Ok, everyone wants UNLIMITED creatures, unlimited PILLARSPAM, unlimited, ...well basically people want the WHOLE map for themselves.........
Problem....LAAAAAAAAAG, and performance issues.
No one needs 500 creatures.
If anyone could have 100.000 creatures, and it would be reduced to 90.000 they would freak out just as much as they would, if its lowered from 500 to 200.
So I hope wildcard does understand this.
I walked up to a neighbor who had about 20 WYVERNS and maybe 100 PTERAS...just "for FUN AND BREEDING"....
Also many could be disposed, which they dont have time for, meanwhile the LAGS AS poop.
Lets be realistic:
20 rex for battle (if you are in a tribe, you only need 20)
5-10 for breeding
Most creatures are for breeding, and ...becuase you can.
And because we can we MAX it out, and you can have 70*500 creatures IN A GAME (+Wild + Players
thats 45.000 ENTITYIES + lets say 500 wild, and + 70 Players.
thats a whole lot of calculations.
So yes, a pretty self explenatory summary, but Wildcard lower the max creature count to maybe 300.
More creatures = MORE LAG
More creatures = BIGGER BASES = MORE LAG
MORE LAG * MORE LAG = .....Ark.
So much times i fly though the map, and getting stuck to wait 5 minutes, and REALISE THE BASE DID NOT SPAWN YET.....
The game becomes a slide show of popping walls and gates all the bloody time....
We get used to it, but it's a HORROR SHOW, and it can be improved, and Wildcard knows this.
Reduce the absurd lag, reduce the "limitless" structures and entities, and people will have such a better time playing.
Suggestion
BERSERK3R
Reduce MAXIMUM tames even more
Ok, everyone wants UNLIMITED creatures, unlimited PILLARSPAM, unlimited, ...well basically people want the WHOLE map for themselves.........
Problem....LAAAAAAAAAG, and performance issues.
No one needs 500 creatures.
If anyone could have 100.000 creatures, and it would be reduced to 90.000 they would freak out just as much as they would, if its lowered from 500 to 200.
So I hope wildcard does understand this.
I walked up to a neighbor who had about 20 WYVERNS and maybe 100 PTERAS...just "for FUN AND BREEDING"....
Also many could be disposed, which they dont have time for, meanwhile the LAGS AS poop.
Lets be realistic:
20 rex for battle (if you are in a tribe, you only need 20)
5-10 for breeding
Most creatures are for breeding, and ...becuase you can.
And because we can we MAX it out, and you can have 70*500 creatures IN A GAME (+Wild + Players
thats 45.000 ENTITYIES + lets say 500 wild, and + 70 Players.
thats a whole lot of calculations.
So yes, a pretty self explenatory summary, but Wildcard lower the max creature count to maybe 300.
More creatures = MORE LAG
More creatures = BIGGER BASES = MORE LAG
MORE LAG * MORE LAG = .....Ark.
So much times i fly though the map, and getting stuck to wait 5 minutes, and REALISE THE BASE DID NOT SPAWN YET.....
The game becomes a slide show of popping walls and gates all the bloody time....
We get used to it, but it's a HORROR SHOW, and it can be improved, and Wildcard knows this.
Reduce the absurd lag, reduce the "limitless" structures and entities, and people will have such a better time playing.
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