Jump to content

Server patch 304.24 causing ShooterEntry map issues


DragonGrimoire

Recommended Posts

ShooterEntry server

Hey, my friend's server and several others went down after this latest forced update that went out like a half hour ago, and our server is now listen as "ShooterEntry" for the map, has 70 slots instead of our normal 15, and any time we try to connect, we get timed out instantly.

What happened?

Link to comment
Share on other sites

19 minutes ago, funtimes said:

Just submitted one, would prob help if others did the same to get some attention.

 

4 minutes ago, donmuerte said:

I have 8 maps in my cluster. Somehow TheIsland, Ragnarok, and Crystal Isles were safe from this ShooterEntry SNAFU

I found a fix... for now.  Change update from Live Branch to Xmas branch.  This will revert your server back to 304.22.  

Link to comment
Share on other sites

All servers show same issue except The Island
ShooterEntry
70 max players 
PvP
Server crash upon logging in

 

Fatal error!

VERSION: 304.24 
ShooterGameServer.exe!IOnlinePlatformData::Compare() (0x000000013fc539d0) + 0 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystemtypes.h:654]
ShooterGameServer.exe!AShooterGameMode::IsPlayerAllowedToJoinNoCheck() (0x0000000140042bfb) + 43 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamemode.cpp:6228]
ShooterGameServer.exe!AShooterGameSession::ApproveLogin() (0x00000001400615d4) + 138 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergamesession.cpp:538]
ShooterGameServer.exe!AGameMode::PreLogin() (0x0000000141000651) + 22 bytes [f:\build\trunk\engine\source\runtime\engine\private\gamemode.cpp:1279]
ShooterGameServer.exe!UWorld::NotifyControlMessage() (0x00000001412192bf) + 148 bytes [f:\build\trunk\engine\source\runtime\engine\private\world.cpp:4121]
ShooterGameServer.exe!UControlChannel::ReceivedBunch() (0x0000000140fb8593) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:1071]
ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x0000000140fb735a) + 21 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:533]
ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x0000000140fb6eef) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\datachannel.cpp:330]
ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00000001410b8649) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:1196]
ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00000001410b72c7) + 13 bytes [f:\build\trunk\engine\source\runtime\engine\private\netconnection.cpp:624]
ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x0000000140ef5fbf) + 24 bytes [f:\build\trunk\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:456]
ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x000000013fd67db9) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:533]
ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x0000000141099e69) + 14 bytes [f:\build\trunk\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1837]
ShooterGameServer.exe!UWorld::Tick() (0x000000014109204f) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\leveltick.cpp:1101]
ShooterGameServer.exe!UGameEngine::Tick() (0x0000000140ffa48e) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013fc36216) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGameServer.exe!GuardedMain() (0x000000013fc320bc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013fc371ea) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013fc37341) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141fe4519) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000778a59bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779da2e1) + 0 bytes [UnknownFile:0]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...