DragoKing Posted December 14, 2019 Share Posted December 14, 2019 Help me please with Ark dedicated server on linux. Hello guys. I ran into a problem, cannot start the server. I did everything according to the instructions. the process starts, but, the process reserves only one port 27015. and freezes. No logs, nothing. I tried everything that is possible and everything that is impossible, and did not get the result. What could be the problem, and whether the server has advanced logging options in the console or debug mode. What i have. Launch scrypt #! /bin/bash cd /home/gus21rus/arksrv/server/ShooterGame/Binaries/Linux/ ./ShooterGameServer Valguero_P?listen?SessionName=MyArk?ServerPassword=?GameModIDs=842913750,633215081,821530042,807201415,731604991,1136125765?ServerAdminPassword=EncryptedPswd -ForceAllowCaveFlyers -lowmemory -server -log -servergamelog Console output :~/arksrv$ sh arkstart.sh Using binned. 4.5.1-0+UE4 7038 3077 404 10 [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 346110 And that's all. The server can wait for hours in this state. Where could the problem be? Thanks. Link to comment Share on other sites More sharing options...
DragoKing Posted December 14, 2019 Author Share Posted December 14, 2019 I was able to reach the point where the server started the game. the server indicates that the server is not responding. although a search by address indicates the presence of an ark server. but after add to fav i see next: translate : not responding. ufw status verbose - output Состояние: активен (State:Active) Журналирование: on (low) (logging) Default: deny (incoming), allow (outgoing), disabled (routed) Новые профили: skip (new profiles) В Действие Из - -------- -- 28015 ALLOW IN Anywhere 28016 ALLOW IN Anywhere 80 ALLOW IN Anywhere 22 ALLOW IN Anywhere 445 ALLOW IN Anywhere 137 ALLOW IN Anywhere 138 ALLOW IN Anywhere 139 ALLOW IN Anywhere 25580 ALLOW IN Anywhere 28018 ALLOW IN Anywhere 5900 ALLOW IN Anywhere 7777 ALLOW IN Anywhere 27015:27020/udp ALLOW IN Anywhere 37015:37020/udp ALLOW IN Anywhere 27020:27050/udp ALLOW IN Anywhere 27020:27050/tcp ALLOW IN Anywhere 7777:7790/udp ALLOW IN Anywhere 27016 ALLOW IN Anywhere 27016/tcp ALLOW IN Anywhere 27016/udp ALLOW IN Anywhere 27015/tcp ALLOW IN Anywhere 27015/udp ALLOW IN Anywhere 7777/udp ALLOW IN Anywhere 7777/tcp ALLOW IN Anywhere 7778/udp ALLOW IN Anywhere 7778/tcp ALLOW IN Anywhere 27020/tcp ALLOW IN Anywhere 27030/udp ALLOW IN Anywhere 27030/tcp ALLOW IN Anywhere 7779/udp ALLOW IN Anywhere 7779/tcp ALLOW IN Anywhere 7776/udp ALLOW IN Anywhere 7776/tcp ALLOW IN Anywhere 7780/udp ALLOW IN Anywhere 7780/tcp ALLOW IN Anywhere 28015 (v6) ALLOW IN Anywhere (v6) 28016 (v6) ALLOW IN Anywhere (v6) 80 (v6) ALLOW IN Anywhere (v6) 22 (v6) ALLOW IN Anywhere (v6) 445 (v6) ALLOW IN Anywhere (v6) 137 (v6) ALLOW IN Anywhere (v6) 138 (v6) ALLOW IN Anywhere (v6) 139 (v6) ALLOW IN Anywhere (v6) 25580 (v6) ALLOW IN Anywhere (v6) 28018 (v6) ALLOW IN Anywhere (v6) 5900 (v6) ALLOW IN Anywhere (v6) 7777 (v6) ALLOW IN Anywhere (v6) 27015:27020/udp (v6) ALLOW IN Anywhere (v6) 37015:37020/udp (v6) ALLOW IN Anywhere (v6) 27020:27050/udp (v6) ALLOW IN Anywhere (v6) 27020:27050/tcp (v6) ALLOW IN Anywhere (v6) 7777:7790/udp (v6) ALLOW IN Anywhere (v6) 27016 (v6) ALLOW IN Anywhere (v6) 27016/tcp (v6) ALLOW IN Anywhere (v6) 27016/udp (v6) ALLOW IN Anywhere (v6) 27015/tcp (v6) ALLOW IN Anywhere (v6) 27015/udp (v6) ALLOW IN Anywhere (v6) 7777/udp (v6) ALLOW IN Anywhere (v6) 7777/tcp (v6) ALLOW IN Anywhere (v6) 7778/udp (v6) ALLOW IN Anywhere (v6) 7778/tcp (v6) ALLOW IN Anywhere (v6) 27020/tcp (v6) ALLOW IN Anywhere (v6) 27030/udp (v6) ALLOW IN Anywhere (v6) 27030/tcp (v6) ALLOW IN Anywhere (v6) 7779/udp (v6) ALLOW IN Anywhere (v6) 7779/tcp (v6) ALLOW IN Anywhere (v6) 7776/udp (v6) ALLOW IN Anywhere (v6) 7776/tcp (v6) ALLOW IN Anywhere (v6) 7780/udp (v6) ALLOW IN Anywhere (v6) 7780/tcp (v6) ALLOW IN Anywhere (v6) and sudo netstat -tulpen but it dosent's work. im lost all day on this. and i can't find solution. Help please guys. Link to comment Share on other sites More sharing options...
Larkfields Posted December 14, 2019 Share Posted December 14, 2019 have you setup port-forwarding on your router? Link to comment Share on other sites More sharing options...
DragoKing Posted December 14, 2019 Author Share Posted December 14, 2019 7 minutes ago, Larkfields said: have you setup port-forwarding on your router? DMZ turned on. Link to comment Share on other sites More sharing options...
Larkfields Posted December 14, 2019 Share Posted December 14, 2019 12 minutes ago, DragoKing said: DMZ turned on. Lots of people tried Ark with a DMZ, but couldn't get it to work. You need to turn DMZ off and use port-forwarding. Link to comment Share on other sites More sharing options...
Zhandroid Posted December 15, 2019 Share Posted December 15, 2019 @DragoKing Define your ports in your command line Launch scrypt #! /bin/bash cd /home/gus21rus/arksrv/server/ShooterGame/Binaries/Linux/ ./ShooterGameServer Valguero_P?listen?SessionName=MyArk?Port=7777?QueryPort=27015?ServerPassword=?GameModIDs=842913750,633215081,821530042,807201415,731604991,1136125765?ServerAdminPassword=EncryptedPswd -ForceAllowCaveFlyers -lowmemory -server -log -servergamelog If you were to define the above ports, you will need to make sure the following is open on the firewall: 7777/udp 7778/udp 27015/udp If your last screen, it says it's listening on 7780 but both 7780 and 7781 are not listed on your iptables. Link to comment Share on other sites More sharing options...
gus21rus Posted December 15, 2019 Share Posted December 15, 2019 5 hours ago, Zhandroid said: @DragoKing Define your ports in your command line Launch scrypt #! /bin/bash cd /home/gus21rus/arksrv/server/ShooterGame/Binaries/Linux/ ./ShooterGameServer Valguero_P?listen?SessionName=MyArk?Port=7777?QueryPort=27015?ServerPassword=?GameModIDs=842913750,633215081,821530042,807201415,731604991,1136125765?ServerAdminPassword=EncryptedPswd -ForceAllowCaveFlyers -lowmemory -server -log -servergamelog If you were to define the above ports, you will need to make sure the following is open on the firewall: 7777/udp 7778/udp 27015/udp If your last screen, it says it's listening on 7780 but both 7780 and 7781 are not listed on your iptables. this is all opened. DMZ turned off ports routed manuality. now 2 ports opened 27015 and 7778 (7777 is closed anyway) now i started raw (fresh) server no mods or etc with command: ./ShooterGame/Binaries/Linux/ShooterGameServer TheIsland?QueryPort=27015?Port=7777?SessionName=Testing?Listen?MaxPlayers=10 -server -log and i can find server on steam servers. and sever updating sucefull (latency changed) but i try to click connect button. the server should also be updated in the next window. server is not responding. ALLOW IN Anywhere 27016/tcp ALLOW IN Anywhere 27016/udp ALLOW IN Anywhere 27015/tcp ALLOW IN Anywhere 27015/udp ALLOW IN Anywhere 7777/udp ALLOW IN Anywhere 7777/tcp ALLOW IN Anywhere 7778/udp ALLOW IN Anywhere 7778/tcp ALLOW IN Anywhere 27020/tcp ALLOW IN Anywhere 27030/udp ALLOW IN Anywhere 27030/tcp ALLOW IN Anywhere 7779/udp ALLOW IN Anywhere 7779/tcp ALLOW IN Anywhere 7776/udp ALLOW IN Anywhere 7776/tcp ALLOW IN Anywhere 7780/udp ALLOW IN Anywhere 7780/tcp ALLOW IN Anywhere 28015 (v6) ALLOW IN Anywhere (v6) 28016 (v6) ALLOW IN Anywhere (v6) 80 (v6) ALLOW IN Anywhere (v6) 22 (v6) ALLOW IN Anywhere (v6) 445 (v6) ALLOW IN Anywhere (v6) 137 (v6) ALLOW IN Anywhere (v6) 138 (v6) ALLOW IN Anywhere (v6) its all ports is opened. 7777 udp tcp. i dont know what need to do. now i try make socket on C++ and make echo sever. Will my socket start and will it work? I will check all possible ports. offtopic: I'd like to say a few words to the wildcard studios. I bought your game a license in the incentive, and you do this to customers by limiting their support in the official community in the form of: 4 posts per day. This is outrageous and makes you wonder if you should buy your games and DLC in the future. if you have such an attitude towards customers. Link to comment Share on other sites More sharing options...
Larkfields Posted December 15, 2019 Share Posted December 15, 2019 Have you setup port-forwarding and made the changes that Zhandroid recommended? If you think Ark servers are difficult to get going, you should try running an Atlas server Link to comment Share on other sites More sharing options...
gus21rus Posted December 15, 2019 Share Posted December 15, 2019 im banned ? my last post has hidden. Yep. I did everything that was recommended. even DMZ turned it off Link to comment Share on other sites More sharing options...
Larkfields Posted December 15, 2019 Share Posted December 15, 2019 Give your server a more unique name, then try searching for it on BattleMetrics https://www.battlemetrics.com/servers/search?q=testing&sort=score&game=ark Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted December 15, 2019 Volunteer Moderator Share Posted December 15, 2019 1 hour ago, gus21rus said: im banned ? my last post has hidden. No you are not banned, your post was detected as potential spam and needed to be manually approved. Link to comment Share on other sites More sharing options...
gus21rus Posted December 15, 2019 Share Posted December 15, 2019 Guys. i writed small porttester for ubuntu. ALL ports is passed test. #include <iostream> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <cstdio> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/time.h> using namespace std; unsigned int testPorts[]= {27015,27016,27017,27018,27019,27020,7777,7778,7779,7780,7781}; char mode=0; // 0 - server // 1 - socket. const char address[]="176.193.71.247"; const char sendString[] = "ARK's port is alive!"; const unsigned int portsCount = (sizeof(testPorts)/4); int socks[portsCount]; int sockMax() { int maxFd=0; for(int i=0; i < portsCount; i++) if(maxFd<socks[i]) maxFd=socks[i]; return maxFd; } socklen_t *uintToSocklen(unsigned int x) { static socklen_t val=(socklen_t)x; return &val; } int main() { struct sockaddr_in addr[portsCount]; fd_set serverRecvFd; FD_ZERO(&serverRecvFd); memset(&addr,0,(sizeof(addr)*portsCount)); cout<<"Set mode: 0 server / 1 client :"; cin>>mode; mode = mode-48; cout<<endl; cout<<"Initalizing sockets... "; for(int i = 0; i<portsCount; i++) { socks[i]=socket(AF_INET,SOCK_DGRAM,0); fcntl(socks[i], F_SETFL, O_NONBLOCK); if(mode == 0) //Make server nonblock && fill FD struct { FD_SET(socks[i],&serverRecvFd); } if(socks[i]<0) { cout<<"[Initializing error]"<<endl; return -1; } } cout<<" [done]"<<endl; cout<<"Setting socket structures"<<endl; for(int i=0; i<portsCount; i++) { addr[i].sin_family = AF_INET; addr[i].sin_port = htons(testPorts[i]); if(mode == 0) addr[i].sin_addr.s_addr =INADDR_ANY; else if(mode == 1) //addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK); //inet_aton(&address[0],&addr[i].sin_addr); addr[i].sin_addr.s_addr = inet_addr(&address[0]); if(mode == 0) if(bind(socks[i],(sockaddr *)&addr[i],sizeof(sockaddr))<0) { cout<<"Socket["<<i<<"] error binding. port["<<testPorts[i]<<"] is busy ? errno="<<errno<<endl; perror("reason: "); } } if(mode == 0) { cout<<"starting echo server..."<<endl; fd_set fdcopy; timeval timeoutSec{1,0}; while(1) { FD_ZERO(&fdcopy); fdcopy=serverRecvFd; int retval = select(sockMax()+1,&fdcopy,NULL,NULL,&timeoutSec); if(retval == 0) continue; //Offset detected. for(int i =0; i<portsCount; i++) { if(FD_ISSET(socks[i],&fdcopy)) { char buffer[1024]; int bytesRead=recvfrom(socks[i],buffer,1024,0,(sockaddr *)&addr[i],uintToSocklen(sizeof addr[i])); cout<<"Received="<<bytesRead<<" bytes."<<endl; sendto(socks[i],buffer,bytesRead,0,(sockaddr *)&addr[i],sizeof(addr[i])); } } } } if(mode == 1) { cout<<"Starting client check. make sure echo server tured on"<<endl; for(int i=0; i<portsCount; i++) { fd_set recvExcept; timeval sendTimeout= {1,0}; int passed=0,missed=0,dataCorrupt=0; for(int y=0; y<10; y++) { FD_ZERO(&recvExcept); FD_SET (socks[i],&recvExcept); sendTimeout= {1,0}; sendto(socks[i],&sendString,sizeof(sendString),0,(sockaddr *)&addr[i],sizeof(addr[i])); int retval=select(socks[i]+1,&recvExcept,NULL,NULL,&sendTimeout); if(retval==0) missed++; if(FD_ISSET(socks[i],&recvExcept)) { char buffer[1024]; int recvlen = recvfrom(socks[i],&buffer,1024,0,(sockaddr *)&addr[i],uintToSocklen(sizeof(addr[i]))); cout<<"CLIENT RECEIVED "<<recvlen<<" bytes."<<endl; if(sizeof(sendString)!=recvlen){ dataCorrupt++; } passed++; } cout<<'\r'; cout<<"Test port ="<<testPorts[i]<<" stage "<<y+1<<" of 10. Passed ="<<passed<<" Missed ="<<missed<<" dataCorrupted ="<<dataCorrupt<<endl; } cout<<endl; } } cout << "Check end." << endl; cin.get(); cin.get(); return 0; } Sorry for trashcode but i need to check ports. and this tester is 100% packet passed. Link to comment Share on other sites More sharing options...
DragoKing Posted December 15, 2019 Author Share Posted December 15, 2019 Why its happened? ?? Server list is update but if im trying connect server not responding. my soft checked all possible ports. and all ports is opened. and data transfered. why this happend? P.s Dear administration, please, remove the limit of 4 messages per day. I can’t get the full support of YOUR product. Link to comment Share on other sites More sharing options...
Zhandroid Posted December 15, 2019 Share Posted December 15, 2019 @DragoKing Do you happen to be on the same local network as the server? I've seen instances where some residential / low end commercial routers can not nat traffic from inside the network. Have someone from outside your network try to connect. If you don't have anyone, PM your info and I'd be glad to help. Also, I'd assume that as you use the forums more, your limit will be lifted. That's typical in these types of situations. You can blame the spammers! Link to comment Share on other sites More sharing options...
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