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Professions & cooperation incentive


ladyteruki

Suggestion

I was thinking about the recent @complexminded "Weigh in" poll about Legacy & new modes. Somehow it's always been assumed that new modes are for PvP, about competitiveness, about fighting. It's just the parameters that change, but never the basis for those new servers. Yet during the latest Twitch livestream, I'm pretty sure I heard the devs say that there are more PvE than PvP players (I'm not picking up a fight, bear with me).

So why not come up with a new system that adds to PvE and (potentially but not necessarily) opens up possibilities of a new game mode if the devs deem it worthwhile ?
In PvE, cooperation is more common than (duh) in PvP, because we lose nothing from others succeeding at taming or breeding or building or doing bosses. But what if there was an incentive for it, that also added challenge to players ? 
What if game mechanics could prove useful for players who want to semi-RP or RP ?

So here's the idea : introducing professions.
It could be something you pick at lvl 1 and that only a mindwipe would get rid of, but it could also very well be something that is determined by the engrams you unlock. Both systems could work imho.
Basically you could decide to specialize in some activities, that would give you an individual boost. Better farming rates for the Farmer. Better mutations chances for the Breeder. More melee per level for Mercenaries. That improvement would not be server-wide, but also not tribe-wide, really depending on your own choices, making your character progression unique. Nothing would be impossible to you (the game is still a sandbox where you can do whatever you like), you just benefit from specializing in some things. That would also come with weaknesses, so different people or tribes would work together ; for instance a Crafter makes amazing saddles & tools out of BPs, but benefits from the help of a Soldier as an escort to do bosses. You get the idea.

Simply told, it could just make people see their game differently, try different combinations, cooperate more. It's very compatible with server-wide economy. It could also prove a nicely flexible depending on the kind of player you are (not able to invest dozens of hours per week ? become a Merchant, move into a shop designed by a Mayor, and just trade stuff when you're ingame, don't worry about keeping a base from despawning). Plus, some people just don't like some aspects of the game but enjoy others, and specializing can turn that into a plus. There's also the replayability factor, of course.

I don't necessarily have all the details ironed out, though obviously I have more examples in mind :P There's a lot of wiggle room for the devs to implement something fun, flexible, but compatible with what's already in the game. I just feel like it could be cool and would expand the possibilities of Ark, even after all these years.

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42 minutes ago, Aushegun said:

I don't see anywhere said that it should exclude PvP, but merely an addition that would would be interesting for PvE.

Just re word it and maybe include pvp in the header or just remove pve and pvp, you don't have to physically say excluding to imply it. 

 

Hey team wild card could you add a profession system to the game and maybe a skill progression tree, it would make the game so much more fun and add some challenges.

 

There not very hard to be inclusive.

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15 minutes ago, ThePryBar said:

I like you suggestions but excluding Pvp because you hold onto some bias against it seems dumb so no upvote for you. Also how do you figure that teamwork is more common in pve? You won't survive and thrive in pvp if you do not play with others.

I don't see anywhere said that it should exclude PvP, but merely an addition that would would be interesting for PvE.

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Overall, I like the idea that is suggested. Choosing a track for your character to follow, or building it along as you go to see which would you get, both directions could be an interesting way to build your character. 

In a server that follows a rpg style of gameplay, this could be an easy way to assign or take a roll for a character to follow. 

Though I would have to say, I would apply it to both methods of game play. I can understand why it may seem that PVP players may not work together in the same way, or as often as PVE players, but they do interact - sometimes working together or make deals and exchanges. 

 

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