Jump to content

Sign in to follow this  
Snerpes

New Mod Issue - Constant Crash Upon Loading

Recommended Posts

New Mod Issue - Constant Crash Upon Loading

OK so; I'm trying to create a re-balanced version of the Giga. I've followed nearly every tutorial out there as this is my first mod from the devkit.
I've;

Copied the Primalgamedata from the Generic mod same with the map etc

Copied the files to be edited from the default giga directory THEN edited them

replaced all references to the default giga with my edited versions(skel, mesh, bp for rage, roar etc)

Checked all scrips 3 times for any errors...

Added the engram entry to Additional Engram Entries in the mods primal, linked together through the testmap.. etc.

Everything works in game, the stats, modifiers for levels, tamed level ups.. everything!
Any help is greatly appreciated. I'm so new at this, and it doesn't help that every tutorial is from devkit 250 ish ~2 years ago. So if somethings changed that I'm doing wrong -- I dont know what it is.
I also see when I cook the mod(which takes a good 5m or so ) 1500 errors about files that cant be found, and I don't know why.

Error Message:
VERSION: 300.7
ShooterGame.exe!UPrimalInventoryComponent::InitDefaultInventory() (0x00007ff6522cc09a) + 106 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1445]
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff6522cca45) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1503]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff6523d5afa) + 0 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:330]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff6539bbeb1) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\level.cpp:1944]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff653be2f42) + 16 bytes [h:\trunk\engine\source\runtime\engine\private\world.cpp:3212]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff653bb81d4) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10173]
ShooterGame.exe!UEngine::Browse() (0x00007ff653bb2ce2) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff653bb39c0) + 68 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9053]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6538f1e2c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff652059e75) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6520542ac) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff65205b3da) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff65205b508) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff654c03051) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffdcca87bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcd24ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffdcd24ced1) + 0 bytes [UnknownFile:0]

PC:
Ryzen 5
16GB ddr4 3200mhz
Devkit on NVME SSD

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...