After my tribe on legacy Valguero 930 was brontoed by a Chinese tribe which already blocked oil pumps, access to Aberration and all obelisks, I was wondering how some of this could be prevented by better game mechanics.
1.) Brontoing
Dinos which are in the range of an enemy foundation lose offline protection.
2.) Blocking of resources (oil pumps etc)
Public resources, such as oil pumps, gas collectors etc, have no option to be locked in PvE. They will always be public and their presence is treated also like a public building meaning that even the owner cannot build some housing around it as it would report being too close to an enemy foundation.
3.) Blocking entrances to Abberation
It should be impossible to build anywhere near the entrance to Aberration. Of course these changes have to be map specific. Unfortunately it is possible with the really great Valguero map.
4.) Massive pillaring
Tiny "buildings" such as a pillar with a ladder are only allowed near an own building with many parts (at least 20). Everything that counts as a foundation and is outside the range of a foundation with at least 20 parts will automatically auto-decay within 24h.
5.) Piping
Pipes cannot be built in the area of an enemy foundation, in order to allow sharing access to the same spot, but they cannot be built above enemy foundations and especially not thru enemy buildings.
It would be nice if these things would not be necessary and all players in PvE would behave properly. Most players are even nice and helpful. On Valguero 930 most players were extremely nice, but just a few kids can destroy the fun for a complete server this way and since support will not check legacy servers it means that the game play is over. These simple changes will lead to less support tickets, as they address pretty much all main issues with horrible players.
Suggestion
Illuminatus
Simple changes to disable PvE bullying
After my tribe on legacy Valguero 930 was brontoed by a Chinese tribe which already blocked oil pumps, access to Aberration and all obelisks, I was wondering how some of this could be prevented by better game mechanics.
1.) Brontoing
Dinos which are in the range of an enemy foundation lose offline protection.
2.) Blocking of resources (oil pumps etc)
Public resources, such as oil pumps, gas collectors etc, have no option to be locked in PvE. They will always be public and their presence is treated also like a public building meaning that even the owner cannot build some housing around it as it would report being too close to an enemy foundation.
3.) Blocking entrances to Abberation
It should be impossible to build anywhere near the entrance to Aberration. Of course these changes have to be map specific. Unfortunately it is possible with the really great Valguero map.
4.) Massive pillaring
Tiny "buildings" such as a pillar with a ladder are only allowed near an own building with many parts (at least 20). Everything that counts as a foundation and is outside the range of a foundation with at least 20 parts will automatically auto-decay within 24h.
5.) Piping
Pipes cannot be built in the area of an enemy foundation, in order to allow sharing access to the same spot, but they cannot be built above enemy foundations and especially not thru enemy buildings.
It would be nice if these things would not be necessary and all players in PvE would behave properly. Most players are even nice and helpful. On Valguero 930 most players were extremely nice, but just a few kids can destroy the fun for a complete server this way and since support will not check legacy servers it means that the game play is over. These simple changes will lead to less support tickets, as they address pretty much all main issues with horrible players.
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