This suggestion is affecting all severs with the Offline Raid Protection mechanic
I am a player who really enjoy the Offline Raid Protection PVP enabling me to defend while actually online / or attack an online player which in my opinion is a real challenge (and makes a lot more fun). Now most of the players on the same server types would agree to the following:
While being a beach guy you really benefit from the ORP, enabling you to grow linear to your playtime and you just need to worry not getting hit during the 15 minutes cooldown timer when you log off (or being attacked online). However, while you progress in the game and made some alliances (or enemies) you will realise the following issues:
ORP Timers are the same for everyone
In case of a raid, the opponents strategy is often to spam a lot of obstacles (either living stock or structures) as well heavy reliance on defenses and then immediately log out enabling the timer to kick in. In our server we have a group of players who just log in to quickly upload the structure decay timer and then immediately to log out (or using alt accounts to check whats going on around their offline protected bases). These guys have of course all possible defenses you would expect from established players (hex turret towers, elementals, cave bases ect. ect). Cave bases being a real pain in the ass to raid with ORP.
Due to this behaviour I would like to SUGGEST the following implementation:
" Instead of a 15 minutes timer for everyone, the timer should be based on the players actual progression in the game"
The actual progression could be based on the quality and quantity of structures and/or turret count in that specific area.
Building in a cave should have clearly an increased orp timer (up to 1 hour)
This is just a suggestion but imo could be easily implemented. I dont see the logic that an established players enjoys the same ORP time kicker than a beach bob who just joins the server.
PopCorning
Most of the players would agree that it is not a honorable move to just quickly popout all items when realising you cant win a fight. Actually in almost all online raids, the opponent will popcorn all items from his vaults, cryofridges ect.
Also here I would suggest that during a time where several structure are being damaged (indicating an attack) every item popcorned in a specific area should go in a bag (enjoying the same timer)
I do understand that other players would disagree and seeing popcorning as a reasonable strategy (and I do not want to extinct the possibility of this strategy) but it would be fair that the other party has at least a chance to make a raid profitable.
I hope you could bring this once up as I feel it can be simply implemented.
Suggestion
JohnnyDerpo
Offline Raid Protection Only: ORP Timers on Cross Ark Servers + PopCorning
This suggestion is affecting all severs with the Offline Raid Protection mechanic
I am a player who really enjoy the Offline Raid Protection PVP enabling me to defend while actually online / or attack an online player which in my opinion is a real challenge (and makes a lot more fun). Now most of the players on the same server types would agree to the following:
While being a beach guy you really benefit from the ORP, enabling you to grow linear to your playtime and you just need to worry not getting hit during the 15 minutes cooldown timer when you log off (or being attacked online). However, while you progress in the game and made some alliances (or enemies) you will realise the following issues:
ORP Timers are the same for everyone
In case of a raid, the opponents strategy is often to spam a lot of obstacles (either living stock or structures) as well heavy reliance on defenses and then immediately log out enabling the timer to kick in. In our server we have a group of players who just log in to quickly upload the structure decay timer and then immediately to log out (or using alt accounts to check whats going on around their offline protected bases). These guys have of course all possible defenses you would expect from established players (hex turret towers, elementals, cave bases ect. ect). Cave bases being a real pain in the ass to raid with ORP.
Due to this behaviour I would like to SUGGEST the following implementation:
" Instead of a 15 minutes timer for everyone, the timer should be based on the players actual progression in the game"
The actual progression could be based on the quality and quantity of structures and/or turret count in that specific area.
Building in a cave should have clearly an increased orp timer (up to 1 hour)
This is just a suggestion but imo could be easily implemented. I dont see the logic that an established players enjoys the same ORP time kicker than a beach bob who just joins the server.
PopCorning
Most of the players would agree that it is not a honorable move to just quickly popout all items when realising you cant win a fight. Actually in almost all online raids, the opponent will popcorn all items from his vaults, cryofridges ect.
Also here I would suggest that during a time where several structure are being damaged (indicating an attack) every item popcorned in a specific area should go in a bag (enjoying the same timer)
I do understand that other players would disagree and seeing popcorning as a reasonable strategy (and I do not want to extinct the possibility of this strategy) but it would be fair that the other party has at least a chance to make a raid profitable.
I hope you could bring this once up as I feel it can be simply implemented.
Thank you
Best,
Johnny
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