The current mutation system we have feels broken and is the source of most of the game's imbalance and doesn't even really make sense the way it currently works. I mean the counters don't even really mean anything and i don't think it was really thought through that well. What would we replace it with? who knows really but the way it is now just isn't working well. Yes i realize the major push back against this suggestion is people worried about losing their "work" no matter how unfun it makes it for everyone else. No, i didn't get killed by someone with a super mutated dino and come to complain as i don't even play pvp outside arkocalypse.
I think changing the way breeding for mutations works would also make it easier to design and balance dinosaurs. As it is now most balancing changes have to be done against what people can do with insane stats, and this makes anything that isn't the best it can be pretty much garbage in a wierd zero sum sort of way.
Suggestion
Kaprosuchus
revisit the mutation system.
The current mutation system we have feels broken and is the source of most of the game's imbalance and doesn't even really make sense the way it currently works. I mean the counters don't even really mean anything and i don't think it was really thought through that well. What would we replace it with? who knows really but the way it is now just isn't working well. Yes i realize the major push back against this suggestion is people worried about losing their "work" no matter how unfun it makes it for everyone else. No, i didn't get killed by someone with a super mutated dino and come to complain as i don't even play pvp outside arkocalypse.
I think changing the way breeding for mutations works would also make it easier to design and balance dinosaurs. As it is now most balancing changes have to be done against what people can do with insane stats, and this makes anything that isn't the best it can be pretty much garbage in a wierd zero sum sort of way.
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