Mintus Posted January 13, 2020 Share Posted January 13, 2020 info on light pets needed so ive got a bulbdog at 2100 emmision range and a feather light at 1100 yet both have the same range so im just wondering what does the light range get capped at? same for capacity n regen if anyone knows? Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted January 13, 2020 Share Posted January 13, 2020 8 minutes ago, Mintus said: info on light pets needed so ive got a bulbdog at 2100 emmision range and a feather light at 1100 yet both have the same range so im just wondering what does the light range get capped at? same for capacity n regen if anyone knows? Capacity is essentially stam so works like a real number. All I ever level is capacity. Don't need to worry about regen if the light never goes out. Not to sure about range. Never noticed a big difference between higher and average. Link to comment Share on other sites More sharing options...
Mintus Posted January 13, 2020 Author Share Posted January 13, 2020 wel as i said i have bulbdog at 2100 emmision range and fether light at 1100 emmision range and if i put them nxt to each other the light range is the same even though bulbdog has 1k more range in stats Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted January 13, 2020 Volunteer Moderator Share Posted January 13, 2020 13 minutes ago, Mintus said: wel as i said i have bulbdog at 2100 emmision range and fether light at 1100 emmision range and if i put them nxt to each other the light range is the same even though bulbdog has 1k more range in stats You won't visually see a difference, because the light is capped but the higher the emission, the larger the range around it is protected from nameless, etc. Link to comment Share on other sites More sharing options...
Mintus Posted January 13, 2020 Author Share Posted January 13, 2020 1 minute ago, invincibleqc said: You won't visually see a difference, because the light is capped but the higher the emission, the larger the range around it is protected from nameless, etc. wot is the light capped at? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted January 13, 2020 Volunteer Moderator Share Posted January 13, 2020 Just now, Mintus said: wot is the light capped at? I mean, after a certain point, the visual effect of light won't visually scale bigger but the area should correctly be scaled for protection. Link to comment Share on other sites More sharing options...
Mintus Posted January 13, 2020 Author Share Posted January 13, 2020 1 minute ago, invincibleqc said: I mean, after a certain point, the visual effect of light won't visually scale bigger but the area should correctly be scaled for protection. i want to know the visual limit in stats if u know it pls? Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted January 13, 2020 Volunteer Moderator Share Posted January 13, 2020 23 minutes ago, Mintus said: i want to know the visual limit in stats if u know it pls? The emitterRange field of the LanternPet_Character_BP is set to 1000.0, and a quick test in-game showed that 900%: 1000%: 1386147%: You can see there is a slight visual difference from 900% to 1000%, but then there is no difference so the 1000.0 seems accurate. Link to comment Share on other sites More sharing options...
Mintus Posted January 13, 2020 Author Share Posted January 13, 2020 9 minutes ago, invincibleqc said: The emitterRange field of the LanternPet_Character_BP is set to 1000.0, and a quick test in-game showed that 900%: 1000%: 1386147%: You can see there is a slight visual difference from 900% to 1000%, but then there is no difference so the 1000.0 seems accurate. thankyou so much Link to comment Share on other sites More sharing options...
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