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ark allocating HUGE amount of memory


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ark allocating HUGE amount of memory

ark is trying to allocate almost 2 petabytes of memory. anyone knowng why and a way of fixing it. i am using mods

PS. low memory launch isnt working

 

LowLevelFatalError [File:H:\Trunk\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] 
Ran out of memory allocating 18446744073501409280 bytes with alignment 0


crash report

Spoiler

VERSION: 299.27 
KERNELBASE.dll!UnknownFunction (0x00007ffcdcdca839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7bbd6ace6) + 0 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff7bbda1d37) + 0 bytes [h:\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FUntypedBulkData::Serialize() (0x00007ff7bbde40e6) + 28 bytes [h:\trunk\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:734]
ShooterGame.exe!FStreamedAudioChunk::Serialize() (0x00007ff7bc79c5ef) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:23]
ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00007ff7bc49e3b6) + 85 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:618]
ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00007ff7bc49e935) + 21 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:957]
ShooterGame.exe!USoundWave::Serialize() (0x00007ff7bc79d141) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:236]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff7bbe0690b) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!EndLoad() (0x00007ff7bbe52506) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088]
ShooterGame.exe!LoadPackage() (0x00007ff7bbe51ed4) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7bc8531ed) + 41 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10014]
ShooterGame.exe!UEngine::Browse() (0x00007ff7bc84e482) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7bc84f160) + 68 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9053]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bc58bdbc) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7bacf9e05) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7bacf423c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7bacfb36a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7bacfb498) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7bd8aa4b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcde647bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0]

 

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On 10/16/2019 at 8:43 PM, blackdragon2447 said:

ark allocating HUGE amount of memory

ark is trying to allocate almost 2 petabytes of memory. anyone knowng why and a way of fixing it. i am using mods

PS. low memory launch isnt working

 

LowLevelFatalError [File:H:\Trunk\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 51] 
Ran out of memory allocating 18446744073501409280 bytes with alignment 0


crash report

  Hide contents

VERSION: 299.27 
KERNELBASE.dll!UnknownFunction (0x00007ffcdcdca839) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff7bbd6ace6) + 0 bytes [h:\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMallocBinned::Malloc() (0x00007ff7bbda1d37) + 0 bytes [h:\trunk\engine\source\runtime\core\public\hal\mallocbinned.h:984]
ShooterGame.exe!FUntypedBulkData::Serialize() (0x00007ff7bbde40e6) + 28 bytes [h:\trunk\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:734]
ShooterGame.exe!FStreamedAudioChunk::Serialize() (0x00007ff7bc79c5ef) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:23]
ShooterGame.exe!FStreamedAudioPlatformData::Serialize() (0x00007ff7bc49e3b6) + 85 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:618]
ShooterGame.exe!USoundWave::SerializeCookedPlatformData() (0x00007ff7bc49e935) + 21 bytes [h:\trunk\engine\source\runtime\engine\private\audioderiveddata.cpp:957]
ShooterGame.exe!USoundWave::Serialize() (0x00007ff7bc79d141) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\soundwave.cpp:236]
ShooterGame.exe!ULinkerLoad::Preload() (0x00007ff7bbe0690b) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGame.exe!EndLoad() (0x00007ff7bbe52506) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1088]
ShooterGame.exe!LoadPackage() (0x00007ff7bbe51ed4) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:848]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7bc8531ed) + 41 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:10014]
ShooterGame.exe!UEngine::Browse() (0x00007ff7bc84e482) + 38 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8881]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7bc84f160) + 68 bytes [h:\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9053]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff7bc58bdbc) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1143]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7bacf9e05) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7bacf423c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7bacfb36a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7bacfb498) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7bd8aa4b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcde647bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcdfb6ced1) + 0 bytes [UnknownFile:0]

 

Seems we have a memory leak somewhere.

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My guess would be that it is either a corrupted save or a broken mod. Back up your current save and try with a fresh one. If the problem persists, disable all your mods. If the problem is gone, then enable your mods one by one until the problem comes back and you will know the faulty one. Then you can report the issue to its author, or simply get rid of it.

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I'm having the same exact error on my system when trying to start a single player modded (Primal Fear, etc) game on the Crystal Isles map.  It has been a few days since i tried to re-enter this world so I do not know what has happened on my system since.  I am able to log into an SP game on the Ragnarok map using the same exact set of mods.  The last thing that I saw on my screen was the last mod in my list being loaded.  I removed that mod and the system still crashes.  So my guess is that all mods are loaded and then the error happens.  Meaning it does not seem to be a problem with any of my mods.  Oh, and everything still worked fine the last time I logged into my Crystal isles map.

Update:  I can log into a Scorched Earth map, again with the same set of mods.  In this case my player is the same exact player as the one on Crystal isles.  But my player is stuck on Crystal Isles so I can't actually play on SE without deleting my character.  Which would delete it on both maps.  I'll just wait and see if a patch shows up that magically fixes this problem.

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