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Suggested Quality of Life improvements


Dumin

Suggestion

Suggested Quality of Life improvements

1) Secure trading

2) Consume resources from short stack first (possibly make this an option setting for crafting structures and troughs)  (auto re-stacking?)

3) snap point for sloped roof tiles that allows you to place walls under them.

4) fix sloped triangle rood tiles so they fit properly

5) improve chat filters to help ignore people or certain words or phrases

6) Have birds land where we want them to land instead of having them suddenly dart to a different spot to land

7) fix it so you don't get stuck inside wild or tamed animals

8.) egg collector (possibly a dino that collects eggs for you)

9) allow us to lock fuel used in crafting structures separately from the resources so we can unlock the crafting structures and people can use them as community items without someone stealing all the fuel 

10) allow us to lock fertilizer in crop plots while leaving the fruit and vegetables unlocked so people can maintain the community garden without strangers killing the plants by stealing the fertilizer 

11)  add donation boxes that people can drop items into but only the owner can take items out

12) add pre-assembled trap structures that people can build and place that  have 12-24 hour decay time that do not get blocked by pillars

13) allow every container to be sorted differently

14) allow refrigerators, safes, preserving bins, feeding troughs, storage boxes, and other crafting structures to snap to similar structures (ie refrigerators to refrigerators, safes to safes) for easier placement.

15 allow players to turn off auto snapping.

16) adjust imprinting so every breed has a reasonable margin of error and still obtain 100% imprinting.

17) player vendors where owner can place BP's and other rare items for sell/trade so items can be traded even when offline

18) community empowerment zones (pve) where all buildings are 2 by 2 or 3 by 3 max footprint where no large bases, gates, or pillars can be placed and space between non-aligned players/tribes is smaller. (This would be perfect for new players to get established and for vendor trading)

19) on pvp remove visible decay timers that people use to determine if a tribe is offline

20) on pvp add cool down for small tribes/structures where when a person/tribe raids you and destroys enough of your stuff that the same person/tribe can not raid you again until the cool down timer has expired. (anti-griefing measure)

21) allow gates to be pre-set to open in or out. (up or down for trap doors)

22) when demolishing a structure item that causes the collapse of multiple structure segments allow the owner to reclaim partial resources from all items destroyed instead of just the item they selected destroy on.

 

 

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