SoaringSpirit Posted October 21, 2019 Share Posted October 21, 2019 Had a quick search on here and can't really find a post where anyone answers this. The short of it is that I'm trying to get an in-game day as close to 24 Hours as possible, so 1 game in day is an actual days length. Now I know I have to play with DayCycleSpeedScale, based on what I believe an ARK day is (about 50.675 min) I need to set the value to 0.03519 or something to get it fairly close. However each time I reset the server having tweaked the value I always seem to be losing time, so I wondered if anyone had any ideas. All I can think of it there being a maths error on my part or alternatively I'm missing something obvious. I'm assuming that in the case of The Island (Which I'm testing with) 1 in game minute is always the same length regardless of time in which case on 0.0352 I'm losing about 15 seconds every minute. I've left the Day and Night Scales at 1. Does anyone have any suggestions? Link to comment Share on other sites More sharing options...
Larkfields Posted October 21, 2019 Share Posted October 21, 2019 50.675/1440 = 0.035190972222 You probably need to be a bit more accurate in measuring Ark's time scale. It will be a bit tedious, but I'd recommend measuring the RL time of an Ark 24 hour cycle, so you get a full day and night cycle. That will improve the accuracy of your calculation. My tired head isn't allowing me to work out how many significant digits you need to specify. Maybe try 0.03519097 (based on your figure of 50.675). Three unknowns might be having an impact:- 1. We don't know how many digits Ark reads from the ini file settings. 2. We don't know if internal rounding errors are accumulating and stopping you getting the accuracy you want. 3. We don't know if lag will halt the internal clock. Link to comment Share on other sites More sharing options...
SoaringSpirit Posted October 22, 2019 Author Share Posted October 22, 2019 I believe the ini file shows the value as stored as up to 6 decimal points, so I did initially try 0.035191 (rounding so its ever so slightly over in theory) and it appeared to be too slow. Hence the values I'm currently testing. I am starting to think that the each minute in game has its length based on the time of day even on the Island so I'm currently doing a full day test just to see how much time might actually be lost. Link to comment Share on other sites More sharing options...
SoaringSpirit Posted October 29, 2019 Author Share Posted October 29, 2019 So throwing an update here, after doing some testing I found that an ARK Day on The Island on my specific machine takes about 60min with a margin of error of up to 5 seconds. If I've calculated correctly then I would want my new multiplier to be in the 0.041667 area. If anyone else wants to do some testing I would appreciate it, however I'll be leaving this post at this for now. Link to comment Share on other sites More sharing options...
Larkfields Posted October 29, 2019 Share Posted October 29, 2019 I haven't timed the Ark day to the nearest second, but I found the 60 minute cycle by watching a RL clock while being online. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.