blackdragon2447 Posted October 16, 2019 Share Posted October 16, 2019 ark allocating HUGE amount of memory ark is trying to allocate almost 2 petabytes of memory. anyone knowng why and a way of fixing it. i am using mods PS. low memory launch isnt working LowLevelFatalError [File:H:\Trunk\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] Ran out of memory allocating 18446744073501409280 bytes with alignment 0 crash report Spoiler VERSION: 299.27 KERNELBASE.dll!UnknownFunction (0x00007ffcdcdca839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7bbd6ace6) + 0 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff7bbda1d37) + 0 bytes [h:\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:984] ShooterGame.exe!FUntypedBulkData::Serialize() (0x00007ff7bbde40e6) + 28 bytes [h:\trunk\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:734] ShooterGame.exe!FStreamedAudioChunk::Serialize() (0x00007ff7bc79c5ef) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:23] ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00007ff7bc49e3b6) + 85 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:618] ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00007ff7bc49e935) + 21 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:957] ShooterGame.exe!USoundWave::Serialize() (0x00007ff7bc79d141) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:236] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff7bbe0690b) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!EndLoad() (0x00007ff7bbe52506) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088] ShooterGame.exe!LoadPackage() (0x00007ff7bbe51ed4) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7bc8531ed) + 41 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10014] ShooterGame.exe!UEngine::Browse() (0x00007ff7bc84e482) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7bc84f160) + 68 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9053] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bc58bdbc) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7bacf9e05) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff7bacf423c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7bacfb36a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7bacfb498) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7bd8aa4b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcde647bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0] Link to comment Share on other sites More sharing options...
shadowkyuubi Posted October 16, 2019 Share Posted October 16, 2019 Do you mean 2 petabytes of RAM or harddrive space? Also how many mods do you have for ARK? Link to comment Share on other sites More sharing options...
blackdragon2447 Posted October 16, 2019 Author Share Posted October 16, 2019 1 hour ago, shadowkyuubi said: Do you mean 2 petabytes of RAM or harddrive space? Also how many mods do you have for ARK? ram. 55 mods. but it has ran normaly before. Link to comment Share on other sites More sharing options...
Luewen Posted October 17, 2019 Share Posted October 17, 2019 On 10/16/2019 at 8:43 PM, blackdragon2447 said: ark allocating HUGE amount of memory ark is trying to allocate almost 2 petabytes of memory. anyone knowng why and a way of fixing it. i am using mods PS. low memory launch isnt working LowLevelFatalError [File:H:\Trunk\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] Ran out of memory allocating 18446744073501409280 bytes with alignment 0 crash report Hide contents VERSION: 299.27 KERNELBASE.dll!UnknownFunction (0x00007ffcdcdca839) + 0 bytes [UnknownFile:0] ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7bbd6ace6) + 0 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354] ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff7bbda1d37) + 0 bytes [h:\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:984] ShooterGame.exe!FUntypedBulkData::Serialize() (0x00007ff7bbde40e6) + 28 bytes [h:\trunk\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:734] ShooterGame.exe!FStreamedAudioChunk::Serialize() (0x00007ff7bc79c5ef) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:23] ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00007ff7bc49e3b6) + 85 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:618] ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00007ff7bc49e935) + 21 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:957] ShooterGame.exe!USoundWave::Serialize() (0x00007ff7bc79d141) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:236] ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff7bbe0690b) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985] ShooterGame.exe!EndLoad() (0x00007ff7bbe52506) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088] ShooterGame.exe!LoadPackage() (0x00007ff7bbe51ed4) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7bc8531ed) + 41 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10014] ShooterGame.exe!UEngine::Browse() (0x00007ff7bc84e482) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7bc84f160) + 68 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9053] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bc58bdbc) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7bacf9e05) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421] ShooterGame.exe!GuardedMain() (0x00007ff7bacf423c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7bacfb36a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7bacfb498) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7bd8aa4b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffcde647bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0] Seems we have a memory leak somewhere. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted October 17, 2019 Volunteer Moderator Share Posted October 17, 2019 My guess would be that it is either a corrupted save or a broken mod. Back up your current save and try with a fresh one. If the problem persists, disable all your mods. If the problem is gone, then enable your mods one by one until the problem comes back and you will know the faulty one. Then you can report the issue to its author, or simply get rid of it. Link to comment Share on other sites More sharing options...
boblienhart Posted October 18, 2019 Share Posted October 18, 2019 I'm having the same exact error on my system when trying to start a single player modded (Primal Fear, etc) game on the Crystal Isles map. It has been a few days since i tried to re-enter this world so I do not know what has happened on my system since. I am able to log into an SP game on the Ragnarok map using the same exact set of mods. The last thing that I saw on my screen was the last mod in my list being loaded. I removed that mod and the system still crashes. So my guess is that all mods are loaded and then the error happens. Meaning it does not seem to be a problem with any of my mods. Oh, and everything still worked fine the last time I logged into my Crystal isles map. Update: I can log into a Scorched Earth map, again with the same set of mods. In this case my player is the same exact player as the one on Crystal isles. But my player is stuck on Crystal Isles so I can't actually play on SE without deleting my character. Which would delete it on both maps. I'll just wait and see if a patch shows up that magically fixes this problem. Link to comment Share on other sites More sharing options...
blackdragon2447 Posted October 19, 2019 Author Share Posted October 19, 2019 Thank you guys for the support. I figured out that the crystal isles map is causing the problem. But that is reported an getting fixed. Link to comment Share on other sites More sharing options...
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