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Petition to Wildcard: Dodorex/Dodowyvern on ALL Maps


bigfish502

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Petition to Wildcard: Dodorex/Dodowyvern on ALL Maps

The Dodorex and the Dodowyvern are the mascots and the biggest highlight for many players for Fear Evolved. Unfortunately despite our hopes these centerpieces of the event have been relegated to only Spawn on Island and Scorched Earth, whether intentionally or as an oversight on Wildcard's part. While this isn't as big of an issue for official where you can easily transfer to an Island or Scorched Earth Server, this is a huge deal for unofficial clusters, especially clusters who have neither of the these maps. While the cluster owner can manually spawn in the boss it is highly inconvenient for all parties involved and spawned bosses do not spawn minions that players can claim after the boss is defeated. It is unfair to deny such players the same experience as players who have access to Scorched and Island servers, so we hereby petition Wildcard to make the Dodorex and Dodowyvern spawn on ALL maps with ALL the boss mechanics intact.

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@bigfish502 The manipulation implies to basicly add the possibility of the creature to spawn among a pre-existing spawner, so the creature will spawn on its own without further human interaction. However, as you mentionned, the whole mechanics won't follow as they are exclusive to The Island/Scorched Earth.

I can see the logic of adding them to other very popular maps such, but I'll have to be against the idea. Maps like Ragnarok single handly destroyed Scorched Earth, so having the dodowyvern exclusive to the map is fine and another incentive to go play there.

As for Aberration, the map is already extremely small and the only suitable place besides the surface would be in the green-zone already crowded with plenty of creatures, let alone gltchy spots to get the dodorex stuck. The same could be said regarding Extinction with its Sanctuary/Underground....

Besides, with the current overspawn fiasco with Valguero (and other maps such as ISO Crystal Isles), do you really want WC to mess with the event and possibly make matters worst?

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3 hours ago, Darkholis said:

@bigfish502 The manipulation implies to basicly add the possibility of the creature to spawn among a pre-existing spawner, so the creature will spawn on its own without further human interaction. However, as you mentionned, the whole mechanics won't follow as they are exclusive to The Island/Scorched Earth.

I can see the logic of adding them to other very popular maps such, but I'll have to be against the idea. Maps like Ragnarok single handly destroyed Scorched Earth, so having the dodowyvern exclusive to the map is fine and another incentive to go play there.

As for Aberration, the map is already extremely small and the only suitable place besides the surface would be in the green-zone already crowded with plenty of creatures, let alone gltchy spots to get the dodorex stuck. The same could be said regarding Extinction with its Sanctuary/Underground....

Besides, with the current overspawn fiasco with Valguero (and other maps such as ISO Crystal Isles), do you really want WC to mess with the event and possibly make matters worst?

Wildcard has already burned plenty of players by keeping the dodorex and dodowyvern to Island and Scorched Earth (something which they didn't openly admit before the event's release), adding the possibility for cluster owners to have the dodorex/dodowyvern naturally spawn with all mechanics intact is the least they can do. There is a reason Island and Scorched aren't included in many clusters, because they're poorly designed and unimpressive. Do you want to punish players for playing on clusters who don't have either of these maps because of how lackluster they are (and don't expect cluster owners to go out of their way to fork extra cash to temporarily add these maps to their clusters)?

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18 minutes ago, Darkholis said:

FYI, administrators on unofficial servers can easily add dodorex/dodowyvern spawns via ini files.

But can it spawn it in with all mechanics intact. Remember that even if the admins manually spawns in a dodorex it will  not spawn zombie dodos that can be claimed after the dodorex is defeated. This ini file change would have to enable these mechanics and yet still be simple enough so that any cluster owner could replicate it without breaking their cluster. Unless you can show a video how to do all of this on another map besides Island and Scorched, I remain unconvinced.

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58 minutes ago, bigfish502 said:

Wildcard has already burned plenty of players by keeping the dodorex and dodowyvern to Island and Scorched Earth (something which they didn't openly admit before the event's release), adding the possibility for cluster owners to have the dodorex/dodowyvern naturally spawn with all mechanics intact is the least they can do. There is a reason Island and Scorched aren't included in many clusters, because they're poorly designed and unimpressive. Do you want to punish players for playing on clusters who don't have either of these maps because of how lackluster they are (and don't expect cluster owners to go out of their way to fork extra cash to temporarily add these maps to their clusters)?

You are entitled to your opinion, but don't expect WC to spend much time on that request with Genesis around the corner.

Besides, maps like Ragnarok/Valguero/Center despite being nicely done removes most of the challenging aspects of this game via over abundant resources, high level creatures and easy-mode bosses. Despite all its flaws, the Island offers the Tek Cave which is yet to be seen on other maps as well as some of the hardest bosses of the entire game (minus King Titan).

I'll give you credit on SE being a lackluster map, yes. It does lack severly in terms of challenge and creature variety and everybody but WC knows the DLC is not finished.
The map is also very small and offers hardly any viable build spots PvP wise.

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