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Name: Appalachio 
Species: Appalachiosaurus tumex

Wild: 
Appalachiosaurus tumex is a very common tyrannosaurid simply because it doesn't stay in one place. It doesn't claim it's own territory like other predators do. Instead, it decides to be frustrating and move around. I say frustrating because they anger other predators and it just makes everywhere an evil more deadlier place and limits our travel areas and 'safe runs'. 

Known information: 
Appalachiosaurus isn't as large as yutyrannus or tyrannosaurus, nor is it fast like nanotyrannus. Instead they have unlimited amounts of stamina and their unpredictable movements. Because of their nomadic ways, they're highly adaptable to any environment and also gives them great regenerative abilities. They usually travel by themselves or with a mate. Since they travel a lot, Appalachiosaurs are always in the lookout for a quick and easy meal. That usually consists of smaller or dead animals. They'll eat anything dead even if there is another predator eating it at the time. This will cause the first predator to go in a hungry rage stat, making them go off and killing another animal so they can eat. 

Domestication: 
An appalachiosaurus is a very traversal and adaptive animal. They can be great travel mounts and even better cargo guards. Be warned that they are just as deadly as they are in the wild. It is a very ruthless animal when hungry and you must always please them in food. Not feeding them can cause them to be very agitated and will generally make them a weaker animal in general. Once they get to an extremely weak state, they WILL kill you or another tribe member to eat. Be warned that getting constantly feeding your appalachio will anger other predators, tamed animals or not. If you're smart enough, you can anger a lot of predators near an enemy base, giving them no choice but to attack them with no mercy. Appalachiosaurus is a great mod for mod tribes, but do not expect them to be like your typical carnivore. They're like concavenators and majungasaurus, if they see an opportunity to kill...they'll take it. 

Tier: medium
Damage: high
Speed: moderate
Weight: moderate
Stam: high
Health: moderate 

Unique tame: Like the troodon tame, except you're killing larger animals (wild or not) for it to eat. Eventually it'll get the memo and understand that you're now taking care of it. If the animal has a sickness and you cure it, the taming bar will go even higher. 

Unique saddle: a 3 seater saddle with a tarp roof to cover all 3 riders. Contains pouches on the side of the animal for more weight. A small refrigerator to store food and meat. 

Hunter version: same deal as the first one. Except a bit more of bone armouring. Also contains animal heads on the sides of the Appalachio as 'trophies'. Also gives a little fear factor to some animals. Less bags/pouches. 

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So listen here guys. I got some news about meh ark mod. The other day on my discord I did a tally on how many animals were gonna be in the mod. I'd just like to say that I may be 200 years old when I finish it. Cause I've confirmed that there will be 200+ animals. Custom models, custom sounds and custom animations. Hell at this rate it may be 300+ if I'm on a role. 

I've made a little channel on the discord asking people what animals they'll like to be in the mod first. so far it's Noctis (so far it's the most liked creature out of all of them. I can see why) shard golem, Satanthosaurus saevabellum and Saevavenator, brachiosaurus, razorwing dragon (requires dossier) and Starjaw leviathan. You can vote for 3 creatures a Day and if you want, you can vote for those same 3 creatures everyday so they go higher up on the list 

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Name: razorwing dragon
Species: draconis fervemucrone

Wild:
The razorwing dragon is a very neutral dragon. It is very unique for mainly consisting in a blue colouring, having arms on its bladed wings that work like an extremely sharp blade. The wings are so sharp that they can completely slice off other animal's wings....even trees. 

Known information: 
It is apparent that the razorwing dragon can sometimes change to a red and yellow colouring once entering its 'frenzy stage'. Once in this stage it can heat up so much that its body will be on fire and will passively destroy anything around it. This can be very effective on land where it can perform very powerful and fast attacks, jumping around and slicing everything with its fiery blade wings. Once in the air, they can perform another type of 'death drop', where they heat up so much that they become a meteor upon impacting on the ground at a fast speed. This drop causes a massive explosion, however it will destroy anything in the radius, even your own tribe. Once performing too many death drops at a time, it slowly begins to hurt the dragon and will eventually revert itself back to its normal form. Luckily for us, it is very hard to get a razor wing in this stage....however there are some small things that trigger a frenzy rage......

Domestication:
A large and very powerful mount, the razorwing dragon is a must have creature. It's a very fast and strong animal in its 'cool form'; jumping around and cutting you in half with its blade like wings. Don't forget that these same wings can even cut off the wings of other fliars and even trees! In this stage however, their fiery breath is a lot weaker and you cannot breathe fire forever. However once in its 'hot form' your mount becomes a tyrannical beast. Their attacks become even quicker and burns your victims over time once the dragon ignites itself. In this stage, your fire attacks are significantly stronger, allowing you to breathe fire for an unlimited amount of time! Not to mention that their own version of the 'death drop' is their most powerful attack, creating a massive explosion upon impact. The higher the fall, the greater the outcome. However, remember that too many or extremely high death drops can and will harm you and the dragon. Too many at a time will revert it back to its cool form. 

Tier: Large
Health: High
Speed: high
Damage: high
Weight: moderate
Stam: moderate

Unique tame: extinguish it. Essentially trap it in a very cold climate where it will almost freeze to death. A creature that breathes out an ice or snow element can assist in this. Once it's suffering hypothermia, it cannot go into its frenzy nor can it breathe fire anymore. This is a perfect time to tie it down with chains and force feed it. As you feed it, slowly warm it up with torches or campfires. 

Unique saddle: in order to use this saddle, you must upgrade your armour to a 'fireproof version'. This doesn't change appearance, simply makes you immune to its flame and death drop attacks while riding it. 
A one seater saddle with fire proof padding all over it. Seat belts are added in to reduce damage upon impact. The saddle also includes blow horns. One horn creates a sound that enrages the dragon, turning it into its rage form, the other horn creates a rather soothing sound, reverting it back to its original form. If the dragon is enraged by another way (from an enemy tribe), this means that the dragon can also attack you or other teammates, so the second horn can also be used in an emergency. 

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Name: Irritator
Species: Irritator karchariadonti

Wild: 
Surprisingly being larger than baryonyx, Irritator karchariadonti is a land based spinosaurid that can handle itself against other predators. This therapod isn't the fastest nor is it the strongest mid sized predator, it does however have one of the most painful bites on the ark. 

Known information: 
Just like it's name, this dinosaur bears an 'irritating' bite as well as teeth can be replaced quickly like a shark. Like a crocodile, an Irritator's teeth are extremely jagged. Their number one downside is that they fall out easily. Once biting an animal, it's very likely that the victim will have some of its teeth stuck in its skin, giving them a painful feeling for an extremely long time. If the teeth aren't removed in time, they can make the wounds infected. Depending on the size of the bite mark, it could kill the animal if not taken care of. 

Domestication: 
The Irritator is yet another great low tier to mid tier tribe animal to tame. They serve as good guards because of their painful bite. Because of this, it discourages enemy animals and even wild animals to attack them, afraid that they can be a victim to those crooked teeth and infected teeth. A downside to the Irritator is that it is weakest swimmer out of all of the spinosaurid family since it is most adapted to land more than anything else. 

Tier: medium
Damage: moderate (pain deals damage over time. The more teeth in the victim, the more damage over time. Can cause bleeding)
Health: moderate
Speed: moderate
Stam: low
Weight: moderate

Unique saddle: small blunt spikes cover its back. If getting too close to an aninal, it'll give it the same pain mechanic and will flee. Deals less damage and the saddle will require daily checkups (really requires basic resources like wood, thatch and stone) 

Unique tame: nah

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  • 5 weeks later...

Name: Talmerian Dragon (necromancer dragon)
Species: talmerius draconem

Wild: 
Meet the Banshee's second form. This is the Talmerian dragon (note: not the Talmerian false dragon). In the junker's perspective, they call them 'the Devil's Grandchildren'. Similar to noctis, we don't know why they are always named something belongs to the devil. I guess we never will...
The Talmerian dragon is known for being a mix of black, purple and even sometimes red. They're known for just being a grim reaper, taking souls and bringing the dead to life. 

Known information: 
A Talmerian dragon also has arms on its wings like the razorwing dragon. Unlike the razorwing dragon, the Talmerian use theirs as a defence mechanism, deflecting bullets and showing 'illsuions' that the victim either wants or doesn't want to see. What is also known about them is that they have a purplish black smoke surrounding them constantly. It can be a plague to some people, but for the dead....it brings them back to life and becomes the dragon's zombie followers.......
Like the banshee, it also has an ear piercing screech, can teleport and essentially do whatever a banshee can do but better.

Domestication: 
We are uncertain in how to even tame one of these creatures without dying and becoming its slave. They're the masters of illusion and necromancing so for all we know, we couldn't been actually trying to tame a Satantho while the dragon was in the air watching. I guess we're looking at taming the wrong way.... If we did tame one, it'd be one of your greatest war mounts simply because of its necromancing smoke of death. If your creatures or the enemies creatures started dying, the smoke will resurrect them and make them zombified creatures ready to serve you!

Tier: large
Damage: moderate
Speed: high
Weight: moderate
Health: high
Stamina: high

Unique tame: only smart people can guess this one ?? 

Unique saddle: 
Unknown

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Name: Tany
Species: Tanystropheus aquaspidis

Wild: 
Tanystropheus aquaspidis looks like a titanoboa that has developed legs at first glance. Fear not, this creature will most likely avoid you than try to eat you. Tanystropheus is primarily a fish eater that sticks to the beaches and may even snack one small dinosaurs. They hunt using their cobra like hood to attract fish. 

Known information: 
As stated before, Tanystropheus pheus isn't a very aggressive predator. They stay on the beaches and hunt fish. They do this by flaring out their colourful hood to attract fish. Once an appealing fish comes by, the tany snatches it up with its needle like teeth. If that doesn't work, then they're happily enough to jump right into the water and chase it down. If one was ambushed by a predator, the Tanystropheus will drop its tail to escape back to shore. 

Domestication: 
Large enough to be ridden, the tanystropheus is an animal you wouldn't exactly walk around in the wild with. This is more of an animal you keep at your base to snatch up fish. If you ever decided to ride this mount, it is more of a swimmer than a walker in case you were wondering, but it isn't the fastest swimmer. Use the reefs and rocks as cover if in danger, and if you're being chased by something faster than you, drop your tail to distract them! It always works!

Tier: medium
damage: moderate
Speed: low (moderate in water)
Health: moderate
Weight: low
Stam: moderate

Unique tame: it's an early mount so I'll just keep it as a passive tame. It'll follow you around if you feed it enough. 

Unique saddle: fishermens catch: a saddle that has a pole on each side of its body that can extend out like wings. Once the poles open up, fishing nets drop down to catch up fish when underwater. Can even add a fishing rod to your saddle. 

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Name: Sauroniops
Species: sauroniops trituregem

Wild: 
Deep into the redwood forest, there lies the pit bull of all creatures; Sauroniops tituregem. Another big game hunter, they love the thrill of battle and will do anything to keep it going. Like the mosasaurus and the hundreds of snakes that live on the ark, Sauroniops surprisingly has four rows of teeth on its upper jaw. The teeth are use to latch onto victim and stay on like a big hook, giving the Sauroniops the ability to thrash it's head around, tearing through flesh and not letting go. 

Known information: 
Sauroniops isn't a very fast predator, but like austrolovenator and megaraptor, it has the stamina to outrun a lot of animals. Sauroniops also have an anticoagulant bite, meaning that once it's teeth have pierced the skin, the victim's blood stops clotting and it will not stop bleeding. As stated before, a Sauroniops will try to try anything to keep the hunt of fight going. They do this by waiting it out and stalking you. If the prey is a lot larger, then they'll completely mutilate them and even eat them alive bit by bit just to watch them suffer. They'll even snatch up smaller animals and smash them on rocks or even tear them apart with their claws...They're just sadistic animals in general. 

Domestication: 
Sauroniops is a great hunter and battle mount. They can outrun most animals and take them down and use their thrashing ability and anticoagulant bite to decimate most mid tier animals. The only downside is that they want to keep the fight going, meaning that battles take longer because ones that aren't being ridden are taking their time killing and torturing their victims. Because of this, this can cause a lot more injury to them and other of your tames than it should. But because of their sadistic ways, it causes most wild animals and some of your enemies weaker animals to be hesitant to fight you, afraid to suffer the agonising pain and extreme loss of blood. However we have been informed a few days ago that a tamed Sauroniops will also prey on their owners and other tames if they're vulnerable or weak...muzzle your Sauroniops like how you muzzle your majungasaurus and concavenators! 

Tier: large
Damage: high (bleed is high)
Health: moderate
Speed: moderate
Weight: moderate
Stam: high 

Unique tame: 
Find one alone and trap it, then muzzle the dinosaur. Trap it in a cage and then transport it to a safe place (I doesn't matter how, a sauropod cart is good enough) and stick it into and enclosed space. You feed it a utahraptor sized animal to it ONCE a day (remember to take of its muzzle). The Sauroniops will make a low growl when it wants food again. Eventually it'll abide to your rules and it'll allow you to put a saddle on it. 

Unique saddle: two unique saddles
Hunter saddle: 2 seater saddle with trophies and bags on the side of the mount. Also a flag that you can paint on. 
Torture saddle: 4 seater saddle with metal framing around the rider's seats for protection. The two side seats can extend out so they can get a bit more area to shoot while still having protection. Once you've crippled a human or small dinosaur, you can put it in one of the two cages behind the side seats. Then you can torture them with sharp tools that come along with the saddle. 

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Name: Camara 
Species: Camarasaurus moverelapidem

Wild: 
Varying in size, the camarasaurus can be as small as an amargosaurus or between the size of bronotosaurus and brachiosaurs. They also like they walk in small herds of 4-5 around the ark and generally stick to lush forests and thick redwoods. Camarasaurus is a highly muscular sauropod with extremely thick skin and is able to carry large quantities of everything.  Similar to leedsicthys, the camarasaurus also essentially has dead flesh and skin around his body. So they're usually also followed by small scavengers like bugs, dimorphodon and even small predators like ceolophysis. 

Known information: 
Because of their thick skin, the camarasaurus is a very tough competitor for most large predators. It goes about saying that camarasaurus are 'unbreakable'. I mean sure, the smaller camarasaurs, or should I say 'calves', are a lot more susceptible to being killed by a hungry pack, however a fully grown one is an outright challenge. Only the greatest hunters can take these ones on. Be careful of their powerful attacks, they're so strong and muscular that they can completely bulldoze down trees and even move small to mid sized boulders out of the way!

Domestication: 
An absolute must in any tribe. These animals are the absolute dominant animals in terms of mobile transport. They may not be the most traversal animals, but they can sure as hell carry some of the most heaviest loads and carts. There have been numerous reports of the Junker's tribe taming a large matriarch camarasaurus named 'Känchî Mrüor' meaning 'Waning moon'. They use this calamity as their prison, trapping both humans and dinosaurs and torturing them to death. No one escapes the prison. There have also been reports where they have been using all creatures as 'trapper dinos' so they can effectively move around their prisoners to suit their nomadic lifestyle. Tribes can also even harvest the dead flesh off their body and can be used to please almost every predator on the ark!

Camarasaurus is like deinosuchus. So 3 different sizes
0.1x 
Tier: medium
Health: high
Speed: moderate
Damage: moderate
Weight: high
Stam: high
0.2x 
Tier: large
Health: moderate
Speed: moderate
Damage: high
Weight: moderate
Stam: moderate
0.3x
Tier: large
Health: high
Damage: high
Weight: high
Speed: low 
Stam: high

Unique tame: 
0.1x: use predators to separate a weaker victim (any tier would do if you have enough of them) then knock out and tame
0.2x: cannons like titanosaurus tame
0.3x: a mix of the two plus extra traps. Use mid tier to large preds to attack it and lure it to your trapping area (must be in the redwoods) use highly thick wires to cause it to trip over and fall. Once it lands, toss over hooks and harpoons to trap it, then fire away with the cannons. Be warned that it will try to get back up in the process, so you must continue to shoot harpoons to restrain it. Once it is finally unconscious, feed it normally. 

Unique saddle:
0.1x: similar to Titanoceratops saddle plus extra saddle bags and some war drums. Detachable cart
0.2x: essentially a war horn. Carried with several war instruments. Couple cannons and other ranged weaponry. Mid sized detachable cart
0.3x: the prison. Fit with 24 human cells, 8 small tier cells, 4 mid tier cells plus brachiosaurus' watch tower hut behind the head. Large detachable cart that can house gigas and other nasty predators. Lots of small seating places and towers for shooters and capturers. 
Little notice, since most of the saddle covers the body, it hides a lot of the dead skin, causing you to harvest less but also make the small flying creatures that follow the camarasaurus and eat it to go aggro and attack the prisoners from time to time. Once in battle, the flying creatures will aid you in battle in a short radius. 

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Name: Gojira
Species: Gojirasaurus cerebraparalyzer

Wild: 
Gojirasaurus is another small predator that's just a tad larger than utahraptor. It may not be as speedy as a Utah, but it works up for it in venom and appearance. Their venom is tetrodotoxin which blocks sodium channels in the body that are required for transmissions between brain and body. The venom is extremely toxic towards humans, symptoms are paralysis in muscles, loss of sensation as well as loss in regular heart rate. The human dies 6 hours after consumption. 

Known information: 
With a small and frail body structure, the Gojirasaurus has a special purple and blue pattern on her skin. When threatened, the Gojirasaurus' blue patches will brightened due to it being bioluminescent. The small theropod will begin to flash its bright colours and generate a loud hiss. Due to their glaring skin colouring and hiss, it usually scares off most mid sized predators. 

Domestication: 
Gojirasaurus is an early venom mount. Their may not be as deadly to larger animals, but it is lethal against invading survivors. Causing paralysis and eventually killing the victim if not careful enough. If a small to mid sized predator comes by you making your base, the Gojirasaurus will come and use its bioluminescent skin and loud hiss to scare them off. When riding one, the Gojirasaurus can still produce a venomous bite that can severely affect a creature's movement, allowing you to escape!

Tier:
Health: moderate
Damage: high (venom is moderate)
Speed: high
Weight: moderate
Stam: high 

Unique tame: netting the mouth (they like to surprise you when they're awake) and then trip the legs. Knock out and tame

Unique saddle: added cobra hood and tail fail for more fear factor on bioluminescent skin. Skin can also be used for good lighting. Two spears attached (one on each side) dewlap can store meat and then turn them to 'poison' meat. 

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Name: Serpent golem 
Species: colossus serpentum

Wild: 
Being smaller but longer than both Rock elemental and shard golem, the serpent golem (or skulltooth) is the fastest of the 3. While shard is built for travelling long distance, the serpent golem is faster and can do extremely tight turns. Unlike the other two golems, the serpent golem can also turn the ground into a very slippery mud, allowing it to slither on the ground as well as underground. 

Known information: 
Because it's mud generating ability, it's very efficient at moving above ground. During combat, it can turn the ground it into a slippery mud, causing people and animals in the area to continuously slip and fall whenever moving too fast. It can also spray a muddy clay onto creatures, it may not do the best damage but if sprayed enough, it can slow their movements and eventually trap them in one spot and drown them! If generated enough mud, it can even turn into a deadly quicksand, sucking in humans and small animals. 

Domestication:
Trying to find a skulltooth is not hard as they'd rather chase their prey down than hide underground and wait for them. Once tamed, the skulltooth is probably the fastest golem you can get. It's mud and quicksand generating abilities also help it in hand to hand combat, speeding their attacks and slowing their oppositions. Their clay breath can easily overwhelm small to midsize organisms. If they wanted, they can even kick up small boulders with their tails at enemies that are in a close range. What I found interesting is that they can use their mud and create it into a rock hard armour when they roll around in it! 

Tier: large
Damage: moderate
Weight: moderate
Speed: high
Stam: moderate
Health: moderate (armour is high)

Unique tame. Take it to an extremely dry spot (preferably an extremely rocky area) and have a hatze pick it up. It's underbelly is vulnerable so you must fire there. Be warned that it can still breathe clay on you.

Unique saddle: 
gunboat: attached small cannons on the sides, can be very effective against armoured creatures and sand boats. Front ones are chain bola cannons so it can slow boats and trap animals. 

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13 hours ago, Snapshot said:

Wew just read all of these wow that is alot of very neat and cool ideas! Would love to see this mod if when it comes out keep up the good work.

I'm surprised you read them all. It takes me a couple minutes each time load up a new page lol. I really appreciate your compliment. It really means a lot. And thanks for taking your time to read them all. 

As for the mod, the models are coming along nicely. However the first thing I want to do is start a map for the creatures. But Yutyrannus Glacidominus will be my first creature in. Funnily enough, I started modelling him a few hours before the actual dossier dropped. Talk about timing lol. I'm very pleased with him. Then afterwards, Brachiosaurus Prudentia!

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On 4/14/2017 at 5:16 AM, Kaprodonychus said:

I'm surprised you read them all. It takes me a couple minutes each time load up a new page lol. I really appreciate your compliment. It really means a lot. And thanks for taking your time to read them all. 

As for the mod, the models are coming along nicely. However the first thing I want to do is start a map for the creatures. But Yutyrannus Glacidominus will be my first creature in. Funnily enough, I started modelling him a few hours before the actual dossier dropped. Talk about timing lol. I'm very pleased with him. Then afterwards, Brachiosaurus Prudentia!

Sounds great and that is very convenient timing is in it 

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Name: Alioramus
Species: Alioramus iratusclavam

Wild: 
Another tyrannosaurid on the Ark, the Alioramus is another smaller cousin to T.Dominium just like nanotyrannus. They usually stay in packs of 3-4 and use their spikey heads and their trapping abilities to hunt hadrosaur sized prey. It isn't common for a tyrannosaurid to use such strategic plans to capture prey, but for some unknown reason, Alioramus seems to work almost like a Raptor than a tyrannosaur! 

Known information: 
When hunting animals such as Parasaurolophus and Muttaburrasaurus, it's quite hard to separate one member from the herd. What the Alioramus do is create very vicious and rabid calls to the herd, making them sound larger than they are and causing a distress and then eventually a stampede. The pack will target the weakest link and will bash their prey's joints with their very spikey head. Their attacks slow the victim down partially and depending on where they hit, it will change their movement course to another direction. Once their target is running somewhere away from the herd, the pack will use this as their advantage and trap them in a dead end. It is very rare to escape such a trap.

Domestication: 
Used as small trapper dinosaurs, the Alioramus is perfect for hunting down targets and cornering them into an area where they cannot escape. They are effective hunters with their spikey mace like head and will get the job done. But due to their pack status, once a pack has been tamed, other wild Alioramus packs will purposely target them for falling under the power of humans. If you were to tame some, it is requested that you find the strongest ones you can get on the Ark so they can defend themselves from aggressive packs. 

Tier: Small
Damage: high
Speed: moderate
Stam: high
Health: moderate
Weight: high 

Unique tame: tame one. Get the whole pack. No alpha though. 
Tame one by defending yourself once trapped. Use tranqs or a torpor inflicting animal and target one of them. The others will just kinda flee a little and watch from a distance once one is knocked out. Once you tame one, the others will come back and be claimable (no levelling bonus on claimable ones) so just make sure you target the highest level Alioramus so you can get more levels on the knocked out one. 

Unique saddle: a spikier helmet with one distinct and larger horn. If performed correctly, it can penetrate the victim's bone and make it collapse, once the animal gets back up. It will cause it to limp. 

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Name: Daspleto
Species: Daspletosaurus amandimembrum

Wild: 
Another mid to large size predator, Daspletosaurus Amandimembrum is a tyrannosaurid that generally stays grouped together with family members. In this group, it'd usually consists of 1-2 parents, 2 adolescents and 1-3 juveniles. In terms of hunting, this is a very good hunting party. The juveniles would be the fast and agile ones, separating members from herds. The adolescents will be the ones chasing down prey over time and attacking them while the parents will be the ones doing the major damage, performing the killing blow. 

Known information: 
Because of their large grouping, Daspletosaurs require lots of good to sustain the whole family. Usually when they see an easy target like us humans, they will generally take it, no questions asks. You could fight them, but in the end there is no real way of escaping a Daspleto family without killing them all. If you killed one or two, the group would stop attacking and mourn the loss of their family member, giving you a chance to escape. But because of this, it makes them seek revenge, causing them to go into a rage and chase you forever if they ever saw you again. 

Domestication:
It is advised to tame the whole family if you ever wanted a daspletosaurus. The reason why I say this is because it will make the tamed daspletos depressed for being separated from their family, eventually killing themselves. Their suicide will make the rest of the family untameable and be in a permanent rage phase. If you did tame the whole family, then it's best to make sure that you take advantage over everything they have to offer; their family mentality, hunting methods and even their 'revenge rage'. Please be warned that if you did ever lose a family member, the daspleto's will go into a depression state, being weaker temporarily, but will go into a rage state whenever they see the killer. 

Adults
Tier: large
Health: high
Damage: high
Speed: low
Stam: moderate
Weight: high 

Adolescents
Tier: medium
Damage: high
Health: moderate
Stam: high
Speed: moderate
Weight: moderate

Juveniles
Tier: small
Damage: high
Speed: high
Stam: moderate
Weight: moderate
Health: moderate

unique tame: 
Tame both the adults. Knock out tame. Children will kinda go into standby as they only obey their parents. 

Unique saddle:
Juvenile: one lance on each side. Light armouring from head down to tail. Armour is highly reflective so it blinds and disorientates animals for a few seconds

Adolescent: jagged side armour, good for knocking and shoving animals around. 2 seater

Adult:
4 seater heavy armoured monster.  Bear trap like mouth to increase bite damage. 

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Name: Ignisanguis
Species: Ignisanguis devoratrix

Wild: 
A rare sighting indeed, the Ignisanguis can be either the smallest creature or the largest creature on the ark. Depending on its size, it's either a highly venomous snake or a giant armoured serpent with legs that can devour anything. They generally don't fight a lot of creatures; instead they grow in tremendous size to scare them off. When they're hungry however....that's a COMPLETELY different story.

Known information: 
When a Ignisanguis rises out from its long sleep, it causes absolute havoc. Like the crowned leviathan family, it can breathe out any element it pleases. Then once it's done, it will devour everything in its path. Usually for humans and other small beings, it will shrink down to size and use its venom to poison enemies and then constrict them. Junkers have told old stories to their children and have mentioned 'The screeching Trio'; a powerful force that is a mix of Ignisanguis, the Talmerian dragon and the almighty Noctis. Their THE definition of doomsday if these three ever met. 

Domestication:
Like the other two screeching trio, Ignisanguis is a god to us; completely untouchable. If you ever did try and fight it, he will gladly devour everything in the area. It is also a very rare creature to find. Make sure to stay away from one if one ever awakens. If only we could tame one.....I'd love to have one wrapped around my designated redwood tree.

Tier: raptoring massive (large)
Health: high
Damage: high
Weight: INFINITE (it eats your stuff and then spits it out whenever you need it)
Speed: moderate (high when underground)
Stamina: high

Unique tame: won't say
Unique saddle: won't say 

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On 4/16/2017 at 5:43 AM, Kaprodonychus said:

Name: Ignisanguis
Species: Ignisanguis devoratrix

Wild: 
A rare sighting indeed, the Ignisanguis can be either the smallest creature or the largest creature on the ark. Depending on its size, it's either a highly venomous snake or a giant armoured serpent with legs that can devour anything. They generally don't fight a lot of creatures; instead they grow in tremendous size to scare them off. When they're hungry however....that's a COMPLETELY different story.

Known information: 
When a Ignisanguis rises out from its long sleep, it causes absolute havoc. Like the crowned leviathan family, it can breathe out any element it pleases. Then once it's done, it will devour everything in its path. Usually for humans and other small beings, it will shrink down to size and use its venom to poison enemies and then constrict them. Junkers have told old stories to their children and have mentioned 'The screeching Trio'; a powerful force that is a mix of Ignisanguis, the Talmerian dragon and the almighty Noctis. Their THE definition of doomsday if these three ever met. 

Domestication:
Like the other two screeching trio, Ignisanguis is a god to us; completely untouchable. If you ever did try and fight it, he will gladly devour everything in the area. It is also a very rare creature to find. Make sure to stay away from one if one ever awakens. If only we could tame one.....I'd love to have one wrapped around my designated redwood tree.

Tier: raptoring massive (large)
Health: high
Damage: high
Weight: INFINITE (it eats your stuff and then spits it out whenever you need it)
Speed: moderate (high when underground)
Stamina: high

Unique tame: won't say
Unique saddle: won't say 

That.Is.Scary!!! I'm pretty sure I don't want to run into that thing ingame. 

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15 hours ago, Snapshot said:

That.Is.Scary!!! I'm pretty sure I don't want to run into that thing ingame. 

Haha, there are a lot of animals I have made that you absolutely do not want to see. I mean sure most of mine are extremely dangerous but creatures like Ignisanguis, Noctis (especially Noctis) and the talmerian dragon are creatures you wish never existed because of how scary and brutal they are. 

 

Its a good thing that most of them keep to themselves. But once they're added and finally rise from their sleep.....the three of them will destroy a lot of stuff. 

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