curiouswyvern Posted November 8, 2019 Share Posted November 8, 2019 Edit: Solved! Launch ShooterGame_BE.exe through installation folder instead of Steam. Constant crash in ARK Hi, Hope this is the right spot. For about two months I have been crashing mid-game or while loading into a server. Sometimes it just loads fine into the servers and other times it's stuck on Snapshot 16. I have tried the following to fix this problem: - Uninstall drivers and reinstall to the latest. With and without GeForce Experience - Launched the game in different modes through steam (low ram and what not..) - Lowered my settings from high to low - Reinstalled the game twice - Unsubscribed to all workshop mods, deleted them through local files and let them download through a server I play on - Verify game files Problem occurs on official servers, unofficial and offline mode (with and without mods). My specs Quote MSI MPG Z390 GAMING EDGE AC, S-1151 Intel Core i7-9700K GIGABYTE GEFORCE RTX 2080 GAMING OC 8G HyperX Fury DDR4 3200MHz 32GB Seasonic Focus+ 1000W 80+ GOLD PSU Samsung 970 EVO 1TB M.2 SSD Running on Windows 10 Pro, v. 1903 Error message when the game crashes Quote Fatal error! VERSION: 301.1 ShooterGame.exe!UObjectBaseUtility::GetInterfaceAddress() (0x00007ff66d1766c8) + 15 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:348] ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedPtr<FLRUStringCache,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedPtr<FLRUStringCache,0>,0>,FDefaultSetAllocator>::Rehash() (0x00007ff66d1f1dce) + 62 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:911] ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::ConditionalRehash() (0x00007ff66d1f10c3) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:884] ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FSlateFontKey const & __ptr64,TSharedRef<FCharacterList,0> && __ptr64> >() (0x00007ff66d1fa669) + 17 bytes [f:\build\trunk\engine\source\runtime\core\public\containers\set.h:428] ShooterGame.exe!FSlateFontCache::GetCharacterList() (0x00007ff66d1af665) + 168 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:739] ShooterGame.exe!FSlateFontMeasure::MeasureStringInternal() (0x00007ff66d1b006d) + 29 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:107] ShooterGame.exe!FSlateFontMeasure::Measure() (0x00007ff66d1afedb) + 85 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39] ShooterGame.exe!FSlateTextRun::Measure() (0x00007ff66d2b507b) + 172 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57] ShooterGame.exe!FTextLayout::FRunModel::Measure() (0x00007ff66d2c5b06) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2021] ShooterGame.exe!FTextLayout::CreateBreakCandidate() (0x00007ff66d2bd365) + 12 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:67] ShooterGame.exe!FTextLayout::CreateLineWrappingCache() (0x00007ff66d2bf86e) + 32 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:573] ShooterGame.exe!FTextLayout::CreateWrappingCache() (0x00007ff66d2bf56b) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536] ShooterGame.exe!FTextLayout::FlowLayout() (0x00007ff66d2be6e6) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325] ShooterGame.exe!FTextLayout::UpdateLayout() (0x00007ff66d2bfbde) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635] ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00007ff66d2bfb82) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625] ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x00007ff66d32cd01) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:88] ShooterGame.exe!STextBlock::ComputeDesiredSize() (0x00007ff66d32bfc5) + 179 bytes [f:\build\trunk\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:196] ShooterGame.exe!SWidget::CacheDesiredSize() (0x00007ff66d1e78a7) + 17 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:329] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff66d1e7823) + 10 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:317] ShooterGame.exe!UWidget::ForceLayoutPrepass() (0x00007ff66d628a39) + 5 bytes [f:\build\trunk\engine\source\runtime\umg\private\components\widget.cpp:239] ShooterGame.exe!UTooltipSmartLayoutWidget::RefreshSlotLayout() (0x00007ff66c85241f) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\tooltipsmartlayoutwidget.cpp:59] ShooterGame.exe!UPrimalItemInventoryToolTipWidget::InitToolTip() (0x00007ff66c4a1685) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primaliteminventorytooltipwidget.cpp:350] ShooterGame.exe!UPrimalUI::ShowToolTip() (0x00007ff66c5a9223) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalui.cpp:719] ShooterGame.exe!UPrimalUI::Tick_Implementation() (0x00007ff66c5a4cd6) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\primalui.cpp:406] ShooterGame.exe!UUI_Hub::Tick_Implementation() (0x00007ff66c8f055f) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\ui_hub.cpp:210] ShooterGame.exe!UUserWidget::execTick() (0x00007ff66d650f8c) + 300 bytes [f:\build\trunk\engine\source\runtime\umg\public\blueprint\userwidget.h:96] ShooterGame.exe!UFunction::Invoke() (0x00007ff66d124bc7) + 15 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff66d167a68) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!UUserWidget::NativeTick() (0x00007ff66d602116) + 0 bytes [f:\build\trunk\engine\source\runtime\umg\private\userwidget.cpp:499] ShooterGame.exe!SObjectWidget::Tick() (0x00007ff66d62cdb9) + 367 bytes [f:\build\trunk\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:42] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e76ae) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:293] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff66d1e7741) + 0 bytes [f:\build\trunk\engine\source\runtime\slatecore\private\widgets\swidget.cpp:297] ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff66d226556) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:626] ShooterGame.exe!FSlateApplication::Tick() (0x00007ff66d227dac) + 0 bytes [f:\build\trunk\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff66c1c6fb2) + 15 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2440] ShooterGame.exe!GuardedMain() (0x00007ff66c1c1abc) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff66c1c84ba) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff66c1c85e8) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff66e9a697d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffda2c97bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda4a8ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffda4a8ced1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
curiouswyvern Posted November 9, 2019 Author Share Posted November 9, 2019 Anyone? Link to comment Share on other sites More sharing options...
Logan96 Posted November 9, 2019 Share Posted November 9, 2019 Hey man I don't know jack about coding but you said anyone and that includes me, so I'd figured I'd give your topic a bump and try to try help get this resolved. Haha good luck! -Logan Link to comment Share on other sites More sharing options...
Kingordep Posted November 9, 2019 Share Posted November 9, 2019 I had similar issues try monitoring ur gpu and cpu temps during gaming also make sure u dont have web browser running I get terrible memory leaks from those. I under clocked my gpu clock speeds and memory by 5% and it fixed the frequent crashes Link to comment Share on other sites More sharing options...
Larkfields Posted November 9, 2019 Share Posted November 9, 2019 Do the standard stuff... Validate the game files (if you're on Steam). Scan your HD/SSD for errors Virus check Validate the Windows system files. sfc /scannow from an administrator Dos prompt. If you still get crashes, then try a server that doesn't use any mods. It could be one or more of the mods causing the problem. Version 301.1 has stopped one mod from working on my server (Admin Signs) and it's possible that other mods are affected by the update too. Link to comment Share on other sites More sharing options...
Luewen Posted November 9, 2019 Share Posted November 9, 2019 23 hours ago, curiouswyvern said: Constant crash in ARK Hi, Hope this is the right spot. For about two months I have been crashing mid-game or while loading into a server. Sometimes it just loads fine into the servers and other times it's stuck on Snapshot 16. I have tried the following to fix this problem: - Uninstall drivers and reinstall to the latest. With and without GeForce Experience - Launched the game in different modes through steam (low ram and what not..) - Lowered my settings from high to low - Reinstalled the game twice - Unsubscribed to all workshop mods, deleted them through local files and let them download through a server I play on - Verify game files Problem occurs on official servers, unofficial and offline mode (with and without mods). My specs Error message when the game crashes Its not the d3d device hung error where lowering shadows helps. But you could try turning shadows of all together. Press tab to enter console and type r.shadowquality 0 .However as suggested before check the temps while playing. Also thumbs up for posting system info etc. Link to comment Share on other sites More sharing options...
Emu Posted November 10, 2019 Share Posted November 10, 2019 I've been experiencing the same thing for roughly the same amount of time. Just out of curiosity, are you playing on a server that's away from your region? Have you tried playing on one more local and seeing if it persists? Link to comment Share on other sites More sharing options...
curiouswyvern Posted November 12, 2019 Author Share Posted November 12, 2019 Hi! I found a fix/workaround! Launch the game through installation folder intead of Steam. Quote Go to wherever ARK is installed and open the ShooterGame_BE.exe file. For me it's: \Steam\steamapps\common\ARK\ShooterGame\Binaries\Win64\ I have not crashed once since launching through installation folder. FYI: I tried some of the suggestions here and even monitored my GPU and CPU temps. Nothing unusual found. Thanks everyone! Link to comment Share on other sites More sharing options...
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