This would be a relatively flat map set inland (no deep water/ocean) covered in dense jungle.
Features:
Gentle rolling hills
No deep water
No obelisks
No caves (or caves can't be built in)
Dense triple canopy jungle and foliage all over the map.
New Mode: Warrior Mode
This is a PVP focused mode that aims to balance the game and allow for the use of various types of strategies and dinos. It would be fairly close to how the game was in 2015/2016 with some differences. It would be based off creatures available on The Island map.
No Flyers
No Gigas
No Yutis
No Titans or Titanosaurs
No other creatures from DLCs
No TEK
Parasaur no longer has a spotting ability.
Wild Dino levels and player levels capped at say 60 or 90.
Minimum graphics setting of medium in order to join (so players can't disable grass, rocks and bushes and so players can run the game on ultra without being penalized). If this is possible with the engine.
Player move speed locked at 100%
Dino move speed possibly locked at 130%
Player bolas removed
Players cant be grapple hooked
No whips (or whips no longer disarm players)
No crosshair for ranged weapons (and random deviation) when not in aim mode. Ideally too guns would not use hit scan but ballistics like the bows.
Resource and rates
1x for resources. This would mean the tiers before metal would be worth building rather then just skipping them.
Original XP rates
Taming could be left at current rates because standing around taming doesn't add much to gameplay.
Suggestion
ForzaProiettile
New Map & Mode - Jungle Flats & Warrior Mode
New Map: Jungle Map
This would be a relatively flat map set inland (no deep water/ocean) covered in dense jungle.
Features:
New Mode: Warrior Mode
This is a PVP focused mode that aims to balance the game and allow for the use of various types of strategies and dinos. It would be fairly close to how the game was in 2015/2016 with some differences. It would be based off creatures available on The Island map.
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