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Fatal Error Logs

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Fatal Error Logs

I have been getting some crashes lately.  I have the associated .dmp files upon request, but i will copy/paste the crashstack text here.

 

12/2/2019

LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 302.4 
KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6f2034466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6f2438e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff6f2438f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff6f2428223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff6f2427fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6f36c5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6f368d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff6f368dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6f3693caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6f3694a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6f35a423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6f368b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6f36b0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6f1fa2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6f1fa208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6f24a8c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6f24a8fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6f2085216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6f20850d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
 

12/1/2019

LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 302.4 
KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff675324466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff675728e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff675728f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff675718223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff675717fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6769b5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff67697d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff67697dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff676983caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff676984a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff67689423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff67697b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6769a0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff675292ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff67529208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff675798c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff675798fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff675375216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6753750d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
 

11/28/2019

LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 302.4 
KERNELBASE.dll!UnknownFunction (0x00007ffdac71a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff6a7f44466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff6a8348e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff6a8348f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11DynamicRHI::GetQueryData() (0x00007ff6a8338223) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:153]
ShooterGame.exe!FD3D11DynamicRHI::RHIGetRenderQueryResult() (0x00007ff6a8337fc7) + 24 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:65]
ShooterGame.exe!FetchVisibilityForPrimitives_Range<1>() (0x00007ff6a95d5246) + 23 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:710]
ShooterGame.exe!FetchVisibilityForPrimitives() (0x00007ff6a959d7d2) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1224]
ShooterGame.exe!OcclusionCull() (0x00007ff6a959dbb3) + 19 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:1286]
ShooterGame.exe!FSceneRenderer::ComputeViewVisibility() (0x00007ff6a95a3caa) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:2973]
ShooterGame.exe!FDeferredShadingSceneRenderer::InitViews() (0x00007ff6a95a4a31) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenevisibility.cpp:3234]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff6a94b423d) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:665]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff6a959b74f) + 0 bytes [h:\thanksgiving\engine\source\runtime\renderer\private\scenerendering.cpp:1151]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff6a95c0f12) + 12 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6a7eb2ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6a7eb208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff6a83b8c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff6a83b8fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6a7f95216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6a7f950d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffdae5b7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdaeacced1) + 0 bytes [UnknownFile:0]
 

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I just started getting the same error 

LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 302.4 
KERNELBASE.dll!UnknownFunction (0x00007ffb7564a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff63faf4466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff63fef8e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff63fef8f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff63fefbb86) + 47 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff63fefc87e) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff63ff5cf28) + 0 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff63ff5d8f6) + 8 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]
ShooterGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff63ff5f081) + 0 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374]
ShooterGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff64127372e) + 23 bytes [h:\thanksgiving\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:495]
ShooterGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff641283dc2) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff63fa62ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff63fa6208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff63ff68c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff63ff68fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63fb45216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63fb450d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffb75dd7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb779cced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb779cced1) + 0 bytes [UnknownFile:0]
 

I'm playing single server it happens mostly on Aberration. Any ideas on what's going on yet?

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I just started getting the same message when on Aberration single player server.

LowLevelFatalError [File:H:\Thanksgiving\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 201] 
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')


VERSION: 302.4 
KERNELBASE.dll!UnknownFunction (0x00007ffb7564a839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff63faf4466) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff63fef8e60) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:214]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff63fef8f0c) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:250]
ShooterGame.exe!FD3D11Viewport::PresentChecked() (0x00007ff63fefbb86) + 47 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:303]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff63fefc87e) + 0 bytes [h:\thanksgiving\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:612]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff63ff5cf28) + 0 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner() (0x00007ff63ff5d8f6) + 8 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:459]
ShooterGame.exe!FRHICommandList::EndDrawingViewport() (0x00007ff63ff5f081) + 0 bytes [h:\thanksgiving\engine\source\runtime\rhi\private\rhicommandlist.cpp:1374]
ShooterGame.exe!FSlateRHIRenderer::DrawWindow_RenderThread() (0x00007ff64127372e) + 23 bytes [h:\thanksgiving\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:495]
ShooterGame.exe!TGraphTask<`FSlateRHIRenderer::DrawWindows_Private'::`27'::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() (0x00007ff641283dc2) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff63fa62ed8) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff63fa6208d) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff63ff68c69) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff63ff68fd0) + 0 bytes [h:\thanksgiving\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff63fb45216) + 0 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff63fb450d8) + 8 bytes [h:\thanksgiving\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffb75dd7bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb779cced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb779cced1) + 0 bytes [UnknownFile:0]
 

Error report 08.12.2019 09h46 EST Aberration.txt

Edited by Halic

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Any time I try and load a game I get this as well.

Fatal error!

VERSION: 302.4 
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff7ebb11bda) + 106 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1522]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff7ebb12585) + 0 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1580]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7ebc1d52a) + 0 bytes [h:\thanksgiving\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:330]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7ed2126d1) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\level.cpp:1944]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7ed43b052) + 16 bytes [h:\thanksgiving\engine\source\runtime\engine\private\world.cpp:3222]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7ed4104f4) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:10176]
ShooterGame.exe!UEngine::Browse() (0x00007ff7ed40b002) + 38 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:8884]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7ed40bce0) + 68 bytes [h:\thanksgiving\engine\source\runtime\engine\private\unrealengine.cpp:9056]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7ed1470ac) + 0 bytes [h:\thanksgiving\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7eb89a065) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff7eb89449c) + 0 bytes [h:\thanksgiving\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7eb89b5ca) + 5 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7eb89b6f8) + 8 bytes [h:\thanksgiving\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7ee45daf1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fffae297bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffae3eced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffae3eced1) + 0 bytes [UnknownFile:0]
 

Edited by Nallen7
clarification

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