On legacy and new servers I enjoyed planting plantx, I had 14 personal dung beetles just for my plantx upkeep I found this to be a lot of fun. Unfortunately on OFFICIAL PVP this wonderful plant is practically useless. We are experiencing for the first time in arks history a meta where having and maintaining a surface base is not competitive (while tribes now are actually richer than any duping tribe on legacy), and as a result you can count the number of built dessert plateaus (it was the most popular building location for most of new servers) on your hands. One of the biggest reasons why this is happening is because 100 turrets is not enough dps (against current bloodlines and titans) before the enemy destroys your tower.
Plantx had served a extremely important purpose in legacy. Auto turrets were known as pea shooters because of how little damage they did, however any legacy pvp player would remember the time when everyone had 2k dura ghillie and at least 200 movement speed, yet people didnt c4 run ever legacy turret tower that existed, this is because of plantx. This plant has the capability of drastically slowing the enemy to let your turrets get more shots off before they touch your tower. While being balanced by having a counter ( flame arrows) and themselves having low dps.
So why dont tribes just replace one of their turrets with a plantx? No sane tribe would sacrifice a 500 damage a shot tek turret for a plant that can be easily flame arrowed, has less range than a turret, low dps and easily dodge able shots. Even if they replace one turret with a plantx, the plant cant hit more than 1 enemy at a time. To make them any viable you would need at least 10 plants shooting. They would also help counter tek tappies as you would be able to better hit them with reaper goo, shotguns, ptera picks ect.
Giving this plant its own turret limit would immediately make it more viable in bases and actually have a use. Remember when you knew if a fob was REAL when it had crop plots with plantx in them. The limit doesnt need to be big. Even if its like 15 it would help a lot and would create a counter to c4 platform saddles. Even though they are still removed (which was a terrible choice), they are necessary to raid center ice cave, they make raiding other caves possible, makes quickly clearing spam under enemy turret coverage possible, and gives us another method to raid (much needed diversity). But thats a post for another day.
I would argue for making plantx not have a turret limit at all, because plantx is more effective than gate spam at slowing down the enemy, meks can destroy gate spam faster than a lawnmower can mow an actual lawn. What would have taken raiders 40 minutes to destroy with c4, a mek can do it in 5.
Suggestion
Ironpancakemoose
Give Plantx Seperate Turret limit
On legacy and new servers I enjoyed planting plantx, I had 14 personal dung beetles just for my plantx upkeep I found this to be a lot of fun. Unfortunately on OFFICIAL PVP this wonderful plant is practically useless. We are experiencing for the first time in arks history a meta where having and maintaining a surface base is not competitive (while tribes now are actually richer than any duping tribe on legacy), and as a result you can count the number of built dessert plateaus (it was the most popular building location for most of new servers) on your hands. One of the biggest reasons why this is happening is because 100 turrets is not enough dps (against current bloodlines and titans) before the enemy destroys your tower.
Plantx had served a extremely important purpose in legacy. Auto turrets were known as pea shooters because of how little damage they did, however any legacy pvp player would remember the time when everyone had 2k dura ghillie and at least 200 movement speed, yet people didnt c4 run ever legacy turret tower that existed, this is because of plantx. This plant has the capability of drastically slowing the enemy to let your turrets get more shots off before they touch your tower. While being balanced by having a counter ( flame arrows) and themselves having low dps.
So why dont tribes just replace one of their turrets with a plantx? No sane tribe would sacrifice a 500 damage a shot tek turret for a plant that can be easily flame arrowed, has less range than a turret, low dps and easily dodge able shots. Even if they replace one turret with a plantx, the plant cant hit more than 1 enemy at a time. To make them any viable you would need at least 10 plants shooting. They would also help counter tek tappies as you would be able to better hit them with reaper goo, shotguns, ptera picks ect.
Giving this plant its own turret limit would immediately make it more viable in bases and actually have a use. Remember when you knew if a fob was REAL when it had crop plots with plantx in them. The limit doesnt need to be big. Even if its like 15 it would help a lot and would create a counter to c4 platform saddles. Even though they are still removed (which was a terrible choice), they are necessary to raid center ice cave, they make raiding other caves possible, makes quickly clearing spam under enemy turret coverage possible, and gives us another method to raid (much needed diversity). But thats a post for another day.
I would argue for making plantx not have a turret limit at all, because plantx is more effective than gate spam at slowing down the enemy, meks can destroy gate spam faster than a lawnmower can mow an actual lawn. What would have taken raiders 40 minutes to destroy with c4, a mek can do it in 5.
Current state of Plantx: Useless
Proposed change would make Plantx useful: Yes
Plantx have effective counters: Yes
Plantx effective: Yes
Would HELP solve a existing meta problem: Yes
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