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Weigh In: Public Beta.. What's Next?


Cedric

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On 8/1/2019 at 10:35 AM, AnimalMind said:

First off, people build in caves because it makes sense that if you put hundreds or thousands of hours in to a base and it's defenses, that it should last for AT LEAST as long as the time you spent building it up. Why spend all this time building up when it can be torn down in hours by some bullies slot capping your server with titans, meks, racers, tek tapes etc.

Caves are the logical place to see a return on your investment. 

I've read through the postings on this thread. It's like 90% of the people want to make it easier for people to be raided. HELLO?? There is absolutely NO satisfaction in slotcapping a server where you fight the enemy 60vs10 and wiping their bases. But the game allows it and it's just too easy this way, that's why it's being done by everyone. Where is the skill? where is the strategy? Nah, screw it, let's just zerg and destroy destroy destroy. 

You don't need to nerf caves that hard (it's already 6x in there..). Just take a look at the threats that are driving people in to caves as opposed to building out on the surface :

-Titans with meshable abilities(Groot grab through shields/mesh, Ice titan ice breath through mesh, desert titan lighting through mesh)
-150k Racers with 100 armor saddles (At this point, they're mini tyrannosaurs already???)
-Tek tape Zerging.
-Meks.
-Being offline raided.
-Ridiculously small turret limit.

Why not reduce the racer saddle armor like you did with the brontos. How does a racer rider with a 1x1 box around his character, even see where he's going. He shouldn't be able to see. Give the turrets/players a fair chance to shoot/pick the guy off the mount. You can't have a 150k racer with 100 armor saddle tank your turrets and have no weakspot?

Limit tek saddle types per tribe. 2 or 3 of each tek saddle.

Why on earth does a mek shield slow it's enemies? How does that even make sense? Let the mek overcharge more when you shoot it's shield, just like a tek forcefield works. Let it even damage the dura for all I care. There's absolutely no thought pattern behind  atm behind mek shields. Mek see enemy, mek deploy shield without any consequences. 

Make the damn tek turret shoot railgun shots instead of this easily avoidable blue balls. How does it make sense that the tek turret is the most advanced turret you have, yet you can soak it with a naked character by tricking it to shoot the ground or just running back and forth from cover?????
If racers can be mutated to have more hp, why can't we do the same for tek turrets? Give tek turrets a base damage + % of dino CURRENT hp? Then base defenses will scale VERY well with the ever mutating tank race.
Give all turrets the option to choose which enemy to prioritize. E.g. Shoot tek tapes before you shoot racers. Give the defenders MORE options to defend their hard work.

People move to caves because it's difficult to get in a cave. If people are discouraged from raiding your cave base, you get to enjoy the game a lot longer and get more sleep XD. This is a bit off topic, if you don't mind, with regards to players slot capping a server, essentially locking out the players that need to defend their base. Not fair at all.

Give each server an artifact, the tribe that is in  possession of this artifact, has the right to reserve at least 20-30 slots on the server.
So when enemies try to cap the server, they can only occupy 40 slots or so. Whenever a defending tribe member tries to join the server, the server kicks any player that's no in the tribe that has possession of this artifact so that the defender, can defend. This continues till the defending tribe has occupied their 20-30 slots. FFA after that.

Increase the Turret limit by at least double it's now and exclude plant x from that limit (plant x can have 50 - 100 limit on it's own). Increase the explosive cost to destroy structures a little. Give us different ammo types to combat different enemies. Armor piercing for tank dinos, incendiary for flyers, emp shots for meks etc. Clamp player movement speed(140%?) Why did you cap weapon damage at 298% but armor durability is uncapped and is reaching 1.5k dura for flak atm. Try killing a player with a capped fabby, running at 190% movement speed with 1.5k dura flak or 2k dura tek?? maybe in 2 or 3 clips yeah, if you hit every shot. 

Meshbiting.... dinos can't do damage through structures, so why can they do damage through the mesh? Don't you want to look at that
in your quest to fix meshbiting? I don't know, give the mesh structural properties or something.

Caves eliminate the need for excessive turrets. It confines player movement to a combat able pace. You don't have to worry about titans jumping and destroying your structures (they can still use their specials to mesh you though). The real focus should be pvp and sieging. Not this silly slot cap a server and just offline an enemy base. If you can bring that to the surface, people will move out of caves. People want to fly, people want to live on the surface. People want to build beautiful, strong bases on the surface. But the current meta is not allowing that. 

 

THIS GUY GETS IT. WILDCARD, HIRE THIS MAN OR AT LEAST GIVE HIS POST A GOOD READ. 

The problem is not caves, the problem is what you (Wildcard) did to the game that made caves, not the meta, but the ONLY VIABLE option.

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Ok Wildcard make it simple... as a couple of people built in caves are crying about it when someone says wipe all the caves building... do this: 

- Titans will no longer be able to be transfered/downloaded to others maps (Titans should be only on ext and  nerf hp as well)

- Artifact caves: Turret damage reduced by 80% or so (including tek turrets)

- Caves in general: remove crouch/crawl points and make all the small entrances big enough to walk in on stego/trike

- Articfact Caves: turret limit set to 30 turrets in an area. 

- Increase turrets damage outside of caves (in the open) by 40% damage (including Tek Turrets)

-Reduce turrets ammo cost from 9 gun powder to 4 gun powder per 2 bullets

But to be honest with you, no body should be able to block any artifact... everyone should be able to get artifact aswell no matter what

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10 hours ago, Keyner said:

Ok Wildcard make it simple... as a couple of people built in caves are crying about it when someone says wipe all the caves building... do this: 

- Titans will no longer be able to be transfered/downloaded to others maps (Titans should be only on ext and  nerf hp as well)

- Artifact caves: Turret damage reduced by 80% or so (including tek turrets)

- Caves in general: remove crouch/crawl points and make all the small entrances big enough to walk in on stego/trike

- Articfact Caves: turret limit set to 30 turrets in an area. 

- Increase turrets damage outside of caves (in the open) by 40% damage (including Tek Turrets)

-Reduce turrets ammo cost from 9 gun powder to 4 gun powder per 2 bullets

But to be honest with you, no body should be able to block any artifact... everyone should be able to get artifact aswell no matter what

This seems like a little much. I think the issue is more about making outside more viable and less about nerfing caves. People seem to forget about the 6x damage. One thing that would help is to reduce turret cap range outside of caves or just reduce it in general (this wouldn't help caves nearly as much as the outside).

The real change should be buffs to outside instead of nerfing caves. That's what will change the meta. Nerfing caves will make nothing viable...

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Im surprised with how a lot of people are calling for building to be banned in artifact caves. Isnt Ark a sandbox game where players are free to choose how they want to play and where they want to build? thats the great thing in about Ark; the freedom to play how you want. Limiting a persons freedom and starting to put restrictions on how somebody plays an open world game is limiting the fundementals the game was built upon. This game is so much more than just pvp, a large part of that is politics. If a large alpha tribe is built in a artifact cave then its part of the game to try and barter for artifacts or get on the good side of the alpha tribe in question.

Same goes for the suggestions of limting tek saddles per tribe, if those players have grinded out those tek saddles they can use them however they want. If they want to zerg your towers with said tek saddles then thats part of the game. there is always counters to strats. (this is a difficult one though now that WC have given plant z a ridiculious weight value...)

There is always a counter to every new meta that comes out, too many people scream nerf before even trying to counter meta strats. Evenutally this game will make it impossible to raid any base and it will lose what small player base it has actually manged to retain over the years.

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5 hours ago, cocob1 said:

Im surprised with how a lot of people are calling for building to be banned in artifact caves. Isnt Ark a sandbox game where players are free to choose how they want to play and where they want to build? thats the great thing in about Ark; the freedom to play how you want. Limiting a persons freedom and starting to put restrictions on how somebody plays an open world game is limiting the fundementals the game was built upon. This game is so much more than just pvp, a large part of that is politics. If a large alpha tribe is built in a artifact cave then its part of the game to try and barter for artifacts or get on the good side of the alpha tribe in question.

Same goes for the suggestions of limting tek saddles per tribe, if those players have grinded out those tek saddles they can use them however they want. If they want to zerg your towers with said tek saddles then thats part of the game. there is always counters to strats. (this is a difficult one though now that WC have given plant z a ridiculious weight value...)

There is always a counter to every new meta that comes out, too many people scream nerf before even trying to counter meta strats. Evenutally this game will make it impossible to raid any base and it will lose what small player base it has actually manged to retain over the years.

the problem is not the building itself... or the places inside caves or outside caves... the huge problem is the caves that has crouch/crawl points... super small entrances where you can't walk in with stego and soak/wipe your enemy... so if your enemy is built inside of one of those OP caves he will wipe you 100% and you can't do anything against him, you won't be able to wipe his cave, because it is imposible to walk in with stego/trike or any soaker... making the game unfair for everyone, that's what we are talking about, that's the topic... so if wildcard modify all the super small caves entrances would fix lot of stuff and will make it more fair

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4 minutes ago, Keyner said:

the problem is not the building itself... or the places inside caves or outside caves... the huge problem is the caves that has crouch/crawl points... super small entrances where you can't walk in with stego and soak/wipe your enemy... so if your enemy is built inside of one of those OP caves he will wipe you 100% and you can't do anything against him, you won't be able to wipe his cave, because it is imposible to walk in with stego/trike or any soaker... making the game unfair for everyone, that's what we are talking about, that's the topic... so if wildcard modify all the super small caves entrances would fix lot of stuff and will make it more fair

Again, using terrain to your advantage is part of the game and free choices each player has. No cave is unraidable that’s a fact. Some require more resources and time for sure but it can be raided. The only thing I would say about caves is mesh biting. That needs to be fixed as that is what makes a cave unraidable, no skill involved in it and anyone cave sit there all day spamming one button to mesh bite

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On 8/8/2019 at 1:54 PM, cocob1 said:

Again, using terrain to your advantage is part of the game and free choices each player has. No cave is unraidable that’s a fact. Some require more resources and time for sure but it can be raided. The only thing I would say about caves is mesh biting. That needs to be fixed as that is what makes a cave unraidable, no skill involved in it and anyone cave sit there all day spamming one button to mesh bite

Crossark8??

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The problem isn't whats happening inside caves, but whats happening outside of them.
And i'm not sure caves needs an hard nerf or just some small nerf like :
- decrease by 15-30% turret dmg in caves
- disable velonasaur in turret mode

Players goes in caves to avoid outside danger (titan, meks, tapejara, paracer etc...). But also because it's harder to offline raid.
In a game you should have fun, that's the point of games. Ark is a game, so you should have fun attacking, but also defending.
Giving an ORP (Turret use no bullets, Dinos and structures takes no damage 15min after last player has disconnected and disable C4 placement in the area while an orp is on) will give interest to go build outside. Because a base in an open area is really easy to raid offline.

About the 0/0 female, the easy fix is to fix the mutation bug that let you mutate more than 20+20.
Or.... let us enter in the cryo world via cryofridge and breed them there in an instance (but i'm going too far there XD)

About the turrets, i'm not sure increasing the turret cap is the right solution (atleast not more than 150 or separate plant x and turret count) because more turrets doesn't bring new mechanics or tactics, but just more automatic defense.

What if defense has more mechanics ?
My idea is to bring a big Siege update on pair with a Siege TLC.
A siege update could bring new features to help defend (and attack) your base at any tier, not just tek.

For example :
- More projectiles type for cannon,
- Rework the balista, no more vertical deadzone and faster projectile,
- New higher tier spear made of polymer (or why not kentro's spikes) that inflict %dmg or bleed for balista,
- An industrial tier AA (something similar to the anti air gun we see in WW2),
- A big fat tek cannon that takes like 20sec to charge and 1 or 2min cooldown between shots to not overheat (like those laser we see on SF spaceships) and deals extra dmg to dino. Good to defend vs large soaker
- An IEM station that shutdown all tek stuff for 30sec (has 15sec charge time, 5min cooldown and can only place one per area)


For the TLC, rework some dinos to make them an alternative to raid and defense.
Like :
- Chalicotherium, they are outclassed by velona and golem. Give them a true shooting mode when ridden (like C mode on velona) and gives them the opportunity to use projectiles in its inventory (Boulder, Spear, Oil Jar etc...). Can deal more dmg that velano but not consistant and with ammo count, so not OP
- Use the pachy as a ram with a reinforced helmet to dmg metal
- Charge on dunkleo
- Broken legs features on anky/doed/deer that deals %dmg to a dino if he walk with a broken leg
- The araneo could place net between walls/pillar to catch flyer (an araneo has to stay in range to not let the net auto decay, 1-5 net per spider depending on level, like enforcer)
- Siege Mammoth Saddle and/or plaform (wgy not some kind of air cannon that the mammoth fills with his trump and oxygen stat that apply a huge knockback and makes flyer lands)
- Miniplatform saddle on Carbonemys only for items like crop plot, cannon, balista, minigun etc...
- The beaver could craft small shelters to put small dinos inside and give them a tiny xp or heal boost. Enable you to create some dimorphoturret, hyeanaturret etc...

Give us more tools/counter to attack/defend our base  (doed/anky/dunkleo should counter the golem, kentro/scorpion should pierce gazbags 'sarmor etc...)

This is just some idea


Ho btw, disable titans transfer

 

Edit : not to mention grabs that is an other things that fears people to go outside, many land dino are totally useless because too vulnerable to an argy grab.

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if you take away caves then only mega or hack/dup tribes will live i for one will stop playing the game that i've been playing since legacy. Caves is the only way to have anything of worth in this game Eg a 14day raise Giga let alone all the time people put into breeding that line. the crouch point caves a needed for small tribe to survive so that evan a 6 man tribe can defend against a mega tribe eg 200 + members .Dont forget people need sleep and some need to work you'll take away a chance for them to play the game. things you should fix like spawn blocking  Being able to build in caves for 4 years now way change it #refundseasonpassgenesis

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On 7/25/2019 at 1:41 AM, SV71 said:

Remove hatchframe from being build on platform dinos, increase tek turrets health, make artifact caves unbuildable, nerf mek bubble size (so you will nerf titans at same time, people wil be able to shoot them with meks when they are downloaded or even after)

What's the problem with hatch frames on platform saddles?

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On 8/14/2019 at 11:53 AM, NateDog07 said:

if you take away caves then only mega or hack/dup tribes will live i for one will stop playing the game that i've been playing since legacy. Caves is the only way to have anything of worth in this game Eg a 14day raise Giga let alone all the time people put into breeding that line. the crouch point caves a needed for small tribe to survive so that evan a 6 man tribe can defend against a mega tribe eg 200 + members .Dont forget people need sleep and some need to work you'll take away a chance for them to play the game. things you should fix like spawn blocking  Being able to build in caves for 4 years now way change it #refundseasonpassgenesis

This.

If you make it easier to defend its a double edged blade for smaller tribes. its already hard for a small tribe to successfully raid a big tribe and with any buffs to defence it will be near impossible for a small tribe to wipe a larger tribe. if the smaller tribes cant take part in a fundemental part of the game the player base will continue to drop.

As well as simultaneously nerfing caves (about the only place a small tribe can mount a decent defnece against a tribe with much larger numbers) all the small tribes will be wiped and you will basically have to join a mega tribe if you want to play ark.

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  • 2 weeks later...

Titans aren't the issue. There super squishy and die rather easy, there just fun to throw at people. They add an advantage to whatever tribe has downloaded them but they rarely make or break a fight. With the meta of titan cages and velo dropping, titans are more or less downloaded and left out of the fight. Partially because using the titans will 100% crash the server in a fight. 

This isn't that difficult just make crouch points bigger. Done.

 

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