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Managarmr future updates


harrington

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Managarmr future updates

Hoping Ced or some other developers could reply to this one. I was just wondering if there are any ideas for the managarmr to be nerfed, or changed in any way in the future, and if so in what way. Alot of people hate how they changed the PvP meta in alot of ways, its boring and quite sad to see the battlefield just be managarmrs now. Feel free to reply, thanks!

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They will probably change them further when the pvp lines hit the 1k melee base dmg. 

IMO Manas shouldn't be able to have a saddle. They are so easy to breed and imprint for how powerful they are.

Just be ready for the next big outcry after the next change/nerf because people got really pissed after the last mana nerf. 

Wild tamed manas killed titans and gigas in minutes, froze 24/7, had endless range, reg stamina in mere seconds and 1 shot anyone who was riding a dino with their dive and people still complained like crazy about those nerfs...

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Thats a pretty good idea about having no saddle, they will still be able to do damage, but they will be super squishy, which makes it a bit more balanced. I also forgot to mention the plant-z patch coming up, reducing the flash range. IMO When people spam diving the ground to kill a player, its going to be much more difficult to z it, because its so fast you cant really track it, you have to spam z, just when its diving up and down on you.

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The devs have decided to buff the managamr again. Look at upcoming changes notes plant Z range reduced by 50%. The only counter to manas we have they have decided to nerf it.

Before that they nerfed plant y, reduced its time to mere 10 seconds. 

These are changes literally no one in PVP community ever asked for, or even thought about. When they community is crying about fixing cave meta, they go nerf plant y and z. Thats their priority.

Dino leashes used to stop managamr breath. And was only way to pvp back when mana was at apex of broken OP. Literally nerfed within 10 days when much more pressing issues go unfixed for years.

Its clear devs love the mana and only reluctantly nerfed it due to intense community outrage. But now they are stealthily going about nerfing every counter to manas, so it again becomes the sole dominant dino in game. The fact that for last few months people have been able to use rhinos again and even win against a mana with a rhino, is unacceptable to them.

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26 minutes ago, covenantgrunt said:

The devs have decided to buff the managamr again. Look at upcoming changes notes plant Z range reduced by 50%. The only counter to manas we have they have decided to nerf it.

Before that they nerfed plant y, reduced its time to mere 10 seconds. 

These are changes literally no one in PVP community ever asked for, or even thought about. When they community is crying about fixing cave meta, they go nerf plant y and z. Thats their priority.

Dino leashes used to stop managamr breath. And was only way to pvp back when mana was at apex of broken OP. Literally nerfed within 10 days when much more pressing issues go unfixed for years.

Its clear devs love the mana and only reluctantly nerfed it due to intense community outrage. But now they are stealthily going about nerfing every counter to manas, so it again becomes the sole dominant dino in game. The fact that for last few months people have been able to use rhinos again and even win against a mana with a rhino, is unacceptable to them.

Yea. The Plant Z nerf is a terrible idea.

Maybe they are hoping ninja buffing Mana's will give people a legit counter to Mek rush. Maybe they are prepping it to be the counter to something coming from Genesis. 

With the Plant Y and Plant Z nerfs, I can't debate with people that Mana isn't able to be countered with anything but a Mana.

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