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Scorched Earth Remake


Scribelord

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Scorched Earth Remake

 

Creature updates: there are 7 creatures that I think deserve some new things and while some people may not agree with these I think it'll be helpful to keep them unique with the brand new creatures in the remake and these are in order of most important to least important.

1.The Phoenix should have improved stats since it's so hard to get and could use abit of a remodel maybe with the ability to land.

2.Lymantria attacks should have a torpor effect so that they could be fantastic for helping knock out creatures or on raids by carpet bombing your enemies with torpor gas, maybe abit of a remodel would be good as well to make them abit more thin with more detailed faces and wings.

3.Deathworms could use abit of a new model update like it getting a mouth like in the Scorched Earth cover art and it could always be visible with it occasionally roaring and maybe a Electricity AoE ability that damages unless you either get out of the electricity field, are flying, or jump onto something like a rock and the alpha deathworm would have the largest electricity AoE radius, they should have a fear roar ability where they can cause creatures to flee (they could cause all but the strongest creatures to flee in fear) and the Alpha Deathworm would scare away all tames but the Giganotosaurus, Reaper King, Titanosaur, Sandworms, Minotaurs and the 3 Titans.

4.Lightning Wyverns should gain a buff when theres electricity storms it gains a stronger larger breath attack and goes into a supercharged state with electricity surging around it, it should also have a tek variation instead of the Fire and Poison Wyverns and shock darts/stun rods should heal them slightly.

5.Poison Wyverns should be resistant to torpor damage and have a buff where overtime poison will build up and when it does the push back with its wings it'll push out poison gas that'll deal torpor for a short time before evaporating.

6.Fire Wyverns should be partially immune to all fire damage not just other wyverns but fire weapons and the Phoenix as well and the Alphas should be immune entirely.

7.The Manticore boss should have afew quality of life design improvements to better match its boss hologram maybe abit of a stat boost too since the Manticore is so frail compared to the other bosses before it despite looking the most intimidating (at least 1/3rd stronger).

 

New Creatures: There are a total of 5 new creatures and 4 new variations that I think could be added that fit into the general theme of the expansion and be exclusive to scorched earth and I picked them based on the general theme and what felt like would fit into the expansion without being out of place, ontop of that 3 of the creatures are mini bosses similarly to the Iceworm Queen, Lava Golem and Spirit Animals on Ragnarok.

1.The Minotaur would be the Giga of Scorched Earth and give Scorched Earth a creature that can compete with the Giga and Reapers and lore wise just to show it, it could "battle" a Deathworm but it rips it out of the ground and bashes it to death, stat wise it could battle a wild Giga it would be weaker but it would definitely put up a fight and it wouldn't really rely on any buffs like the gigas bleed damage or the Reapers defense buff it would just be insanely strong physically and tough and hit like a freight train completely ignoring armor buffs including saddles and break armor quicker, it would have a body somewhat like a werewolf with no form of cloths or ability to speak like a steryotypical Minotaur and no weapons like battle axes like the Pixark version it would just punch, stomp and charge things to death, it would charge getting on all fours similarly to the Dragon boss and charges destroying any natural obstacle in it's way like rocks and damaging creatures/structures and it would pick up speed the longer it charges, it should definitely be capable of destroying metal but maybe not tek, size wise the normal one would be slightly smaller than a Mek, it would also have a special mini boss variation that would be the dungeon boss of a updated Ruins of Nosti cave called the Ancient Minotaur that would be slightly larger than a Mek but smaller than the Hydra. This variation lore wise is battle damaged from fighting the characters within scorched earth's story as it constantly hunted them down throughout and battled other creatures native to scorched earth so its scarred and damaged looking, stronger, and larger than a normal Minotaur (basically a Alpha Minotaur) and due to the base Minotaur already being very powerful it wouldn't have any minions during the fight, it could also have a trophy head like the Deathworm and Wyverns.

2.The Hydra would be the second new mini boss which would appear in a brand new dungeon I've called the Catacomb of Serpents that begins from the hole in the Coliseum city that in the remake would be open. Its lair would be a area in the dungeon filled with alot of water and it would have 3 attacks, the first is a basic bite attack that deals torpor damage, second would be a spread poison breath attack having the spread damage of a Fire/Ice Wyvern but does torpor damage like a Poison Wyvern, and the final is a attack where all of its heads do the spread poison breath attack making a massive cloud of poison infront of it that would tear through health, it could also summon Titanoboa as minions maybe too or not, size wise it would be the tallest and the longest of the 3 mini bosses, It also could have a trophy like the Minotaur where it's the base of the necks with all the heads sticking out.

3.Cockatrice would be a new creature that when ridden would reduce the heat by one heat level, so let's say your in super heat when riding it, it would reduce it to heat or heat to warm and etc so it would definitely be a creature your going to want to tame eventually.

4.Gargoyles would be a creature that will roam around the map at night Similarly to troodon but you can find them in caves often, they could fly and walk around and maybe be a passive tame where you'd have to tame it with cementing paste, size wise they would be as tall as a Gigantopithecus with the wingspan of a Pteranodon and long tail and have a weaker version of the reduced physical damage buff that the Rock Elementals have so basically weaker and smaller but easier to get rock elementals that can fly.

5.Scarabs will ALWAYS be found in dungeons especially the old tunnels and will be one of if not the smallest creatures in ark, they will be extremely frail however they come in large packs and deal alot of damage so using a weapon like a flamethrower would be extremely useful against them, they cannot be tamed and they have the third and final miniboss for the expansion remake, a Scarab Queen that's extremely tough, can fly, and summon her legion of Scarabs to attack you, you can fight her in the revamped Old Tunnels cave, size wise she is the smallest of the mini bosses being 1/3rd smaller than the Broodmother in height but noticeably longer maybe around a Broodmother and a half long. Like the other mini bosses it could also have a trophy.

6.Sandworms could be a special Deathworm variant that instead of burrow under the ground could slither around and attack (basically a Iceworm Male reskin but slithers around now and could have a similar model and animations to the Basilisk model with afew differences like the mouth animations, afew idle animations, and attack animations, they could be tamable unlike the normal deathworms.), they would obviously be weaker, smaller and easier to kill but would definitely be cool since in the cover art I linked to this page shows a deathworm doing that, as well as that the AoE electricity ability would also be nice on them (bite attack, Electric Field attack and a Roar ability) the Roar ability would debuff creatures up to things like Rex's and brontos however it wouldn't make them run in fear like the yutyrannus, the Deathworms, Alpha Deathworms, and the Iceworm Queen.

8.Alpha Mantis because I feel like the Mantis is one of the more memorable creatures from Scorched Earth and deserves a Alpha alongside the Wyverns and Deathworms.

 

Map: the map could use abit of a TLC and could use afew brand new/updated locations in the list below

1.Remade old tunnels cave

2.Remade Ruins of Nosti cave

3.Remade Manticore City/Coliseum 

4.The Catacomb of Serpents (Coliseum/manticore city dungeon)

And add afew other areas if you think they need anymore in a comment below

 

Items: I think they could add something along the lines of maybe eight a Tek land vehicle (think immortal engines if you've seen that movie) that could act similarly to the raft where you can build on it, quite afew people want a tek wyvern saddle, tek water irrigation, tek forge and etc.

 

And I think with the remake they should add the ascension everyone's been wanting, personally how I would execute it is after beating the manticore the player would start to ascend but since you'd be ascending to a broken ark obviously it wouldn't work so well so instead of being like the island the survivor starts seeing flashes showing areas of aberration like the radiation zone, the teleportation device in the entrance of aberration, a ground view of the broken obelisk from the surface and afew other things before cutting to black instead of showing the survivor on aberration.

 

Also when you beat the manticore you should gain plus 5 levels like in the island map and aberration.

 

Realistically people wouldn't suddenly just take breaks they would keep training and getting stronger plus it'll allow players to get more things from the expansions instead of being limited, same with extinction.

 

Finally I touched up on it abit in the deathworm/sandworm descriptions but I want to talk about the Iceworms abit.

They should still burrow unlike the sandworms and be untamable still however they can still inflict the roar debuff and instead of the Electricity AoE they could do a Nitrogen Mist AoE which slows down tames/players and damages them.

The Iceworm Queen however will have that but with the ability to freeze players and tames similarly to the Ice Titan and it would have the normal fear roar ability to scare away creatures and not just the debuff ability.

 

For creatures I think the list is pretty strong but if you feel like there's anything that should be in there for items, revamped/new areas, and creatures then add it into a comment below.

1280px-Scorched-earth-10.jpg

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I've decided the creature spawn rates for the new creatures around the map (disincluding the dungeon bosses since they will always be guaranteed spawns in the caves their in however I will restate which caves each boss spawns in) and I used the ark wiki color rarity to help elaborate it which goes from dark green (basically guaranteed) to red (very rare). 

 

1.Minotaur would spawn EVERYWHERE around the map except for caves at a red rarity and have a large aggro range so be sure to strategize where you'll build your base.

 

2.Cockatrice would spawn around the sand dunes similarly to the mantis at a light orange rarity and wouldn't spawn in any caves.

 

3.Gargoyles would spawn everywhere on the map and depending on the time of day would depend on their rarity, during the day they are red rarity but at night spawn at a light green rarity. They spawn inside the following caves at a light green rarity: Grave of the Tyrants, Ruins of Nosti, World Scar, and the Catacomb of Serpents.

 

4.Scarabs can spawn everywhere on the surface at light orange rarity, they spawn in the following caves at a yellow rarity: Grave of the Tyrants and Ruins of Nosti, they spawn in the world scar and the Catacomb of Serpents at dark orange rarity, and they spawn in the Old Tunnels cave at a dark green rarity since the Old Tunnels is their hive.

 

Sandworms spawn everywhere the Deathworms spawn except more common like light green, yellow, and light orange spawn rates.

 

The Ancient Minotaur is the mini boss of the Revamped Ruins of Nosti.

The Scarab Queen is the mini boss of the revamped Old Tunnels.

 

I have also decided what would spawn inside the Catacomb of Serpents cave I made

Titanoboa-dark green rarity

Araneo-dark green rarity

Pulmonoscorpius-dark green rarity 

Mantis-light green rarity

Gargoyles-light green rarity

Megalania-yellow rarity

Megalosaurus-dark orange rarity 

Scarabs-dark orange rarity

The Hydra is the mini boss for the Catacomb of Serpents cave.

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On 9/9/2019 at 4:49 PM, DuncanMacleod08 said:

Honestly they need to revamp the scorched creatures and dire wolves should of been a red wolf or a prehistoric coyote model... Also a tlc for the morraeltops should be on imprint increased water value it can hold by small percentage... Also would love to see alpha wyverns of every type in game... Be cool if fire wyverns that kill with a fire attacked made it cooked meat on harvest or charred meat.... Poison wyv should make it spoiled meat on harvest if it used poison cloud... Moth just needs ability if tame to passively produce alternative silk that decays like basslios... Rock Elemental should get a sandstone and sulfur variants on scorched map... And they need to let us follow in helena and rockwells footsteps and put places they visited on notes in the map so we can follow and move from scorched to abberation like they did.. Not an ascension tech so no additional levels maybe cool cutscene an escaped scorched line added to implant... Also complete wyvern armor skin alrdy.... Add tech alphas of rex and raptor... Maybe make a tek wyvern model for scorched and add tek wyvern broodmother... Also tek solar panels power x amount of items only during day and a jackhammer or drill like chainsaw but for stones and ores.. Also would love to see growable cacti plants in crop plots to harvest saps.. There lack of tlc for scorched and updates kinda makes dlc feel like a moneygrab by company to offset the amount they had to pay out in lawsuit around same time...

Maybe not a tek saddle but a tek wyvern instead

 

A tek wyvern would look badass and now that you mention it it would be cool if every DLC had 1 tek version creature

 

I think tek reapers would be cool looking or a tek basilisk karkinos or rock drake but personally I'd really like a tek reaper version

 

And for extinction a tek managarmr or velonasaur would be pretty cool

 

Also I think they should add a tek cave but maybe not a overseer just to keep it exclusive to the base game and you'd have to fight your way through the cave to ascend with all 3 boss trophies if they did add it my picks for the 2 new bosses are a cyclops which would I would make it the halfway point from a bipedal spinosaurus and a giga in size*blue obelisk* with mantis/vulture minions, and a giant centipede boss as long as a rex or giga *green obelisk* maybe with meganeura minions for the centipede

 

Maybe I'd put the minotaur as a world boss in the tek cave just as a final obstacle and it would basically be similar to how the giga was in the island cave and it would add a cool new huge creature

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11 hours ago, Scribelord said:

Honestly I feel like they kind of neglect alot of things and move on

 

I mean who actually remembers the last time the procedurally generated maps mode was actually updated? If ever because I can't think of a time they tried improving it

Yeah, this is pretty common with Wildcard they don't like to expand upon old content (which is what the community really wants), they instead prefer to forget about it and move on to making more broken, unfinished and unbalanced content (which is what the community doesn't want).

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33 minutes ago, Scribelord said:

Maybe not a tek saddle but a tek wyvern instead

 

A tek wyvern would look badass and now that you mention it it would be cool if every DLC had 1 tek version creature

 

I think tek reapers would be cool looking or a tek basilisk karkinos or rock drake but personally I'd really like a tek reaper version

 

And for extinction a tek managarmr or velonasaur would be pretty cool

 

Also I think they should add a tek cave but maybe not a overseer just to keep it exclusive to the base game and you'd have to fight your way through the cave to ascend with all 3 boss trophies if they did add it my picks for the 2 new bosses are a cyclops  *blue obelisk* with mantis/vulture minions, and a giant boss scorpion or centipede boss *green obelisk* maybe with scorpions if the giant scorpion or meganeura minions for the centipede

 

Maybe I'd put the minotaur as a world boss in the tek cave just as a final obstacle and it would basically be similar to how the giga was in the island cave

I'd probably make the centipede boss arena a watery cavern with several corpses lying about 

 

And I'd probably make the cyclops boss in like maybe a destroyed town map

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23 hours ago, Ecy said:

I agree too, though perhaps ascension isn't necessary or potentially canonical, if I recall it wasn't exactly a requirement for Helena or Rockwell, either. But SE does need some TLC. If one were to, say, cut the map into 3rd, and throw swaths of dunes that separate the regions surrounding the obi's. Now if you guys make that a separate spawn region from the dunes, say, high dunes (highdunes_c), and have only smaller sandworms spawn in that region, kind of like rubble golems are to rock golems, that could be manageable. And a progressing cave in the center of those tri-strip of dunes that takes you deep down to a lava golem arena. Maybe even a  well hidden progression cave that takes you deep down to a sandworms lair, not unlike the Ice Worm queen, just a desert version. I would probably pay for that TLC, especially if it doubled the size of the map and add e a bit more potential adventures. I picture 3 corridors of dunes that converge at the center of the map. One that runs from North East to center, separating Blue obi from Green obi, be running from the south to center, separating Green obi and Red obi and the 3rd runs from the dunes to the west, to the middle of the map separating red obi from Blue. If I had the appropriate equipment, like a better computer I'd probably take on that project myself lol

 

(Disclaimer: In no way is this meant to be hate or anything, I'm just voicing my opinion)

This sounds pretty cool and i have to dissagre with you on the ascension as yes it is true that Helena and Rockwell didn't "ascend" they did just teleport off SE which shouldn't be the case for our survivour as we need a cutscene in the form of an ascension to see how we get to aberration, not just log off of Scorched earth and the randomly wake up on aberration. To me that doesn't make sense and just seems like Wildcard is just making up excuses like "we feel SE is complete story wise" or "we would think resources would be better invested in other content" they clearly don't care about investing in older content even though that's what the community wants and despite them saying "no" the community is still pushing for this ascension/TLC. 

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5 hours ago, Scribelord said:

Scorched earth creature updates

I made this list to make the creatures of scorched earth stand out more since I feel like their typically forgotten and aren't as good as they could be 

 

1.fire wyvern should be more resistant to fire attacks and the alpha should be immune entirely 

2.lightning wyvern should not be effected by shock darts and anything involving electricity 

3.poison wyvern should have torpor resistance which would make it fantastic for fighting the manticore 

4.phoenix should be the titanosaur of scorched earth and be buffed to be far stronger than what it is now due to it's rarity

5.the lymantria spore attack should deal torpor damage making it a good mount to tame other creatures with 

6.maybe give the manticore afew quality of life design improvements 

I like this a lot, i definitely feel as though the creatures on scorched earth could feel some more love.

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12 hours ago, Scribelord said:

Exactly and for the people who are like "oh its never coming so its pointless" no their wrong

 

Its never coming because they don't do anything and just give up on it

 

If everyone started complaining about it then wildcard will have no other Choice but to listen to the people 

Couldn't agree more.

Wildcard doesn't realise how much the community wants this, it's the odd map out and just feels out of place in the story.

A scorched earth TLC would be the best thing right now, give SE something Ragnarok doesn't have that isn't the pheonix, it would give people a reason to go onto scorched earth because of new creatures and an acension. 

People want wildcard to breath fire back into scorched earth as people love the map but find it kinda pointless when you can get everything on Ragnarok.

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7 hours ago, ArkTheorist123 said:

Honestly I'm kind of split about Genesis. On the one hand, I think it's great that they're continuing the story and trying to tie up some of the loose ends from Extinction, as well as introducing a few new mechanics and items. But on the other hand, what mostly disappoints me is that they aren't treating it like a sequel game, even though they already feel like two separate stories.

Let me explain: The four current story maps more or less revolve around discovering the truth about the ARKs, finding out about how humanity rose to new heights but caused itself to fall, and eventually bringing the ARKs back home to fulfill humanity's legacy. All of this showed to us through a completely open-world environment and next to no actual spoken dialogue. Genesis, on the other hand, may expand a little more on the old story, but seems to primarily revolve around the conflicts AFTER that first story ended. All that seemingly to be showed through MOSTLY spoken dialogue and occasional restrictions to "missions". See what I mean? Genesis could work perfectly as a separate sequel game since it seems to have completely different themes, story, and mechanics compared to the current game. But if it's put it's with the other maps, as Wildcard seems to be doing, than it could likely make it the odd man out.

But hey, Genesis still has yet to launch, so I could still be proven wrong. And for once, that's something I'm hoping for.

I've been thinking about this but genesis is probably just the survivors prepping for the next game so it's basically training montage for the survivor

 

So it doesn't really expand into sequel territory but it also fits perfectly between extinction and ark 2

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22 minutes ago, Frostbite128 said:

(Disclaimer: In no way is this meant to be hate or anything, I'm just voicing my opinion)

This sounds pretty cool and i have to dissagre with you on the ascension as yes it is true that Helena and Rockwell didn't "ascend" they did just teleport off SE which shouldn't be the case for our survivour as we need a cutscene in the form of an ascension to see how we get to aberration, not just log off of Scorched earth and the randomly wake up on aberration. To me that doesn't make sense and just seems like Wildcard is just making up excuses like "we feel SE is complete story wise" or "we would think resources would be better invested in other content" they clearly don't care about investing in older content even though that's what the community wants and despite them saying "no" the community is still pushing for this ascension/TLC. 

Completely agree

 

We need something to link scorched earth and aberration together because right now it just feels awkward.

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10 hours ago, Frostbite128 said:

I like this a lot, i definitely feel as though the creatures on scorched earth could feel some more love.

Honestly I feel like they kind of neglect alot of things and move on

 

I mean who actually remembers the last time the procedurally generated maps mode was actually updated? If ever because I can't think of a time they tried improving it

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Honestly they need to revamp the scorched creatures and dire wolves should of been a red wolf or a prehistoric coyote model... Also a tlc for the morraeltops should be on imprint increased water value it can hold by small percentage... Also would love to see alpha wyverns of every type in game... Be cool if fire wyverns that kill with a fire attacked made it cooked meat on harvest or charred meat.... Poison wyv should make it spoiled meat on harvest if it used poison cloud... Moth just needs ability if tame to passively produce alternative silk that decays like basslios... Rock Elemental should get a sandstone and sulfur variants on scorched map... And they need to let us follow in helena and rockwells footsteps and put places they visited on notes in the map so we can follow and move from scorched to abberation like they did.. Not an ascension tech so no additional levels maybe cool cutscene an escaped scorched line added to implant... Also complete wyvern armor skin alrdy.... Add tech alphas of rex and raptor... Maybe make a tek wyvern model for scorched and add tek wyvern broodmother... Also tek solar panels power x amount of items only during day and a jackhammer or drill like chainsaw but for stones and ores.. Also would love to see growable cacti plants in crop plots to harvest saps.. There lack of tlc for scorched and updates kinda makes dlc feel like a moneygrab by company to offset the amount they had to pay out in lawsuit around same time...

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6 hours ago, Scribelord said:

Honestly you'd think they'd have learned by now but nope

 

Still hopefully on the off chance it does happen and scorched earth gets the TLC it needs

yeah, it's interesting though becuase the reason we don't have all abberation creatures on Valguero is because wildcard don't want abberation to lose value and become obsolete. But Scorched Earth has already suffered that thanks to Ragnarok and it having every SE creature besides the pheonix (but the pheonix is pointless), it's things like these that really annoy me about wildcard. They don't want abberation to lose value but they won't give Scorched Earth anything to give it value again.

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15 hours ago, ArkTheorist123 said:

I really couldn't explain it any better myself.

Yeah, like fresh new content isn't a bad thing.

Just that Wildcard doesn't know how to handle it properly (Just look at abberation and extinction), my guess is that Genesis will just as bad if not worse with breaking the game. I hope that doesn't happen but looking at wildcard's track record i would not be surprised.

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13 hours ago, Frostbite128 said:

It could be but i don't think it will, i guess we will find out when both parts of genesis are released.

I think I'm right 

 

In the trailer she says "maybe not this one first" which shows that she could be talking about a second harder test considering there is 2 parts

 

So part 1 is probably a snowy/ocean type map and part 2 is that lava place 

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On 9/8/2019 at 9:00 PM, RatGrepegh said:

 

Not gonna lie I would probably say that the idea that we need a wyvern tlc is unecessary. I would say honestly let the tek wyvern saddle come with ascension which should totally be a part of the tlc where we finally have the tek cave and an overseer that acts differently. Maybe it splits into the 4 bosses and then maybe transforms into a hydra that would require players  to shot or use wyvs etc. But thats an idea for ascension with engrams being tek forge, tek binoculars/ tek water source(acts as a watersource anywhere based on tek generator) and of course the dev kit's ek wyvern saddle.  

I don't see a need for a tlc to wyverns outside of what I said but you are right. This rare fire bird can kill wild golems,  but saying that, its more of a pve dino than pvp and gigas do the same job. I think it should be bufffed so that it has higher health and maybe weight casue other stats are fine . 

Moth just needs  a complete update.

 

As for new thigs,  why not add amphisbaena a mythical two headed winged snake. (Tame mechanic like titanboa and basilisk except with only wyvern , maybe  even add mechanic where they prefer a certain egg that you can tell by a glowy colour) 

I would also say add Ice Wyvs because as helena said, Ice wyverns are in scorched. 

Another guy would be a cockatres who acts like a deinonychus except they have torpor abilities or even spew gas. i know they can do something cool with him. 

A new engram( not that it matters since rag and valguero exist ) the flame turret we all sought which changes the pvp meta and increases start. Add them to a separate grid with a limit of 5 within half that foundation radius of the normal turrets. 

Cerberus  be the best version of a direwolf.

OMG where is a modder this could so happen and show how stupid wildcard is 

I agree on the wyvern tlc, it doesn't really need one but the map itself does.

Scorched earth is an amazing map and something i think wildcard should 100% put more effort into and expand, There is going to be some info later this week about a catelog of quality of life improvments and you never know they might reveal something about SE but I'm not keeping my hopes up because i really doubt Wildcard will ever do anything about Scorched Earth but i guess you never know.

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On ‎9‎/‎4‎/‎2019 at 5:15 AM, Frostbite128 said:

Yeah, this is pretty common with Wildcard they don't like to expand upon old content (which is what the community really wants), they instead prefer to forget about it and move on to making more broken, unfinished and unbalanced content (which is what the community doesn't want).

I really couldn't explain it any better myself.

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4 hours ago, Frostbite128 said:

The thing is though genesis is split into two parts, the first part is us getting prepared with facing challenges and new tests and then part two is probably be going to fight rockwell.

For awhile wildcard thought that extinction was going to be the last major DLC but then i guess later down it's development they thought of genesis. Also in my personal opinion Ark doesn't really need a sequal since it would be the same with gameplay and creatures but probably only the engine will be different, i feel like ark is fine with just getting dlc i can understand ark getting a sequal but personally feel as it doesn't need it. (Just my opinion)

Could just be 2 tests to absolutely guarantee the survivors can survive 

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