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Server patch 304.24 causing ShooterEntry map issues


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ShooterEntry server

Hey, my friend's server and several others went down after this latest forced update that went out like a half hour ago, and our server is now listen as "ShooterEntry" for the map, has 70 slots instead of our normal 15, and any time we try to connect, we get timed out instantly.

What happened?

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19 minutes ago, funtimes said:

Just submitted one, would prob help if others did the same to get some attention.

 

4 minutes ago, donmuerte said:

I have 8 maps in my cluster. Somehow TheIsland, Ragnarok, and Crystal Isles were safe from this ShooterEntry SNAFU

I found a fix... for now.  Change update from Live Branch to Xmas branch.  This will revert your server back to 304.22.  

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All servers show same issue except The Island
ShooterEntry
70 max players 
PvP
Server crash upon logging in

 

Fatal error!

VERSION: 304.24 
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x000000013fc539d0) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x0000000140042bfb) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6228]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00000001400615d4) + 138 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamesession.cpp:538]
ShooterGameServer.exe!AGameMode::PreLogin() (0x0000000141000651) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:1279]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00000001412192bf) + 148 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4121]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x0000000140fb8593) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1071]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x0000000140fb735a) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x0000000140fb6eef) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00000001410b8649) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00000001410b72c7) + 13 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x0000000140ef5fbf) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013fd67db9) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000141099e69) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x000000014109204f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140ffa48e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fc36216) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x000000013fc320bc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fc371ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fc37341) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141fe4519) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000778a59bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da2e1) + 0 bytes [UnknownFile:0]

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Fix may be in progress.
Everyone still having this issue, please, force a update now.  The current live patch forced me back down to 304.22 and my settings are the same prior to the issues.


Watch your command prompter.  It should show version 304.22 after the forced update.

Edited by Bumpfuzzies
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