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MightyBanana

Changes that must be made before you lunch Gensis

Suggestion

Changes that must be made before you lunch Gensis

1) Saddle Leech/Seatbelt 
#Why?
Due to the servers instability, random crashes and all in all normal internet disconects this feature needs to be implemented.
#How it works?
Attach leech to crafted equiped Dino saddle, player is now locked onto the sadle and will NOT fall of the dino when disconnected.
Player will remain mounted, " Can add a small animation to make the player look passed out while on the dino ". 
Player is protected by his dino, dino can fend for itself according to its behaviour settings, Flee, nuetral, agressive etc..


2) Add proffesions to the game.
#Why?
The current "Crafting skill" option is toxic to the game, the player makes a mindwipe, puts all points in crafting skill inorder to craft a couple of items and then minwipes again to put normal points into his character which completly defeats the purpose of crafting skill. 


#Down sides of the old system and annoyance caused by it, player point of view:-

  1. Mindwiping constantly to get something out of the crafting skill system. 
  2. My weight set to 100 hence I am completly deffencles while crafting due to inability to move.
  3. Unable to deffend if player gets raided, not a reliable system. 

#Proposed solution:-

Main professions and Secondary professions

  • Main Professions:-
  1. Blacksmithing:- 
  2. Leatherworking:-
  3. ETC / FFA to talk about what kinds of profs are needed and should be implemented.
  • Secondary:-
  1. Fishing
  2. ETC

 

Now we can have 2 Main professions at a given time, whilest we can have all the secondary professions.

Note: Player talent tree has nothing to do with profession skill points/exp and what not. Mindwipe does not reset proff tree or skills spent
BPS will be learned and embeded onto the proff HENCE less clutter and less data on the server from hording thousands of bps. 

3) The level cap on dinos.
#The problem:-
When a dino reaches the cap, the server deletes it. 
#Solution:- Dino should not get exp when it reaches the cap, hence dino should not be deleted....

4) Dino Mindwipe
#The problem:-
players tend to make mistakes when leveling dinos, mistakes that are unforgiveable.
#The solution:- A dino mindwipe, so that we can reput points properly.


5) Seperation of PVE and PVP in terms of Balances and Tweaks!


Speak up your thoughts, lets make Ark better

Edited by MightyBanana
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5 replies to this server topic

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No to all of these.

It's a grindy survival game. Don't take the grind and survival aspect out if it. 

 

If you DC and die, it sucks. No need to introduce a seatbelt. Seatbelts would prevent players being picked in PvP. Rather have them just not kick the player to the ground then add an exploitable mechanic.

No need for professions. Mindwipe. It's 24 hours, it use to be per level. It's a choice. You can already get op stuff, that's the reward for making that choice. 

No need for additional coding that has to scan dino level and then decide whether or not to implement another code that stops xp gain/the ability to level. Just pay attention. Not a hard number to remember.

No to dino mindwipe. Even if you accidentally level a point into the wrong thing, it matters little. Be accountable for your mistake. 

 

None of these would make Ark better, in my opinion. Just more unnecessary changes.

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4 hours ago, yekrucifixion187 said:

No to all of these.

It's a grindy survival game. Don't take the grind and survival aspect out if it. 

 

If you DC and die, it sucks. No need to introduce a seatbelt. Seatbelts would prevent players being picked in PvP. Rather have them just not kick the player to the ground then add an exploitable mechanic.

No need for professions. Mindwipe. It's 24 hours, it use to be per level. It's a choice. You can already get op stuff, that's the reward for making that choice. 

No need for additional coding that has to scan dino level and then decide whether or not to implement another code that stops xp gain/the ability to level. Just pay attention. Not a hard number to remember.

No to dino mindwipe. Even if you accidentally level a point into the wrong thing, it matters little. Be accountable for your mistake. 

 

None of these would make Ark better, in my opinion. Just more unnecessary changes.

Thank you for your reply, you miss a big point here brother. As i stated things need to be different for PVE and PVP :) 

Survival has nothing to do with DC to be honest and no the player should still be pickable even with these leeches/seatbelts in pvp.
Professions are needed and balance can be coded into them for both PVE and PVP, I am not looking for OP stuff.
It is not additional coding, its necessary coding, this is a Global game, it is a disgrace that there is no cap on levels and your dino gets deleted if it passes the internal cap...

Mindwipe for PVE does matter :) 


Like I said, PVE Doesn't Equal PVP   Different game, Different Audiance, Different needs.

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