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Megalania

Megalania have a huge problem. Not their health, nor their power to inflict mega rabies. Their damage. It’s atrocious. Bulbdogs hit harder than their primary attack, and jerboas and monkeys meet it. Even their secondary attack damage is only 16. I propose two ways to solve this: 

1) Buff their damage to something like 40. 10 is too low for a tame that wakes as quickly as they do and only spawn in caves.

2) Make megarabies affect creatures (Other than dodos)

 

In addition, why take out aberrant megalania spawns? They could be a great and cool edition to aberration. I’d propose either putting them in caves or in the element falls area, or close to reaper queen spawns. It would provide added difficulty in the area as well as giving an alternative to rock drakes.

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