Volunteer Moderator Joebl0w13 Posted December 3, 2019 Volunteer Moderator Share Posted December 3, 2019 I like the QOL with the gas and extra slot changes. Link to comment Share on other sites More sharing options...
Avaraxius Posted December 3, 2019 Share Posted December 3, 2019 great changes, generator usage is i think back to old usage. prime meat stack would also be a great addition. Link to comment Share on other sites More sharing options...
Lycan187u Posted December 3, 2019 Share Posted December 3, 2019 I also love the changes tyty wildcard much needed.... Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted December 3, 2019 Author Volunteer Moderator Share Posted December 3, 2019 2 minutes ago, Avaraxius said: generator usage is i think back to old usage Ya I think this puts us back to square one. Link to comment Share on other sites More sharing options...
Demerus Posted December 3, 2019 Share Posted December 3, 2019 LOVE THEM ALL Especially the org poly stack increase Link to comment Share on other sites More sharing options...
romanaka3 Posted December 3, 2019 Share Posted December 3, 2019 Why did they touch eels ? THey shoud increase tamed eels base dmg Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted December 3, 2019 Author Volunteer Moderator Share Posted December 3, 2019 Rex should now do 15% extra damage to herbivores This just seems... random. Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted December 3, 2019 Author Volunteer Moderator Share Posted December 3, 2019 4 minutes ago, Joebl0w13 said: Rex should now do 15% extra damage to herbivores This just seems... random. Link to comment Share on other sites More sharing options...
KJD Posted December 3, 2019 Share Posted December 3, 2019 Can we see the posibility to just transfer 300 stacks to ur inventory regardless the weigth of items? i mean u eventually ill cap urself dropping all to floor and "F" it or whip it. Link to comment Share on other sites More sharing options...
phantom55 Posted December 3, 2019 Share Posted December 3, 2019 is that including corrupted nodule stack size too i guess? Organic Polymer 10 -> 20 great improvements loved them all Link to comment Share on other sites More sharing options...
TheDonn Posted December 3, 2019 Share Posted December 3, 2019 "React" doesn't really mean positive only, so get ready. The stack sizes are a decent change, especially Org Poly and refining equipment. Some good TLC there to ease so materials come easier! But then... Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Megalosaurus I guess I understand. But the other 3? I dunno. Especially Gallimimus and Procoptodon. Two of the most niche tames, multi-seat fragile speeder and berry-getting superhopper. They are both good tames, not trying to say they don't have value but their value is limited. So who in the hell asked for this? Why is this the wheel that gets the grease? An artificial difficulty increase on otherwise easy-to-get tames targeting PvE unofficials with flyer-carry turned on? Neither Procoptodon or Gallimimus are a big part of PvP on official. Sure, they rule to have some FUN on, but past that, you aren't boss-fighting or raiding with a Roo or Galli regularly. Now I'm sure maybe ONE video exists of ONE guy with ONE Roo/Galli doing ONE raid or bossfight which, keep in mind, says nothing about their actual usefulness. On official PvE, you can't carry them as wild anyway but now you... what... have to... cryopod them to get them back to your base after you tame them? Which 90% or more people are doing anyway? So then on unofficial flyer-carry PvE, people who would tame either for funsies can't tow them back to their base to tame them up, but have to tame them on site. I just don't understand this. If you were going for an opposite QoL change, this nails it for lovers of these tames. @Cedric the other changes are understandable, and like I said, Megalosaurus I can understand. But a bit of reasoning for the other three would be nice. *I don't think a possible upcoming TLC is the reason, citing the recent TLC on the Procoptodon.* Link to comment Share on other sites More sharing options...
Sleiva Posted December 3, 2019 Share Posted December 3, 2019 I love all improvements great job wildcard. Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted December 3, 2019 Author Volunteer Moderator Share Posted December 3, 2019 5 minutes ago, TheDonn said: Megalosaurus I guess I understand. But the other 3? I dunno. Especially Gallimimus and Procoptodon. Dinos that are easy to mesh when carried. Link to comment Share on other sites More sharing options...
BertNoobians Posted December 3, 2019 Share Posted December 3, 2019 rex has enough melee, what rex really needs is a large bite range, especially around its feet and maybe a bit further forward. and the bite range on giga is actually ridicalous. which is why it is so loved for meatfarming i think. Link to comment Share on other sites More sharing options...
Garet Posted December 3, 2019 Share Posted December 3, 2019 7 minutes ago, BertNoobians said: and the bite range on giga is actually ridicalous. which is why it is so loved for meatfarming i think. I never used a Giga for meat runs because it doesn't matter how much meat they get when their carry weight is poop. But then most people on official PVE don't do any work themselves anyways, they wait for someone like you to do the hard work and breed a mega dino, so I'm sure the 575+ melee monster Gigas being passed around have a base weight of 1200 by now or something stupid. Link to comment Share on other sites More sharing options...
BertNoobians Posted December 3, 2019 Share Posted December 3, 2019 15 minutes ago, Garet said: I never used a Giga for meat runs because it doesn't matter how much meat they get when their carry weight is poop. But then most people on official PVE don't do any work themselves anyways, they wait for someone like you to do the hard work and breed a mega dino, so I'm sure the 575+ melee monster Gigas being passed around have a base weight of 1200 by now or something stupid. during the event i raised a 425melee giga that happened to have around 1000 weight, which i imprinted 100% and then leveled only in weight to 1700 right now. with a shoulder pet you can farm a boatload of meat in one go. Link to comment Share on other sites More sharing options...
TheDonn Posted December 3, 2019 Share Posted December 3, 2019 41 minutes ago, Joebl0w13 said: Dinos that are easy to mesh when carried. Is that really the reason? A classic punitive effect for PvE because of PvP. Bummer! Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted December 3, 2019 Author Volunteer Moderator Share Posted December 3, 2019 1 minute ago, TheDonn said: Is that really the reason? A classic punitive effect for PvE because of PvP. Bummer! You know the drill! Link to comment Share on other sites More sharing options...
Lycan187u Posted December 3, 2019 Share Posted December 3, 2019 38 minutes ago, BertNoobians said: during the event i raised a 425melee giga that happened to have around 1000 weight, which i imprinted 100% and then leveled only in weight to 1700 right now. with a shoulder pet you can farm a boatload of meat in one go. On legacy bert? Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 3, 2019 Share Posted December 3, 2019 i am not happy about the drag weight change but it seems pretty par for the course at this point. they really don't want people bothering with anything that isn't one of the obviously OP dinosaurs. I am guessing this also affects their ability to be grabbed by argents as well. as a breeder of procoptodons, this seems like an obnoxious change that i now need to mod around :X Link to comment Share on other sites More sharing options...
d1nk Posted December 3, 2019 Share Posted December 3, 2019 2 minutes ago, Kaprosuchus said: i am not happy about the drag weight change but it seems pretty par for the course at this point. they really don't want people bothering with anything that isn't one of the obviously OP dinosaurs. I am guessing this also affects their ability to be grabbed by argents as well. as a breeder of procoptodons, this seems like an obnoxious change that i now need to mod around :X I also disagree with Roo's weight. Yet another thing PvP ruined for regular ARK players & unofficials. Their draw was their compact size-weight-carryable ratio. I think as a compromise if they plan to class it as a 'heavier dino' they should also increase its own carry weight. I mean: allow roo to carry bigger dinos in their pouches / imprint longer. (Nothing too crazy - say dilo or raptor size) Link to comment Share on other sites More sharing options...
Kaprosuchus Posted December 3, 2019 Share Posted December 3, 2019 3 minutes ago, d1nk said: I also disagree with Roo's weight. Yet another thing PvP ruined for regular ARK players & unofficials. Their draw was their compact size-weight-carryable ratio. I think as a compromise if they plan to class it as a 'heavier dino' they should also increase its own carry weight. I mean: allow roo to carry bigger dinos in their pouches / imprint longer. (Nothing too crazy - say dilo or raptor size) i don't think i have ever actually used the kangaroo pouch for other players because of the fact they fall out frequently. i wouldn't mind if that was removed, since they aren't going to fix players bumping into objects as a passenger and getting dismounted cuz "meshing" Why go to a doctor to get a wound sutured when a staple gun is cheaper at the hardware store. that sort of mentality drives the majority of fixes. Link to comment Share on other sites More sharing options...
covenantgrunt Posted December 3, 2019 Share Posted December 3, 2019 The plant z nerf is uncalled for and harmful to the games health. Plant Z is one of few things that make ARK's PVP playable. It is the only counter to manas. Plant Z already is not reliable against manas with their speed and lag on officials. If they spamming the dive bomb it frequently does not work at all. Devs, you have already nerfed plant y into the ground. Now you touch plant Z. Why ? Z and Y are what brought other dinos back into the game, after the mana domination of first quarter of 2019. Now with the last of our anti mana item being nerfed its time for rhinos and theriz to go back into the cryofridges again. The MEK pistol nerf is also uncalled for. Yes duped MEKS with 500% pistols can be OP. But you should not punish legit players, or more importantly PVE players for actons of few official pvp cheaters. More importantly the MEKs power is earned, they require expensive element to shoot that pistol. And very expensive one time use BPs to craft. The PVP frontline composition today consist of MEKs, gigas, rhinos, manas, owls, velos, pteras. Wyverns, reapers, theriz, and even argies see some situtional use. Every dino in the meta has a role and tactics assosiated with it, and appropriate counters. It is an interesting combined arms game where different types of dinos have to work togather now instead of just spamming manas all time. After nearly a year of being god awful ARK PVP is becoming interesting again. Whether by blind luck or intent devs you have stumbled into start of something good. Please dont mess it up with mis-steps like z nerf or mek nerfs. Link to comment Share on other sites More sharing options...
d1nk Posted December 3, 2019 Share Posted December 3, 2019 On 12/3/2019 at 2:04 PM, Kaprosuchus said: i am not happy about the drag weight change but it seems pretty par for the course at this point. they really don't want people bothering with anything that isn't one of the obviously OP dinosaurs. I am guessing this also affects their ability to be grabbed by argents as well. as a breeder of procoptodons, this seems like an obnoxious change that i now need to mod around :X Apparently i double posted whoops Link to comment Share on other sites More sharing options...
BertNoobians Posted December 4, 2019 Share Posted December 4, 2019 2 hours ago, Lycan187u said: On legacy bert? on new server, i dont need that high melee, for me weight is more important on giga in pve. and i happen to have an egg with 425md and high weight Link to comment Share on other sites More sharing options...
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