020.02.26-05.26.15:173][175]LogMemory: Physical Memory: 8793.15 MB used, 16310.75 MB total
[2020.02.26-05.26.15:173][175]LogMemory: Virtual Memory: 10354.58 MB used, 134217728.00 MB total

 

Edited by Penguin6412

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I get the log that my servers are fully started then all 8 servers shutdown without any errors. All are running on Debian Linux 10.3 and are up to date.

 

[2020.02.25-22.02.26:194][  0]Full Startup: 58.99 seconds (BP compile: 0.00 seconds)
[2020.02.25-22.02.26:195][  0]Number of cores 16

 

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35 minutes ago, TruWrecks said:

I get the log that my servers are fully started then all 8 servers shutdown without any errors. All are running on Debian Linux 10.3 and are up to date.

 

[2020.02.25-22.02.26:194][  0]Full Startup: 58.99 seconds (BP compile: 0.00 seconds)
[2020.02.25-22.02.26:195][  0]Number of cores 16

 

TruWrecks.... See post about Linux Server Error in this same forum. My servers were missing some lib files and I replaced them with older working versions.

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1 hour ago, BigMikJ said:

TruWrecks.... See post about Linux Server Error in this same forum. My servers were missing some lib files and I replaced them with older working versions.

How can we get those older working files for windows? I did a fresh install and am stuck with inadequate files.

The file provided in the linux-server forum seems to be a linux-specific file that windows cannot use.

Also, ARK's directory in windows appears to differ from Linux. ARK>Engine>Binaries>Third Party> Ansel,Ogg,PhysX,Simul,SteamCMD,Steamworks,Vorbis>Lots of subfolders. If I can get the missing file, in which subfolder do I place it?

I don't expect you to have these answers, but any help you could offer would be much appreciated. Cheers' for figuring out the linux server issues!

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30 minutes ago, Hauntling said:

Same here. Has anyone been able to launch a dedicated Genesis map on windows? I am currently using ASM. Thanks for all the info so far.

My Genesis server seems to be starting up OK, I'm trying to transfer off of the island though and as soon as I select Genesis in the obelisk it crashes the island server, got a cluster set up with ASM

Gonna try making a new character on Genesis to make sure it's working but also noticed there's a server update available which I'm downloading now, was on 306.4 when I tried playing earlier

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24 minutes ago, Hauntling said:

I am also running a small cluster of servers so please let us know how it goes for you, thanks!

Update: Some of my servers have updated to 306.4 some won't, Genesis included stays at 305.13. Is that the same for you?

All my servers updated to 306.4 OK, are yours failing to update or just failing to start? I don't think ASM displays the new server version number until it starts up so they may be updating OK but any you haven't started up yet will still show 305.13  

Current server version has been updated to 306.42, only updated genesis so far and it's working OK, gonna update the other servers on the cluster now

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I am getting this on all my servers after update to 306.42 Screenshot as this was posted from someone else with the same problem over at ASM.

Link to his post at ASM Forums

But Genesis won't update at all and we are getting a fatal error like the original post. I'm glad it's working for someone, thanks for the info!

Edited by Hauntling

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I'm getting the same errors on my servers running The Island and Valguero.  Every few minutes a burst of errors to the console.  My server version is 306.48 Windows.  I am running some mods that I can't remove at this point because they're building and storage mods.

I did a Kill All Wild Dinos but that didn't seem to make any difference.

 

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My cluster seems to be running fine now, updated them all to 306.5 (well done WC, had 8 servers to update so ended up with some on 306.48 and some on 306.5, great timing lol) and not had any issues but there are a couple of of those weird "AllActors Call During Gameplay" lines, one for griffins and another for Dino Storage v2

Mods on the cluster are S+, Dino Storage v2 & Kraken's Better Dinos

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