Ysertila Posted December 10, 2019 Share Posted December 10, 2019 Crash Error: Assertion failed: ActualIndex >= 0 [Please help] I've been recently getting this crash and i can't seem to find a fix for it, First off a couple days ago when i tried playing ark it said i had to install it, but it was already installed. All the files were also still there. So I tried finding ways to fix it but found nothing that worked so i decided to just install it again, but when i did and tried to get into my single player game on the island it constantly gave me this crash error: Assertion failed: ActualIndex >= 0 [File:H:\Thanksgiving\Engine\Source\Runtime\CoreUObject\Private\UObject\WorldSerializedObject.cpp] [Line: 128] VERSION: 302.4 KERNELBASE.dll!UnknownFunction (0x00007fffaf90a839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff65ce238e8) + 159 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff65ce23e85) + 178 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FSaveFileObjectReader::operator<<() (0x00007ff65cf16095) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:130] ShooterGame.exe!operator<<() (0x00007ff65ce93f9f) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\public\uobject\propertytag.h:74] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff65cea163a) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\class.cpp:757] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff65ced61a8) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff65ced60ac) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!AInstancedFoliageActor::Serialize() (0x00007ff65d6a83ea) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\instancedfoliage.cpp:2467] ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff65cf17ba5) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff65d946cf9) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\world.cpp:6493] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff65c2bc77b) + 722 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2277] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff65c2a4e5b) + 0 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1147] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff65d93afba) + 43 bytes [h:\thanksgiving\engine\source\runtime\engine\private\world.cpp:3215] ShooterGame.exe!UEngine::LoadMap() (0x00007ff65d9104f4) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:10176] ShooterGame.exe!UEngine::Browse() (0x00007ff65d90b002) + 38 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:8884] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff65d90bce0) + 68 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:9056] ShooterGame.exe!UGameEngine::Tick() (0x00007ff65d6470ac) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff65bd9a065) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff65bd9449c) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff65bd9b5ca) + 5 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff65bd9b6f8) + 8 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff65e95daf1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffb24f7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffb294ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffb294ced1) + 0 bytes [UnknownFile:0] I've tried some ways to fix this but none have worked so far, so far I've tried This: https://survivetheark.com/index.php?/forums/topic/484317-gamecrash-everytime-since-thanksgiving-update/&do=findComment&comment=2690991 + Verifying my files Both didn't work, I want to keep my progress since i've pumped probably 100+ hours into it already and i do not want to loose it. I can't even get in the game to upload my dinos incase for some reason there really is no way to fix this and i loose everything i've done. I don't care about loosing my character i just need the progress on that island. Please if anyone can help me fix this problem i'd so greatly appreciate it Link to comment Share on other sites More sharing options...
Ysertila Posted December 18, 2019 Author Share Posted December 18, 2019 Crash Error: Assertion failed: ActualIndex >= 0 [Please help] Crash Error: Assertion failed: ActualIndex >= 0 [Please help] I've been recently getting this crash and i can't seem to find a fix for it, First off a couple days ago when i tried playing ark it said i had to install it, but it was already installed. All the files were also still there. So I tried finding ways to fix it but found nothing that worked so i decided to just install it again, but when i did and tried to get into my single player game on the island it constantly gave me this crash error: Assertion failed: ActualIndex >= 0 [File:H:\Thanksgiving\Engine\Source\Runtime\CoreUObject\Private\UObject\WorldSerializedObject.cpp] [Line: 128] VERSION: 302.4 KERNELBASE.dll!UnknownFunction (0x00007fffaf90a839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff65ce238e8) + 159 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff65ce23e85) + 178 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FSaveFileObjectReader::operator<<() (0x00007ff65cf16095) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:130] ShooterGame.exe!operator<<() (0x00007ff65ce93f9f) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\public\uobject\propertytag.h:74] ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff65cea163a) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\class.cpp:757] ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff65ced61a8) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1065] ShooterGame.exe!UObject::Serialize() (0x00007ff65ced60ac) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1023] ShooterGame.exe!AInstancedFoliageActor::Serialize() (0x00007ff65d6a83ea) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\instancedfoliage.cpp:2467] ShooterGame.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff65cf17ba5) + 0 bytes [h:\thanksgiving\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:680] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff65d946cf9) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\world.cpp:6493] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff65c2bc77b) + 722 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2277] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff65c2a4e5b) + 0 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1147] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff65d93afba) + 43 bytes [h:\thanksgiving\engine\source\runtime\engine\private\world.cpp:3215] ShooterGame.exe!UEngine::LoadMap() (0x00007ff65d9104f4) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:10176] ShooterGame.exe!UEngine::Browse() (0x00007ff65d90b002) + 38 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:8884] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff65d90bce0) + 68 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:9056] ShooterGame.exe!UGameEngine::Tick() (0x00007ff65d6470ac) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff65bd9a065) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff65bd9449c) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff65bd9b5ca) + 5 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff65bd9b6f8) + 8 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff65e95daf1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffb24f7bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffb294ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffb294ced1) + 0 bytes [UnknownFile:0] I've tried some ways to fix this but none have worked so far, so far I've tried This: https://survivetheark.com/index.php?/forums/topic/484317-gamecrash-everytime-since-thanksgiving-update/&do=findComment&comment=2690991 + Verifying my files Both didn't work, I want to keep my progress since i've pumped probably 100+ hours into it already and i do not want to loose it. I can't even get in the game to upload my dinos incase for some reason there really is no way to fix this and i loose everything i've done. I don't care about loosing my character i just need the progress on that island. Please if anyone can help me fix this problem i'd so greatly appreciate it 12.12-20.38.10.crashstack Link to comment Share on other sites More sharing options...
Marshal Posted September 17, 2020 Share Posted September 17, 2020 I have the same problem on the map of the Center. Did you solve the problem? Link to comment Share on other sites More sharing options...
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