Jump to content

Developer Status Update (June 20)


GroveStreetJordan

Recommended Posts

  • GroveStreet

Developer Status Update (June 20)

Our team has been working tirelessly for the past 3 days on a game update to fix issues that were found when 2.0 was released earlier this week. Our updates always go through rigorous amounts of testing, but no amount of testing can account for what hundreds of thousands of players will find when they get their hands on it. We have now identified all of the critical issues and submitted this update to Apple for approval, and hope to be able to release it by tomorrow (Friday). 


This update will address the server issues that some players have been experiencing on Official and Unofficial servers, alongside the following fixes;

Fixed rare case of losing amber or premium items in dungeons
Our Support Team is currently working through the tickets from players who experienced this issue and will issue compensation soon.

Fixed Admin Console exploit on Unofficial Servers
The exploit of keeping cheats on in the Dungeons in Unofficial Servers has been fixed. This was causing people to lose their purchased items, break their server saves, and ruin the experience for others.

Dungeon map displays where you've been during current login
You can now see where you’ve been during your current Dungeon run.

Fixed map icons
The improved map icons from Update 1.1.21 have been restored.

Fixed Chest collision
We have fixed the broken collision which made the chest that appears on the steps inaccessible. We have also expanded collision on all chests so that you do not have to get as close to open them.

Megapithecus Boss Arena minion spawning fix

Dungeon Trap fixes
We have slowed down the Lava Trap and added notifications for the Spike Trap.

Fix for a certain mobile-exclusive creature going invisible once tamed

Changed loot tables
Nobody really wants to receive cooked meat in the Dungeons, do they?

We've also taken this opportunity to tweak some gameplay numbers and make certain parts of the Dungeon easier based on player feedback. We want these dungeons to be very challenging, but not frustrating. Astute players may also notice a few other surprises that we’ve snuck into this update.

See you in the Dungeons,
Jordan

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...