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TLC pass 3 would be an amazing thing for the game right now. Many of water creatures have been neglected and they don’t have special abilities. Also many land dinosaurs like the carno have almost no purpose to tame. It would be better if TLC 3 could help some of these creatures get their usefulness back!

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12 minutes ago, Spiral3 said:

All of the yes

 

1 hour ago, Rico86 said:

sounds really good, as i was reading it i was thinking how they could, honestly nice ideas. 

Thank you! i was just kinda bored when i came up with most of these but some like the deer , pela , and bat i had on my mind (most of them i drew in my old notebook) so i just did all of them! 

 

again thxs for the likes!

 

but my fav is the turtle 

 

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36 minutes ago, Rico86 said:

Mine would be the spider, ate taming that thing, but the idea that to use its web to reinforce walls, (could even climb the web) its just brilliant, would really work in PVP 

thx i drew a fan dossier about that and it explained that the webs were similar to "steel wool" so its pretty strong 

 

 

other ideas i had for it was that it would grow silk! (but the moth could do that!) plus that would be boring!   lol

and another was a spider man like web sling but i thought that would be hard! but since the bloodstalker can do that. i was wrong! 

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Just now, WafflePancake said:

I think each Dino should have its own custom armor that it can wear for protection. Kinda like how in medieval times horses would be given protective armor for battle. I've always thought that having the saddle be its only armor a bit ridiculous.

I'm not saying they remove saddles as armor, but just make all saddles primitive only and the base, weakest form of defense. And don't make the armor an engram, but a rare item that can only be found in drops, with the higher qualities even rarer finds.

maybe (for the sake of engram cost) you can unlock tiers of Armor

 

small , Mid and large chitin

Small , mid , and Large flak

small , Mid and Large. Riot

 

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Other than looking at the dinoes. I'd look into the utilities to bring in and assign it to dinoes best for the job.

1. Moving a wild unconscious dino onto any platform saddle (bronto/paracer/quetzal/moza) (I read that equus can move unconscious dino but never tried it, never even tame one) since pve doesn't allow carry to prevent griefing, it can be tricky to implement so it cannot be abused to do that.  Imo best dino for this is Gigantopithecus, the implementation to the game is the platform saddle cannot contain any structure, a gigantopithecus has to be stationed onto the platform saddle, so when a paracer/bronto/quetzal/moza has a gigantopithecus stationed on it, by pressing T to a target, there will be a new option for moving an unconscious dino and provide animation for gigantopithecus lifting it, approach saddle, and throw the dino. This mechanic also opens more possibilities for synergy between gigantopithecus/Mesopithecus and various other bigger dinoes.

2. We need a dino to help us in base building for reaching high places like if we place a structure on the wrong spot. Several dinoes can be used like araneo or vulture or archaepteryx, but those aren't early tames and not available everywhere so a pteranodon is better for this. We can use ptera for carrying tribemate, why not make it able to carry ourself, so pressing E has another option, CARRY ME ! After that we can use it to reach high places and allowed to access structure menu when press and hold e to an aimed structure, even use it for knocking down dinoes if using weapon, drop down using 'C' or right click, not E coz its used for accessing structure.

3. Meat Carrier, since Hyaenodon can help preserve meat longer, it needs to be able to be transported easier, imo it should be allowed to latch onto a bigger dino especially flyers, or any medium to big dinoes since Hyaenodon is small. Latching onto other dino drains stamina so it will drop down when stamina depleted, or not. Also when open inventory with F, it will open BOTH main dino and Hyaenodon inventory, that would be cool, and can move items between these 3 inventory storage, ours, main dino, and hyaenodon.  Also add Hyaenodon utility to freeze spoilage completely for meats for one hour, after that this ability will be on cooldown for 2 or 3 hours.

4. New Metal/stone gatherer other than anky/doed but also early tames unlike the other ones. If ankylo and doedic now can gather lots and carry lots but slower, this one is FAST but carry LESS, or a fixed number like dedicated slots for 1/2/3 slots. So they're still useful to be used in tandem with ankylo/doedic as storage. Imo a PACHY with its strong head makes sense, and it is small, it gathers with the same efficiency as anky/doed for metal minus the weight reduction, or make it less but higher than using metal pick/hatchet. Or make dilo rideable and make it a metal gatherer with its acid spit with fixed limited dedicated carry slot for 1 or 2 or 3 slots of metal max.

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Please, I am not sure this is the right place to say it, but can Ark rework the Sabertooth's baby unclaiming system? I unclaim the baby, then the only option I have is to take the babies somewhere isolated and allow my auto turret to kill the babies. I feel really bad killing the babies with my own gun so I allow the turrets to do the job, because I am trying to breed the perfect baby.

 

I wish there was a way to send the baby to the wild and somehow he could grow there and survive maybe. It feels even worse because after the baby dies, PRIME MEAT is what the baby leave... This is the ultimate promotion/incentive for killing babies... There is something wrong about it... Why Ark developers choose things to be like this? Why killing babies reward Prime Meat??? Weird??? Kinda of why my mom say games are a thing of the devil...

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On 5/11/2019 at 1:00 AM, Spinosail said:

TLC 3 Wishlist

I had previously posted a thread for TLC suggestions, but I can no longer seem to find it. Given WC's dedication to open communication and bugfixing as of late, the potential for a third TLC patch seems possible if they continue to listen to our suggestions. In this case, what creatures would you like to see get a TLC pass in the future, and what new abilities would you give them? Just as an aside, TLC has really only been for dinos introduced prior to June 2016, as after that is when WC really started to diversify dino abilities and roles. Of course, feel free to suggest changes to dinos after that, but I'd like to steer discussion in the direction of ideas for the OG batch of creatures, as they're the ones who desperately need it.
 
Here are all of the suggestions I've compiled over my time playing the game:
 
Anglerfish
 
Visual overhaul - No. It looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
Though useful for silica pearls, the Angler is otherwise lackluster in its stats and slow, so to fix that:
  • Secondary attack that intensifies its lantern, stunning small nearby aquatic creatures (Coel, Salmon, Cnidaria, Ammonite, and Eels) and creating a large flash of light underwater like Plant Z (with a cooldown). Useful for escaping from Mosasaurus or Tusoteuthis, or stunning nearby fish to eat them.
  • Passively produces Angler Gel in its inventory (similar to the rate that the Achatina produces its paste).
  • Lantern shines different colors when detecting nearby enemy creatures and max level wild creatures (like the shoulder pets from Aberration, making it useful on the Island and the unofficial maps for finding high levels).
 
Araneo
 
Visual overhaul - Yes. As one of the first purely "enemy" creatures in the game (it wasn't tamable until a while after the game was released into EA), the Araneo has struck fear into the hearts of spelunkers, but it isn't quite as scary when encountered now. Give it an update, and make it absolutely horrific - it's supposed to be a nightmarish combination of spiders, after all.
Tamed Araneo suffer from mobility issues. They're slow, and they can't do much. Let's fix that:
  • Tamed Araneo can now climb walls (but not ceilings) like the Thylacoleo, making it a slow but versatile mount.
  • Araneo can create temporary (to prevent spamming) organic ziplines with their webs, allowing them to traverse terrain even more freely.
  • Biting human-sized prey or smaller (drag weight 35 or less) that has succumb to torpidity will wrap it in a sticky web; prey then quickly suffocates - you no longer have to wait for spiders to bite through your armor to eat you when knocked unconscious. Also adds a bit more danger to caving.
 
Archaeopteryx
 
Visual overhaul - No. While it can be easy to confuse with the Microraptor at a glance, the Archa is fairly good in terms of model quality.
The Archa's worst problem is that it was advertised as a parachute alternative, but requires it to be held, unlike a shoulder pet. To fix that:
  • The Archa is now a shoulder pet. To activate its gliding ability, double-tap the jump key as you would a Glider. Its gliding style remains the same.
 
Brontosaurus
 
Visual overhaul - Yes. Please. The Titanosaur and Diplodocus outshine the Bronto in terms of model and animation quality.
The Bronto does a lot as a turret soaker, but why not let it do a little more; it's the largest permanently tamable herbivore, after all. Here, we've got:
  • For a secondary attack, the Bronto can perform a rearing stomp, dealing massive damage (Base 180) without gathering. Attack obviously has a lengthy animation to prevent spam.
  • A "roar" that scares large wild carnivores (basically any carnivore that would otherwise attack a Bronto, including Gigas) into retreating for approximately 30 seconds, as long as the Bronto is above 50% Health. Carnivores would attempt to move as far as they can from the Bronto as possible, but readily attack non-Brontos nearby. Two minute cooldown, no effect on tamed creatures.
  • Immunity to the "Gnashed" effect. The Bleed effect entirely circumvents the massive Health pools that Brontos have. Considering that a Bronto is already unlikely to survive an encounter with a wild Giga, this betters their odds. Thematically it makes sense as well, as a big animal like the Bronto would have thick skin and make it better-protected from such attacks.
 
Carbonemys
 
Visual overhaul - Yes, desperately. The turtle is one of the more rigid creatures in the game. The player model also has a tendency to change dimensions when saddled on the turtle.
An early sight on the beaches, Carbonemys falls out of use the further inland you travel (with the exception of being tamed to soak turrets), so let's rectify that:
  • Can duck into its shell, pulling the rider in with it; greatly reduces physical damage taken but make the turtle immobile (will also sink in water). Wild carnivores will lose interest when the turtle is in this state, same as with the Doed. Projectile and explosive damage values remain unaffected to prevent soaking abuse.
  • Faster swimming speed, as mentioned in the dossier.
  • "Pacifist" buff - the longer a Carbonemys goes without attacking and hitting another creature, the more resources it will gather (up until 3x vanilla server rates after 300 seconds out of combat). Dossier mentions it isn't a violent creature, so it ought to benefit from acting like one.
 
Carnotaurus
 
Visual overhaul - Yes. We know from recent updates that WC's artists can make their designs a lot sleeker than they used to.
The Carno is the "Cheetah" of the Island's carnivores, according to its dossier. So let's give it some of those attributes:
 
  • The obvious base-speed increase, particularly for sprinting. A sound pass on its walking and running footfalls would be nice too, making it less loud.
  • The species' name is "Pressor," or "Crusher" - therefore, give it a charge with a twist. The Carno will rush forward after a quick wind-up, running in whatever direction it is steered. If the Carno pins a creature of equal or lesser drag weight (250) with this attack, the creature suffers from the Suffocating debuff (which already exists in game) over 4 seconds and loses all of its Oxygen, as the Carno knocks the wind out of its lungs.
  • A 50% weight reduction on meat in its inventory. The "meat-eating bull" can become great for meat runs, especially in the mid-game.
  • Reduced damage from attacks to its back, courtesy of its osteoderms.
 
Diplodocus
 
Visual overhaul - No. I personally think the Diplo looks fine, though some might disagree.
The Diplo is underutilized because it has no viability outside of hardcore RP servers and occasionally in PvP to push buried creatures to the surface. As the smallest sauropod in the game, it really out to offer more in terms of utility:
 
  • A 10-second stun attack, utilizing its whip-like tail. The Diplo can't damage enemies, but that doesn't mean it can't have a means of escaping from attack. Even its dossier mentions that it will attempt to escape from predators after repeated attacks; this would give it a means of doing so.
  • Owing to its friendly nature, the Diplo ought to have some sort of positive effect on allied dinos. With its species name, "Island Chieftain," it could provide a physical resistance buff to lower level allied creatures around it.
 
Mammoth
 
Visual overhaul - Yes. Recent creatures handle fur textures a lot better, and their base models are less clay-like. Not to mention, the mammoth is the only model with a photo-realistic anus. Its movement animations are also incredibly janky, especially when one looks at how elephants actually walk.
The Mammoth needs its own role. The Anky and Doed are in a good spot only because they're the best at what they do, while the Mammoth faces competition with no unique features. Beavers generate dams in the wild and have a saddle smithy, Therizinos have an efficiency multiplier and are one of the few viable herbivore combat mounts, Thorny dragons shoot spikes and can destroy/harvest corpses as carnivores, and the Roll rat can carry multiple passengers and, well, roll. Most of the aforementioned also get a weight reduction on wood (even though the Mammoth gets a bigger reduction than most, it doesn't necessarily make it unique). Giving it a platform saddle would just intrude on the Paracer without giving the Mammoth much (not to mention awkward to carry with a Quetz and make it unable to ride rafts because of how platforms are coded). And ultimately, the Mammoth is an iconic animal - to be relegated to resource collection when other creatures so easily fulfill the role seems like a waste, especially since it was only given the role because no other creature in early access could harvest wood efficiently. I feel it would benefit from the following:
 
  • Tusk attack works while moving; this allows it gather wood (and no berries) on the go and cover ground faster than the Beaver (The Better Mammoths mod did this and it works wonders).
  • Use the Herbivores_Large tag; makes no sense that the Mammoth is attacked by Raptors when it's only a head shorter than the Paracer (Again, from Better Mammoths).
  • Slight Hypothermal protection for the rider.
  • Base health increase (850->1000). The much smaller Daeodon and Griffin have higher base Health and are tankier for it. The Mammoth is described in its dossier as being physically tough, so a Health buff wouldn't hurt.
  • A trumpet that gives the Mammoth and surrounding allies a temporary movement speed and stamina regen buff; pairing a Mammoth with a Yutyrannus and a Daeodon would make for a desirable trio of combat support creatures. Adds the missing character that the Mammoth is missing.
 
Megaloceros
 
Visual overhaul - Yes. If you compare the Ovis to the Megaloceros, they look like they came from two completely different games.
Let's try this:
 
  • I've read conflicting things about the male Megaloceros and its ability to cause the "Bleed" effect. If it isn't working, it ought to be fixed.
  • ARK doesn't have cows, but the female Megaloceros could provide a nice substitute during imprinting. For mammalian babies, keeping a female Megaloceros around would keep babies fed up until they hit the "Adolescent" stage. This would allow for players to log off without having to worry about their baby mammals starving overnight.
  • Wild Megaloceros should be alert - if they detect a creature on an enemy team (wild carnivores or tamed creatures), they should immediately flee. It makes little sense for a cautious and defenseless animal to just let a Sabertooth, Wolf, or strange human run up to it. As a part of the alertness, Megaloceros could also be immune to stun attacks from Microraptor and Purlovia.
 
Megalodon
 
Visual overhaul - Yes. We know that WC can do fish a lot better than they used to.
The Megalodon is overlooked compared to other ocean predators because of its smaller size and lesser damage output. Ideas include:
 
  • Frenzy ability - The Megalodon gets a meter on its HUD similar to the Rhino and Giga. It fills up as the Megalodon attacks and kills creatures, draining slowly over time. The meter imparts speed, damage, and physical resistance buffs, making the Megalodon scary in close-quarters combat. This works surprisingly well as most wild creatures in the ocean are on the same team, meaning wild Megalodon are less likely to obtain the buff and become a threat to new players in the water.
  • Base damage (40->50) and health (600->700) increase - let it be a real killing machine like its dossier suggests
  • The Megalodon has a keen sense of smell, allowing it to detect weakened creatures from far away (exactly like the Dire Wolf).
 
Mosasaurus
 
Visual overhaul - Maybe. The Mosasaur appears very bloated and could benefit from a more streamlined appearance.
As a "terror of the deep," the Mosa really doesn't live up to its name. Here's what it might benefit from:
 
  • A secondary Devour attack - when an enemy creature is below 10% Health, using this on an applicable creature (drag weight 200 or less) will cause the Mosa to simply swallow it whole. The Mosa instantly restores Food and Health (equal to the amount of Health left on the creature) from this. Cooldown of 180 seconds.
  • Its presence deters Leedsichthys from attacking nearby rafts, making raft bases viable again. Raft spam does become possible again, but requires a big and obvious Mosa to be nearby and fed.
  • As Piranhas flee from Sarcos, so too do Eels and Cnidaria flee from Mosasaurus (unless attacked first or attacking an Ammonite).
  • Deals extra damage to Tusoteuthis, à la Sperm Whale; makes fighting them on Mosas more of a fair fight seeing as the Tuso can grapple you.
 
Onyc
 
Visual overhaul - No. I think it looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so.
These scary bats look cool, but have little use because of how hard they are to control. Only a few minor buffs here due to their swarming capabilities:
 
  • Onyc will perch upside-down from Catwalk or Ceiling Structures if there is space (also gives a unique purpose to Catwalks), rather than landing on the ground. While resting in this position, they will recover health more quickly.
  • Shoulder-mountable, with a brief speed boost when thrown at a target.
 
Pachycephalosaurus
 
Visual overhaul - Yes. The poor little goat-dino needs all the love it can get, especially when its carnivore "equivalent," the Raptor, got some love.
The Pachy's always been underpowered, so let's fix that with some new toys:
 
  • Base damage (10->20) and base Health (175->220) increase
  • Its species name is "Mild Warrior" - to play around with that, give it a temperature related buff; it hits harder, faster, and can take more punishment at higher temperatures, but becomes sluggish in the cold. These respective buffs and debuffs would be capped, with the maximum heat buff giving the Pachy the 1.5x greater damage output and speed (0.5x less damage and speed for the debuff).
  • Non-linear charging; changing directions is a necessity for its viability. The Pachy can also destroy rocks while charging, yielding some sparkpowder (but less than if its stone and flint components were mined individually).
 
Pelagornis
 
Visual overhaul - Yes. Absolutely; we've all seen the new Argentavis; WC can give us a much better bird these days.
A few items spring to mind to give Pelagornis a more unique niche:
 
  • It passively generates small amounts of Silica Pearls in its inventory when left floating on water (filtered substrate in the water).
  • Rider weaponry would provide a fantastic niche, as the Pelagornis would be the only Island-native flyer with the ability.
  • Pelagornis traveling over water have increased speed (approximately 1.25x normal) but lose speed when flying over land (approximately 0.75x normal), allowing them to quickly circle the Island along the coast.
 
Phiomia
 
Visual overhaul - Yes. Compared to the virtually furless Daeodon, WC's modelers are much better these days, and as such the Phiomia could look less like it was modeled from clay.
I've got a soft-spot for these early proboscideans, but their definite utility is as a farm animal and as the butt of our jokes. Here's what could help them:
 
  • Option to cull the Phiomia for meat (much like the Ovis), with higher Health yielding more meat and even prime meat. An early-game way to farm meat before getting a large carnivore or progressing to mutton.
  • Riding a Phiomia into battle ought to draw the attention of all enemy creatures to it for a moment (activated via RMB, functioning similar to the Pachyrhino's aggro pheromone and lasting 10 seconds) - acting as a quick distraction and sacrifice.
 
Plesiosaur
 
Visual overhaul - Yes. The poor thing was one of the first aquatic creatures released in EA - it looks somewhat cartoony in comparison now.
Was unsure about this one, but here's what we've got:
 
  • 3D movement, like the Tapejara - let it swim in any which direction it chooses by strafing; would make sense with the species name too.
  • A secondary flipper attack, allowing it to better hit targets closer to its body.
  • The Plesiosaur can now generate currents to launch itself forward rapidly at the cost of most of its Stamina; can be used to escape from situations like being grappled by a Tusoteuthis.
  • Faster health regeneration and movement speed below a depth threshold, kind of like a reverse Basilosaurus. This buff makes the Plesi more useful in the deep ocean.
 
Pulmonoscorpius
 
Visual overhaul - No. I don't use them often though so I'm unsure if I speak for the majority in thinking so.
The Pulmonoscorpius ought to be an organic alternative to tranq darts:
 
  • Torpor is currently dealt as damage dealt * 3 over 10 seconds. Changing that x3 to x6 would make a world of difference (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 834 torpor per attack while dealing 139 damage - for comparison, 300% longneck tranq darts deal 663 torpor per shot while dealing 78 damage).
  • The Scorpion might benefit from having a secondary pincer attack that also grants it the ability to hold a small creature (Drag weight of 100 of less) when held, like a less powerful Karkinos.
  • A second torpor-dealing attack that deals Melee Damage % x 1500 torpor over 10 seconds, with a lengthy cool-down to prevent abuse - regular stinging attacks during this time would not deal torpor, as the Scorpion's poison glands are "drained." As Scorpions can't be imprinted, this wouldn't be able to reach insane numbers. (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 13899 torpor - enough to drop a wild 150 Paracer and anything else with lower base torpor; this still makes shocking darts required for tames like Gigas) - This attack would be performed by holding down the C key.
 
Quetzalcoatlus
 
Visual overhaul - Yes. We all know how WC blew us away with wyverns and how good their wings looked when SE came out. The Quetz can be better. The Quetz is honestly in a decent place as is, but here is a simple and useful addition to its kit:
 
  • Flying above a certain altitude increases the Quetzal's flying speed, capping to a level comparable to that of a Pteranodon. Useful for those otherwise dreadfully long flights to farm metal from less resource-dense regions.

Love all of these ideas!

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On 4/24/2019 at 6:42 AM, BlueberryJackal said:

Considering this, there is ot a single creature that is completely useless. 

Fair point. What we mean by useless is that they don't have much use. They have their uses, but there are creatures that can do their same jobs even better than they do. Male megaloceros can travel too, and gather thatch, and inflict a bleed on players (at least, last time I heard). Kangaroo can inflict knock back, as can Andrewsarchus, and stego. Rexes and Gigas can also kill alpha raptors, carnos, and rexes, so that makes them better than carnos for killing alphas. That is just the thing. Carnos, diplos, and megaloceros are useful-just not compared to some of the other creatures in the ARKs.

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My candidate for  a TLC is the Allosaurus:Utah State Fossil - Allosaurus - FossilEra.com

I think that it would be cool if the Allo had an attack were it used its jaw as an hatchet and making them bleed a lot and tearing chunks of flesh out of their prey.Jurassic Series Allosaurus The Blade 1/35 Scale Figure

It would use its claws as wepons  as well slashing souropods with its claws. the males would be bigger and would have two more crests than the females. They would be almost as fast as a gallamimus.

Explore the Best Allosaurus Art | DeviantArt

They would do extra damage to stegos.

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On 4/24/2019 at 5:42 AM, BlueberryJackal said:

I wouldnt give some creatures a TLC because they are useless. I enjoy taming Carnos and always try to tame them as early as possible. You also have to keep in mind, that no creature is useless. It is always important what you see in them. Considering this, there is ot a single creature that is completely useless. 

The Carno is good for killing alpha raptors. 

The female megaloceros is good for traveling

Same for the Diplodocus. And it can also knock back creatures, which can be helpful in some situations.

I agree that not all dinos are useless, but when was the last time you used a Pachy a Dimetrodon or an Allo. And even if they are not useless it would still be nice to have a new model and new abilities to make them more viable and more diverse. For example The Carchar is a Giga that is easyer to tame and in many circumstances is just much better. And plus some of the models for the dinos are just outdated.

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On 4/23/2019 at 1:24 PM, blazybolt said:

TLC pass 3 would be an amazing thing for the game right now. Many of water creatures have been neglected and they don’t have special abilities. Also many land dinosaurs like the carno have almost no purpose to tame. It would be better if TLC 3 could help some of these creatures get their usefulness back!

Can you update the page for tlc 4 it is a bit outdated.

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Honestly I love the thery but its model is real outdated and i think it needs some new abilities, Another thing is that it is very small compared to the IRL version so I'd like to see a size increase. A new ability that i would like to see is a stabing attack. I also think that it should be slower.Therizinosaurus by MarioLanzas on DeviantArt

Edited by loudplatipus
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Now this dino i know a lot of people have never seen in game that i would like to become an actual normal creature, instead of having it for 30 minutes and then it just disappears. The dino im talking about is the Liopleurodon. Now this is by far one of my favorate aquatic reptiles ever and in my opinion i think they did it a bit dirty in ark making it this creature that you never see. I think that it needs a complete overhaul (new abilities, model, and sounds). The abilities i think it should have is a damage and speed buff to any allied aquatic creatures as well as the ability to lunge out of the water and grab flyers out of the air. i think that it would also be able to turn fish meat into prime fish meat.Liopleurodon by DenerDPaleoarts on DeviantArthttp://images.dinosaurpictures.org/Pliosaurus_kevani_0d52.jpghttp://images.dinosaurpictures.org/liopleurodon_f0a6.jpg

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On 12/14/2022 at 9:27 PM, loudplatipus said:

Honestly I love the thery but its model is real outdated and i think it needs some new abilities, Another thing is that it is very small compared to the IRL version so I'd like to see a size increase. A new ability that i would like to see is a stabing attack. I also think that it should be slower.Therizinosaurus by MarioLanzas on DeviantArt

I think Therizo is probably the most versatile creatures in the game as it is able to harvest most resource types and fight almost as much as a Rex. Updating the model would be desirable for sure, partly because the small amount of different coloured areas makes the visual variety extremely small(I'm surprised they didn't make X versions etc to address it). I don't think it really needs any new abilities apart from maybe a small ability to jump just to differentiate it a bit more from creatures of it's class and a small weight reduction on the resources it harvests (or carrying weight increase)

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I'm probably the only one wanting this, but...

Give the Sabertooth the ability to broadcast roar (either C-key or Right-click on PC; I don't know what button for the consoles).  Yes, I understand the Sabertooth was given a visual overhaul years ago, but gameplay-wise, they didn't give the Sabertooth anything special.  I would have liked for the Sabertooth to have a Pounce or Grapple, and a Roar.

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I wouldnt give some creatures a TLC because they are useless. I enjoy taming Carnos and always try to tame them as early as possible. You also have to keep in mind, that no creature is useless. It is always important what you see in them. Considering this, there is ot a single creature that is completely useless. 

The Carno is good for killing alpha raptors. 

The female megaloceros is good for traveling

Same for the Diplodocus. And it can also knock back creatures, which can be helpful in some situations.

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