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qol Breeding event imprinting


Slain309

Suggestion

qol Breeding event imprinting

Getting toward the last few hours of a breeding event can be tricky because you can miss out on a 100% due to how the math plays out

As a suggestion, consider extending the imprint multiplier for up to 8 hours after the maturation multiplier finishes so they won't get messed up anymore.

If possible, limit that to babies/juvies/adolescents which were already born while the maturation multiplier was in effect.

For example, if a x2 evolution++ event ends at 3PM, the x2 maturation ends at 3PM but you would still get the x2 imprint bonus anywhere up to 11PM.

It's not something we absolutely need, but it would make hundreds of players considerably less stressed while the event is wrapping up.

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Well, we've faced that problem during the last events, in some we were too conservative and stoped the breeding before the event ended (and it resulted that the event was on for about 24h after it was supposed to end), and in some other they announced delay because of patch/certification problem and we hoped the delay was longer and it was not the case at the end. In both cases we did not maximize the efficience of the imprinting bonus.

I think it would be just fine if they strictly stick to the times they announce for event end and, in case there is some last minute change add at least 8h of event bonus to let the current imprint end. Dont think other changes would be necessary, just let us prepare and do our calcs based on the event dates. 

 

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