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BERSERK3R

HUD/UI polished design (concept)

Suggestion

HUD/UI polished design (concept)

The pictures speak for itself...

currently name of dinos looks like a one big green pukey mess.
Its hard to read whats where, whats the name, whats the level.

This new "concept" shows information clearly:
- Subtle text size and shape (non shouty text)
- Clear Distinction between the NAME and LEVEL.

(additional)
- Very clear and distinct Health bar.

To be very honest, the current text, does not match the professional quality of graphics of this game at all.
I know how these graphics (widgets) work ingame, its hard hard to acomplish.
> Polish
> Professional look
> Compliments the very high quality graphics of this game (especially the creatures).
> And last of all....QOL, distinctive colors, numbers and bars, instead one big pile of green puke.
 

_suggestion_ui1.jpg

_suggestion_ui5b.jpg

Edited by BERSERK3R

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shopping channel ad xD

"dis new product works amazin"...until you cluster those dinos up or are at their height. like, you think your "professional polish" (whick looks like a 20 year old design btw) is helpful in your base, where there are kibble dinos and breeders mushed up into tight groups? and only bobs would want the hp bar. 

and you do understand that those names are on fixed location. you just hit backspace to take the screenshot and then placed the bars wherever they suited your case. try to write that in code.

tribe - green, allies - blue, enemies - red, wild - yellow...just saying

  • Facepalm 1

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8 hours ago, eESTlane said:

shopping channel ad xD

"dis new product works amazin"...until you cluster those dinos up or are at their height. like, you think your "professional polish" (whick looks like a 20 year old design btw) is helpful in your base, where there are kibble dinos and breeders mushed up into tight groups? and only bobs would want the hp bar. 

and you do understand that those names are on fixed location. you just hit backspace to take the screenshot and then placed the bars wherever they suited your case. try to write that in code.

tribe - green, allies - blue, enemies - red, wild - yellow...just saying

Its a concept, it does not need to be EXACT ;)

There are a MILION ways to do anything except huge green puke font.
There are more sublte fonts, styles, and ways to make it look way better.
If not using these graphics at least make the LEVEL a different color or anything.

I would scale it to MINIMUM, which is WAAAY better, but it also causes the INVENTORY to be tiny, if that would be seperated, it would already be less of a puke mess.

The ui needs to be overhauled, wildcard has done it before, and they can do it again :) (not design only, but also additional toggles, etc.)

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