tilt5274 Posted October 20, 2019 Share Posted October 20, 2019 ini file help Does anyone know how to make the numbers on the dedicated storage show up in this ini. (im playing unoffical btw) ;Kibba pvp config. [Startup] foliage.UseOcclusionType=0 ShowFloatingDamageText=True FogDensity=0.0 FrameRateCap=144 FrameRateMinimum=144 MaxES2PixelShaderAdditiveComplexityCount=45 MaxPixelShaderAdditiveComplexityCount=128 MaxSmoothedFrameRate=144 MinDesiredFrameRate=70 MinSmoothedFrameRate=5 NearClipPlane=12.0 ShowFlag.AmbientOcclusion=0 ShowFlag.AntiAliasing=0 ShowFlag.Atmosphere=0 ShowFlag.AtmosphericFog=0 ShowFlag.AudioRadius=0 ShowFlag.BSP=0 ShowFlag.BSPSplit=0 ShowFlag.BSPTriangles=0 ShowFlag.BillboardSprites=0 ShowFlag.Brushes=0 ShowFlag.BuilderBrush=0 ShowFlag.CameraAspectRatioBars=0 ShowFlag.CameraFrustums=0 ShowFlag.CameraImperfections=0 ShowFlag.CameraInterpolation=0 ShowFlag.CameraSafeFrames=0 ShowFlag.ColorGrading=0 ShowFlag.CompositeEditorPrimitives=0 ShowFlag.Constraints=0 ShowFlag.Cover=0 ShowFlag.Decals=0 ShowFlag.DeferredLighting=0 ShowFlag.DepthOfField=0 ShowFlag.Diffuse=0 ShowFlag.DirectLighting=0 ShowFlag.DirectionalLights=0 ShowFlag.DistanceCulledPrimitives=0 ShowFlag.DistanceFieldAO=0 ShowFlag.DynamicShadows=0 ShowFlag.Editor=0 ShowFlag.EyeAdaptation=0 ShowFlag.Fog=0 ShowFlag.Game=0 ShowFlag.LOD=0 ShowFlag.Landscape=0 ShowFlag.LargeVertices=0 ShowFlag.LensFlares=0 ShowFlag.LevelColoration=0 ShowFlag.LightComplexity=0 ShowFlag.LightInfluences=0 ShowFlag.LightMapDensity=0 ShowFlag.LightRadius=0 ShowFlag.LightShafts=0 ShowFlag.Lighting=0 ShowFlag.LpvLightingOnly=0 ShowFlag.Materials=0 ShowFlag.MeshEdges=0 ShowFlag.MotionBlur=0 ShowFlag.OnScreenDebug=0 ShowFlag.OverrideDiffuseAndSpecular=0 ShowFlag.Paper2DSprites=0 ShowFlag.Particles=0 ShowFlag.Pivot=0 ShowFlag.PointLights=0 ShowFlag.PostProcessMaterial=0 ShowFlag.PostProcessing=0 ShowFlag.PrecomputedVisibility=0 ShowFlag.PreviewShadowsIndicator=0 ShowFlag.ReflectionEnvironment=0 ShowFlag.ReflectionOverride=0 ShowFlag.Refraction=0 ShowFlag.SelectionOutline=0 ShowFlag.ShaderComplexity=0 ShowFlag.ShadowFrustums=0 ShowFlag.ShadowsFromEditorHiddenActors=0 ShowFlag.SkeletalMeshes=0 ShowFlag.SkyLighting=0 ShowFlag.Snap=0 ShowFlag.Specular=0 ShowFlag.SpotLights=0 ShowFlag.StaticMeshes=0 ShowFlag.StationaryLightOverlap=0 ShowFlag.StereoRendering=0 ShowFlag.SubsurfaceScattering=0 ShowFlag.TemporalAA=0 ShowFlag.Tessellation=0 ShowFlag.TestImage=0 ShowFlag.TextRender=1 ShowFlag.TexturedLightProfiles=0 ShowFlag.Tonemapper=0 ShowFlag.Translucency=0 ShowFlag.VectorFields=0 ShowFlag.VertexColors=0 ShowFlag.Vignette=0 ShowFlag.VisualizeAdaptiveDOF=0 ShowFlag.VisualizeBuffer=0 ShowFlag.VisualizeDOF=0 ShowFlag.VisualizeDistanceFieldAO=0 ShowFlag.VisualizeHDR=0 ShowFlag.VisualizeLPV=0 ShowFlag.VisualizeLightCulling=0 ShowFlag.VisualizeMotionBlur=0 ShowFlag.VisualizeOutOfBoundsPixels=0 ShowFlag.VisualizeSSR=0 ShowFlag.VisualizeSenses=0 ShowFlag.VolumeLightingSamples=0 ShowFlag.Wireframe=0 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=70)) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point) bDisablePhysXHardwareSupport=True bFirstRun=False bSmoothFrameRate=true r.AOTrimOldRecordsFraction=0 r.AmbientOcclusionLevels=0 r.Atmosphere=0 r.BloomQuality=0 r.ClearWithExcludeRects=0 r.CompileShadersForDevelopment=0 r.CustomDepth=0 r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AntiAliasing=0 r.DefaultFeature.AutoExposure=False r.DefaultFeature.Bloom=False r.DefaultFeature.LensFlare=False r.DefaultFeature.MotionBlur=False r.DepthOfFieldQuality=0 r.DetailMode=0 r.EarlyZPass=0 r.ExposureOffset=0.3 r.HZBOcclusion=0 r.LensFlareQuality=0 r.LightFunctionQuality=0 r.LightShaftQuality=0 r.LightShafts=0 r.MaxAnisotropy=0 r.MotionBlurQuality=0 r.PostProcessAAQuality=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SSAOSmartBlur=0 r.SSR.Quality=0 r.SSS.SampleSet=0 r.SSS.Scale=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.TransitionScale=0 r.Shadow.DistanceScale=0.1 r.Shadow.MaxResolution=2 r.Shadow.MinResolution=2 r.Shadow.RadiusThreshold=0.1 r.ShadowQuality=0 r.TonemapperQuality=0 r.TriangleOrderOptimization=1 r.TrueSkyQuality=0 r.UpsampleQuality=0 r.ViewDistanceScale=0 r.oneframethreadlag=1 t.maxfps=144 Link to comment Share on other sites More sharing options...
Pipinghot Posted November 1, 2019 Share Posted November 1, 2019 On 10/20/2019 at 4:30 PM, tilt5274 said: ini file help Does anyone know how to make the numbers on the dedicated storage show up in this ini. (im playing unoffical btw) I'm don't follow your question, what do you mean "make the numbers show up", which numbers, and where do you want them to show up? Link to comment Share on other sites More sharing options...
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