The Weigh In article got me thinking - maybe better for this forum
The Weigh In article got me thinking; posted in General but maybe better here.
This is for standard PVE server types, as I haven't played regularly on a PVP server type in years and can not comment on how those run and whether or not changes like these would hurt or help those server types.
Here's a couple of quality of life thoughts for you guys:
1. I think that the 2X Harvesting Rates, Taming Rates and XP Rates that happen during the Evolution Event Weekends should be base level now and have the Evolution Event rates on the Weekends 2X those rates; except on any new map servers types for the beginning few months (Like is done now). The reason why I say this is because since ARK has now been out for more then 4 years and I believe that majority of the player base (PVE) that is still playing the game regularly has majority of their bases completed, majority of their characters to max levels or close to it, and are more into breeding/trading for better dinos then taming new ones, thus IMO making those multipliers more beneficial for newer players to try the game out and maybe stay and help to boost low active population servers. Plus, these increased rates will also be a benefit to the current active veteran players as they would be able to spend less time grinding their materials and this, in my opinion, could potentially assist with burn out.
2. I would also like to see the timer that your character gets after you use a Cryopod to summon a dino that was previously stored within it reduced, if not completely removed. Since a lot of player these days store their dinos in cryopods to help with server caps, I personally find it annoying when I want to pull out a few dinos for some reason or another and have to sit and wait on the timer each and every time or wait till they all wake from cryosleep; plus in some situations you cant let the dinos sit in cryosleep safely.
Example. you find a vein on Extinction and you want to pull out your 3 Rexs to do this vein, you definitely do not want them laying on the ground sleeping during the fight. I think this would be a nice quality of life change and would help with server Caps more if you could just pull out your dinos when needed and not worry about having to wait for a timer each time.
3. Give back the ability for the Tek Transmitter to teleport your Boss fighting dinos to the Boss fights or give the Tek Teleporter the ability to access the Boss fights. Saves me having to lug my dinos all over to the Obys every time I want to do a Boss fight. This could clear up the areas surrounding the Obys that are scattered with dino holding pens and pillar place holders. Also, saves the server players from bringing their dinos over to an Oby just to find that someone has left half a dozen dinos sitting on the Oby Teleporter for days.
4. Increase egg laying rates for Dinos. That way egg farms would not require as many dinos; could help with the server caps and player burn out looking after so many dinos.
5. Decrease the length of time it takes to breed dinos or create items that players can farm mats for and create(recipe) or dropped by the smaller Bosses (see smaller boss fights) that decrease the breeding time/ imprint timers. We are 4 years into ARK and 15 days for a Giga is getting a bit old IMO.
6. More Boss fights with dino and weapon restrictions: No regular Boss fighting dinos such as Rex, Spinos, Carnos, Velos, etc.
Medium Boss fights. These would be Boss fights that can only be done by medium dinos. These Bosses would only be for 1-4 players and you could only take in say max 10 dinos and those dinos could only be only small - medium sized dinos such as raptors, thylos, trikes, etc
1-2 player Boss fight: These would be max 2 players and max say 5 dinos and could only be done by the smaller dinos such as Dilos, Dodos, Parasaurs, Shinehorns etc. With players not being allowed any modern weapons, that way players just don't go in with their Asc. shot guns or rocket launchers and blow up the Solo Boss.
This gives players more stuff to do and new dinos lines to breed that were previously not seriously bred. Bring on the 25k HP and 1500 melee damage Boss Dodos.
7. New Recipes that allow for crafting of catch up mechs for breeding. Treats or items that drop from Smaller Bosses that give you the ability to use on a baby that gives maybe 1 or 2 maximum instant imprints to that baby. That way if someone misses 1 - 2 imprints because of Real Life then that can be still made up. Also, could make some sort of Kibble like food that could be given to babies to force a mutation, such as adding extra arm, leg, head, tails, wings, colours, size, shape (ex makes the head to big for the body), cuts down the breeding time, etc.
Those are just a couple of my thoughts that I think would benefit the game play at this time in the games life, maybe I am wrong... Let hear what you guys think.
Suggestion
Narzala
The Weigh In article got me thinking - maybe better for this forum
The Weigh In article got me thinking; posted in General but maybe better here.
This is for standard PVE server types, as I haven't played regularly on a PVP server type in years and can not comment on how those run and whether or not changes like these would hurt or help those server types.
Here's a couple of quality of life thoughts for you guys:
1. I think that the 2X Harvesting Rates, Taming Rates and XP Rates that happen during the Evolution Event Weekends should be base level now and have the Evolution Event rates on the Weekends 2X those rates; except on any new map servers types for the beginning few months (Like is done now). The reason why I say this is because since ARK has now been out for more then 4 years and I believe that majority of the player base (PVE) that is still playing the game regularly has majority of their bases completed, majority of their characters to max levels or close to it, and are more into breeding/trading for better dinos then taming new ones, thus IMO making those multipliers more beneficial for newer players to try the game out and maybe stay and help to boost low active population servers. Plus, these increased rates will also be a benefit to the current active veteran players as they would be able to spend less time grinding their materials and this, in my opinion, could potentially assist with burn out.
2. I would also like to see the timer that your character gets after you use a Cryopod to summon a dino that was previously stored within it reduced, if not completely removed. Since a lot of player these days store their dinos in cryopods to help with server caps, I personally find it annoying when I want to pull out a few dinos for some reason or another and have to sit and wait on the timer each and every time or wait till they all wake from cryosleep; plus in some situations you cant let the dinos sit in cryosleep safely.
Example. you find a vein on Extinction and you want to pull out your 3 Rexs to do this vein, you definitely do not want them laying on the ground sleeping during the fight. I think this would be a nice quality of life change and would help with server Caps more if you could just pull out your dinos when needed and not worry about having to wait for a timer each time.
3. Give back the ability for the Tek Transmitter to teleport your Boss fighting dinos to the Boss fights or give the Tek Teleporter the ability to access the Boss fights. Saves me having to lug my dinos all over to the Obys every time I want to do a Boss fight. This could clear up the areas surrounding the Obys that are scattered with dino holding pens and pillar place holders. Also, saves the server players from bringing their dinos over to an Oby just to find that someone has left half a dozen dinos sitting on the Oby Teleporter for days.
4. Increase egg laying rates for Dinos. That way egg farms would not require as many dinos; could help with the server caps and player burn out looking after so many dinos.
5. Decrease the length of time it takes to breed dinos or create items that players can farm mats for and create(recipe) or dropped by the smaller Bosses (see smaller boss fights) that decrease the breeding time/ imprint timers. We are 4 years into ARK and 15 days for a Giga is getting a bit old IMO.
6. More Boss fights with dino and weapon restrictions: No regular Boss fighting dinos such as Rex, Spinos, Carnos, Velos, etc.
Medium Boss fights. These would be Boss fights that can only be done by medium dinos. These Bosses would only be for 1-4 players and you could only take in say max 10 dinos and those dinos could only be only small - medium sized dinos such as raptors, thylos, trikes, etc
1-2 player Boss fight: These would be max 2 players and max say 5 dinos and could only be done by the smaller dinos such as Dilos, Dodos, Parasaurs, Shinehorns etc. With players not being allowed any modern weapons, that way players just don't go in with their Asc. shot guns or rocket launchers and blow up the Solo Boss.
This gives players more stuff to do and new dinos lines to breed that were previously not seriously bred. Bring on the 25k HP and 1500 melee damage Boss Dodos.
7. New Recipes that allow for crafting of catch up mechs for breeding. Treats or items that drop from Smaller Bosses that give you the ability to use on a baby that gives maybe 1 or 2 maximum instant imprints to that baby. That way if someone misses 1 - 2 imprints because of Real Life then that can be still made up. Also, could make some sort of Kibble like food that could be given to babies to force a mutation, such as adding extra arm, leg, head, tails, wings, colours, size, shape (ex makes the head to big for the body), cuts down the breeding time, etc.
Those are just a couple of my thoughts that I think would benefit the game play at this time in the games life, maybe I am wrong... Let hear what you guys think.
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