nameless Posted January 14, 2020 Share Posted January 14, 2020 Is there any specific reason why ascensions and imprints are not bond to steamID I have not lost any characters, but I can imagine how trouble some that can be. Binding ascensions and imprints can minimize the damage easily, but it is not done. Is there any specific reason against doing so? Link to comment Share on other sites More sharing options...
SuaveHyena Posted January 14, 2020 Share Posted January 14, 2020 Especially with this issue where the game crashes and suddenly deletes itself. I know multiple people who have lost their character with all their Alpha Boss bling and their dinos they uploaded. Literally thousands of hours of work gone. Link to comment Share on other sites More sharing options...
Zahlea Posted January 14, 2020 Share Posted January 14, 2020 The first reason I can think of is that not everybody's playing on Steam and they wanted a more platform agnostic solution? Link to comment Share on other sites More sharing options...
nameless Posted January 14, 2020 Author Share Posted January 14, 2020 1 minute ago, Zahlea said: The first reason I can think of is that not everybody's playing on Steam and they wanted a more platform agnostic solution? But there must be some sort of ID on all platforms right? Or the concept of character transfer itself will not function. Link to comment Share on other sites More sharing options...
Sajuucore Posted January 14, 2020 Share Posted January 14, 2020 My character just dissipated into nothingness, this seems to be an on-going problem. I'm new to this game myself, and would be very hesitant to continue or support this game further unless this is resolved, I'll make a new one now, luckily I wasn't high level. If developer's don't find a solution and it happens to me again, you've lost a customer, sorry that I'm not interested in remaking characters often. Link to comment Share on other sites More sharing options...
PsychoWo Posted January 15, 2020 Share Posted January 15, 2020 Good for solo player, bad for servers. Imagine everyone just getting all the ascensions in solo or on a server they control and being able to start on any new server with the ability to hit level 135 without doing the ascension on that server. Solo player is a different story and I have lost a few chars there due to constant bsod issues with early RTX drivers so I understand the pain. But I have yet to run into this issue on unofficial servers. Link to comment Share on other sites More sharing options...
TheEclipseee Posted January 15, 2020 Share Posted January 15, 2020 Ascensions I believe is for the reason listed above. Having the raised level cap without doing anything boss-wise on that server kinda defeats the point of all the boss prep and doing the bosses themselves. Imprints though? I think should definitely be account bound. The only reason I can think that it wouldn't be is that people don't want people bringing in dinos from other servers that they've already bred and so, have imprinting on. But in that case, like, the actual problem is having cross- server dinos allowed, not imprinting. Link to comment Share on other sites More sharing options...
nameless Posted January 15, 2020 Author Share Posted January 15, 2020 7 hours ago, PsychoWo said: Good for solo player, bad for servers. Imagine everyone just getting all the ascensions in solo or on a server they control and being able to start on any new server with the ability to hit level 135 without doing the ascension on that server. Solo player is a different story and I have lost a few chars there due to constant bsod issues with early RTX drivers so I understand the pain. But I have yet to run into this issue on unofficial servers. 5 hours ago, TheEclipseee said: Ascensions I believe is for the reason listed above. Having the raised level cap without doing anything boss-wise on that server kinda defeats the point of all the boss prep and doing the bosses themselves. Imprints though? I think should definitely be account bound. The only reason I can think that it wouldn't be is that people don't want people bringing in dinos from other servers that they've already bred and so, have imprinting on. But in that case, like, the actual problem is having cross- server dinos allowed, not imprinting. Um..... I meant a cloud based recognition, that is, the account ascension must be completed on the specific cluster you are playing on. (Such like, to aquire ascended account on official pve cluster, a character of this account must have beaten overseer on one of the official pve servers, not on any private servers or pvp servers) It is more or less like how items and character transfer itself is limited to the same account on the same cluster. Link to comment Share on other sites More sharing options...
TheEclipseee Posted January 15, 2020 Share Posted January 15, 2020 Right, I see. So you mean have something saved in the server that says 'This steam ID has got these ascensions/ imprints on this server' Link to comment Share on other sites More sharing options...
nameless Posted January 15, 2020 Author Share Posted January 15, 2020 6 minutes ago, TheEclipseee said: Right, I see. So you mean have something saved in the server that says 'This steam ID has got these ascensions/ imprints on this server' Similar, either on server or on the closed cluster will have the same effect. Link to comment Share on other sites More sharing options...
GrumpyBear Posted January 15, 2020 Share Posted January 15, 2020 If it was account bound I could play and get all the extra levels and access to engrams on pve, but could then go to pvp and would have access to all the bells and whistles without effort. Link to comment Share on other sites More sharing options...
Rio4201 Posted January 15, 2020 Share Posted January 15, 2020 LOL.. this has been a subject that has been beaten half to death several times with no real constructive or hopeful response from Studio Wildcard unfortunately. Why fix what's only half broken? (Wildcard's stance, not mine.) lol. Link to comment Share on other sites More sharing options...
TheEclipseee Posted January 15, 2020 Share Posted January 15, 2020 52 minutes ago, GrumpyBear said: If it was account bound I could play and get all the extra levels and access to engrams on pve, but could then go to pvp and would have access to all the bells and whistles without effort. The point was addressed as being server-specific rather than linked to all characters on the account regardless of server. Link to comment Share on other sites More sharing options...
Avaraxius Posted January 15, 2020 Share Posted January 15, 2020 has been said since ea a lot of good suggestions where made, maybe difficult or to much work. if you can ban players it should be able to connect to the steam id aswel since if i am not wrong they had a list with id bans that could be used on unofficial servers aswel. Link to comment Share on other sites More sharing options...
nameless Posted January 15, 2020 Author Share Posted January 15, 2020 1 hour ago, Avaraxius said: has been said since ea a lot of good suggestions where made, maybe difficult or to much work. if you can ban players it should be able to connect to the steam id aswel since if i am not wrong they had a list with id bans that could be used on unofficial servers aswel. 1 hour ago, TheEclipseee said: The point was addressed as being server-specific rather than linked to all characters on the account regardless of server. I never made games, but to share ascensions/tek grams in a single cluster for a single account, servers can probably be programmed to do the following: 1, include a saved file that have a list of gamer IDs and the ascensions/tek grams they have acquired 2, compare the said file and a character when a character is downloaded into the server. If either a downloaded character or the shows that player ID have acquired an ascension/tek gram, then both are set to have this ascension/tek gram unlocked. What it means is that once a character enter a server, the server remembers its unlocks, and will apply it to other characters. If a player have alpha Rockwell on one character, alpha overseer on another, all alpha bosses but not ascensions on yet another character, then these characters can be moved around and all 3 of them will gain all tek grams/ascensions. Since its impossible to move characters between pvp and pve, private and public, or single and online. An ID can not share ascensions/tek grams cross cluster: ascensions/tek grams are shared between characters only if they are capable of transferring to each other's servers. As for imprint sharing, currently creatures recognize character ID, but they can also be configured to save a player id. Whenever transmitted or released form a cryopod, creatures can ask server "what is the current character ID of this player" and update character ID accordingly Link to comment Share on other sites More sharing options...
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