brenon45 Posted December 5, 2019 Share Posted December 5, 2019 On 12/3/2019 at 2:08 PM, Demerus said: LOVE THEM ALL Especially the org poly stack increase Link to comment Share on other sites More sharing options...
Oli4 Posted December 5, 2019 Share Posted December 5, 2019 My poor procoptodons Another fun PVE tame ruined by PVP mindset at wildcard Link to comment Share on other sites More sharing options...
Garet Posted December 5, 2019 Share Posted December 5, 2019 1 hour ago, WarpSpasm said: And how would we bury our purlovias and basilisks? Speaking of purlovias, I wonder.... If I read this correctly, they're upping the drag weight of these 4 creatures (not changing anything about what Quetz/Kark can carry?), so I wonder if that means you will no longer get Raptor pounced on a Megalosaurus, or KO'ed by a purlovia. This would make Megas so much more viable when running the drake trench your first time. Link to comment Share on other sites More sharing options...
deedoubleu Posted December 5, 2019 Share Posted December 5, 2019 2 hours ago, Udam said: i would make the mesh solid personally but you gotta do what you gotta do What do you mean? You suggest to do "honest" collision detection by actual geometry instead of simplified collision_mesh? But wouldn't that be much slower and harder for server? Link to comment Share on other sites More sharing options...
Udam Posted December 6, 2019 Share Posted December 6, 2019 14 hours ago, deedoubleu said: What do you mean? You suggest to do "honest" collision detection by actual geometry instead of simplified collision_mesh? But wouldn't that be much slower and harder for server? yeah its just a idea.... idk about those things. Link to comment Share on other sites More sharing options...
Udam Posted December 6, 2019 Share Posted December 6, 2019 16 hours ago, WarpSpasm said: But can't you ride a burrowed basilisk? Would that still work? I don't know anything about programming or writing game code so I apologize if my questions sound naive. same up its just a idea Link to comment Share on other sites More sharing options...
Noa Posted December 7, 2019 Share Posted December 7, 2019 Interesting. - inventory slot size changes: what it mean? Introducing mew resources maybe or changing actual crafting into need of more resources? In case of fridge maybe mean increasing food consumption on dinos? -Lowered gasoline consumption rate by 50%: will be made a lot slower way how those structure like forge work? In case of electrical generator will number of structures attacked on it and on electrical power now count as multiplier? Will be other changes in game like harder to obtain gasoline under sea or in ice areas. Will be easy mobs that drop oil like tek parasaur removed? - lowered food spoil rate and decreased structures decay; cant find anything about in that post. -lowered weight of resources : also cant find explanation how it will be implemented Link to comment Share on other sites More sharing options...
Noa Posted December 7, 2019 Share Posted December 7, 2019 On 12/3/2019 at 9:19 PM, Joebl0w13 said: Rex should now do 15% extra damage to herbivores This just seems... random. The World Animal Protection Club supported by the Association of support is the opinion that the so-called "Boss" is dying slowly and suffers greatly. It therefore suggests that Rex also makes more damage to the carnivore animals so that he can finish his work as soon as possible with least pain possible.. Instant kill would be acceptable. Link to comment Share on other sites More sharing options...
JohnnyWaffles Posted December 8, 2019 Share Posted December 8, 2019 Upcoming QOL Changes I think these changes are great. What do you think? Upcoming Balance Changes The list below includes balance changes that will be made in the coming weeks. Stack Size changes: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Inventory Slot Size Changes: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Misc: Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 Rex should now do 15% extra damage to herbivores Link to comment Share on other sites More sharing options...
deedoubleu Posted December 8, 2019 Share Posted December 8, 2019 Link to comment Share on other sites More sharing options...
Noa Posted December 9, 2019 Share Posted December 9, 2019 6 hours ago, JohnnyWaffles said: Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Why was this unbalanced? Who had problems wit it? Genesis? Link to comment Share on other sites More sharing options...
FreeEnergyDrink Posted December 9, 2019 Share Posted December 9, 2019 All QoL are awesome! The only one i would change, is nerf the damn Cnidarias even more! Link to comment Share on other sites More sharing options...
Milsurp Posted December 9, 2019 Share Posted December 9, 2019 On 12/3/2019 at 3:33 PM, TheDonn said: Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Megalosaurus I guess I understand. But the other 3? I dunno. Especially Gallimimus and Procoptodon. </snip> My reaction too. So..I can carry a baryonyx with an argie and a MAMMOTH with a quetz, but not things that are a fraction of the size/weight with a quetz? I do understand and agree with size limits on crab carry, but a kapro / galli / procop all look equal to or lighter than an anky. Why are this even happening? If they'd like some suggestions for carry nerf targets, start with stuff that obviously makes no sense, like quetz and mammoth, or argy and baryonyx. ??? Link to comment Share on other sites More sharing options...
Lycan187u Posted December 9, 2019 Share Posted December 9, 2019 1 hour ago, Milsurp said: My reaction too. So..I can carry a baryonyx with an argie and a MAMMOTH with a quetz, but not things that are a fraction of the size/weight with a quetz? I do understand and agree with size limits on crab carry, but a kapro / galli / procop all look equal to or lighter than an anky. Why are this even happening? If they'd like some suggestions for carry nerf targets, start with stuff that obviously makes no sense, like quetz and mammoth, or argy and baryonyx. ??? They nerf due to easy to mesh dino/creatures... Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted December 9, 2019 Volunteer Moderator Share Posted December 9, 2019 14 minutes ago, Lycan187u said: They nerf due to easy to mesh dino/creatures... Well, we don't know for sure this change is being made for that very reason but it is quite obvious. But yeah, starting from the assumption that it is made to prevent meshing exploits, this is a lazy fix in my opinion. I could understand them not being able to be carried if they have passengers, but completely disabling their ability to be carried is straight out a lazy fix in my book. At least players can cryo them for transportation now, so not really as bad as it would have been in the past to carry such tames back to base on foot, etc. but still; lazy fix. Link to comment Share on other sites More sharing options...
bigfish502 Posted December 12, 2019 Share Posted December 12, 2019 So apparently I now can't pick up a kapro with a quetz but I can pick up a sarco which is 3 times bigger....?♂️ Stupid Wildcard Logic... If this is a matter of "pvp meshing prevention", then I agree with invincibleqc, Wildcard is being just plain lazy. The unfortunate thing is that legitimate players will suffer for this, especially PVE players on unofficial servers that allow wild dino picking (because it is a nightmare to kite some dinos into traps and then transport them all the way home if you don't have cryopods). Link to comment Share on other sites More sharing options...
kaazoo71 Posted December 14, 2019 Share Posted December 14, 2019 I know there are a lot of post about why, but come one. Really. Are we kidding, Wild Card. You patch the game to stop us from carrying a Gallimimus or Procoptodon? A Queztal can carry a Mammoth but it can now not carry a small Kangaroo. Please explain the logic for all of us. I love the game but REALLY. A Mammoth but not an annoying Gallimimus. I can carry some really large dinos but now Wild Card decides I should not be allowed to carry a Kangaroo and Squaking Gallimimus. I only play on my server with my two daughters. So because someone says you can mesh with them while carrying them on a PVP (that we don't play) now I have to suffer and use a cryopod to move them. If this is a Mesh issue, please fix it so people can't go in the mesh, don't fix it by taking away a way that people go in the mesh. I know I am not some game designer and don't know if this is possible, but making it not possible to pick up a small animal in the game is just ridiculous, Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Link to comment Share on other sites More sharing options...
ELegantment Posted December 14, 2019 Share Posted December 14, 2019 On 2019/12/4 at AM4点19分, Joebl0w13 said: 这似乎是随机的。 But Rex can't hurt carnivores now. Link to comment Share on other sites More sharing options...
kaazoo71 Posted April 4, 2020 Share Posted April 4, 2020 Now to top off this madness of not being able to carry the a Gallimimus or Procoptodon ,Wildcard decided to add the special feature of not being able to BOLA them either. Link to comment Share on other sites More sharing options...
Castlerock Posted April 5, 2020 Share Posted April 5, 2020 Now to top off this madness of not being able to carry the a Gallimimus or Procoptodon ,Wildcard decided to add the special feature of not being able to BOLA them either. Side effect of increasing their drag weight, as it affects both being able to be carried and being able to be bola-ed. Link to comment Share on other sites More sharing options...
kaazoo71 Posted April 7, 2020 Share Posted April 7, 2020 On 4/4/2020 at 6:13 PM, Castlerock said: On 4/4/2020 at 12:22 PM, kaazoo71 said: Now to top off this madness of not being able to carry the a Gallimimus or Procoptodon ,Wildcard decided to add the special feature of not being able to BOLA them either. Side effect of increasing their drag weight, as it affects both being able to be carried and being able to be bola-ed. We like to tame the Procoptodon for fun. I'm not sure how to do that now except chase it around and hope you can drop it. Very Strange concept for a Wild Card Fix. Link to comment Share on other sites More sharing options...
AllOfTheAllos Posted April 7, 2020 Share Posted April 7, 2020 46 minutes ago, kaazoo71 said: I'm not sure how to do that now except chase it around and hope you can drop it. Build a box trap with a ramp, get on a flyer, eat some rare flowers, lure the now-angry procoptos into the box. Worked for me. Link to comment Share on other sites More sharing options...
kaazoo71 Posted April 7, 2020 Share Posted April 7, 2020 3 hours ago, AllOfTheAllos said: Build a box trap with a ramp, get on a flyer, eat some rare flowers, lure the now-angry procoptos into the box. Worked for me. I'm so mad that Wild Card changed this I totally forgot about rare flowers. Thanks. Link to comment Share on other sites More sharing options...
Kaprosuchus Posted April 8, 2020 Share Posted April 8, 2020 On 4/4/2020 at 3:22 PM, kaazoo71 said: Now to top off this madness of not being able to carry the a Gallimimus or Procoptodon ,Wildcard decided to add the special feature of not being able to BOLA them either. but as a bonus to their drag weight being increased, they can now take like 2-3 yuty screams before running away, i've been killing x-yutys in genesis with a pack of angry procoptodons. like 20 of them. Link to comment Share on other sites More sharing options...
d1nk Posted April 8, 2020 Share Posted April 8, 2020 19 hours ago, Kaprosuchus said: but as a bonus to their drag weight being increased, they can now take like 2-3 yuty screams before running away, i've been killing x-yutys in genesis with a pack of angry procoptodons. like 20 of them. This alone was worth coming back to these forums for a few minutes. I love you no homo Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.