Hello everyone, thinking about how to try to improve ARK expercience I maturated an idea: introduce TRIBE LEVEL.
I mean, every tribe should have a level (or rank), based on many elements like number and (medium) level of players, number of buildings, number and kind of tamed creatures (i.e. wyvern would affect tribe level more than dodos, ofc), and so on. What is the reason behind it? This way, only similar-level tribe can attack each other. Of course, I think that the range should be far large, not to restrict so much the PvP experience. So, for example, depending on the elements used to determinate the level, a 200 lvl tribe cannot attack a 5 lvl one, but i.e. a 150 lvl one (It's just an exemple, it should depend on the elements you want to consider to determinate the level).
You know, ARK is a survival game, mostly based on PvP. But sometimes, this PvP becomes a frustrating loss of time. What is the reason behind an alpha tribe destroying a little and undefended strone base? The first one doesn't earn anything, and the players of the second one will see their work of several days destroyed without a reason. I think that buildings are the most important thing if you want to enjoy this game: players die, creatures too, resources can be stolen, but if someone destroys your base you have to begin everything back from the start.
That's why I think that people should be able to kill other players and creatures of any level, but this idea is to preserve structures only.
Thank you all, hoping you will please. Have fun and try to survive.
Suggestion
NattivStray
Tribe LEVEL
Hello everyone, thinking about how to try to improve ARK expercience I maturated an idea: introduce TRIBE LEVEL.
I mean, every tribe should have a level (or rank), based on many elements like number and (medium) level of players, number of buildings, number and kind of tamed creatures (i.e. wyvern would affect tribe level more than dodos, ofc), and so on. What is the reason behind it? This way, only similar-level tribe can attack each other. Of course, I think that the range should be far large, not to restrict so much the PvP experience. So, for example, depending on the elements used to determinate the level, a 200 lvl tribe cannot attack a 5 lvl one, but i.e. a 150 lvl one (It's just an exemple, it should depend on the elements you want to consider to determinate the level).
You know, ARK is a survival game, mostly based on PvP. But sometimes, this PvP becomes a frustrating loss of time. What is the reason behind an alpha tribe destroying a little and undefended strone base? The first one doesn't earn anything, and the players of the second one will see their work of several days destroyed without a reason. I think that buildings are the most important thing if you want to enjoy this game: players die, creatures too, resources can be stolen, but if someone destroys your base you have to begin everything back from the start.
That's why I think that people should be able to kill other players and creatures of any level, but this idea is to preserve structures only.
Thank you all, hoping you will please. Have fun and try to survive.
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