Fukushu Posted December 2, 2019 Share Posted December 2, 2019 The Tek Bridges seem to break randomly. I had this happen before, it doesn't happen to all of them and most seem fine. I would suggest to report it as a bug. Link to comment Share on other sites More sharing options...
JackpotMonkey Posted December 2, 2019 Share Posted December 2, 2019 i mean that i cannot place it in such a way that its decay timer goes to 20 days like it would if it were snapped, i mean they cost nothing but having it decay in 12 hours because i cant get anything to snap to it is kinda silly, this spacific instance is on ab, i have even tried snapping another bridge to it, 2 bridges on flat ground, etc, in the area people farm organic poly. i can put a fence support unsnapped on a single foundation and its decay timer acts as though its snapped to something but not a tek bridge. Link to comment Share on other sites More sharing options...
HenryManson Posted December 26, 2019 Author Share Posted December 26, 2019 the year is nearly over & im sad to have to bump this thread again, since the bridges still dont work on Official, BUT seem to work flawlessly (like before the may patch) in singleplayer & unofficial! PLZ Wildcard, fix it! Link to comment Share on other sites More sharing options...
Missgiggles1932 Posted January 9, 2020 Share Posted January 9, 2020 I am bumping this as I am still having this issue. It isn't only myself. I made my entire tribe try placing them. No one could get any snap points. Pls fix this. Link to comment Share on other sites More sharing options...
HenryManson Posted January 17, 2020 Author Share Posted January 17, 2020 FYI bridges are still NOT FIXED ! -.- Link to comment Share on other sites More sharing options...
GrumpyBear Posted January 17, 2020 Share Posted January 17, 2020 There’s only one way and that’s to use them with a cliff platform. One end is on ground other end on a cliff platform counts as snapped. Link to comment Share on other sites More sharing options...
Piffguru Posted January 17, 2020 Share Posted January 17, 2020 35 minutes ago, GrumpyBear said: There’s only one way and that’s to use them with a cliff platform. One end is on ground other end on a cliff platform counts as snapped. Tried that like a month or 2 ago with a tree platform and it didnt work. Figured it would be the same result with a cliff plat but I guess I should try it. Link to comment Share on other sites More sharing options...
HenryManson Posted January 18, 2020 Author Share Posted January 18, 2020 8 hours ago, GrumpyBear said: There’s only one way and that’s to use them with a cliff platform. One end is on ground other end on a cliff platform counts as snapped. you said that before & yes it does work, but we where able to integrate them into building(wich still works in singleplayer but not online) and it was such a great addition, i just dont understand why they broke/removed them. i mean before we where able to really build bridges like this: Link to comment Share on other sites More sharing options...
GrumpyBear Posted January 18, 2020 Share Posted January 18, 2020 ^ that's exactly how i have it on extinction. Used a cliff platform to break it up into 2 sections to get down. I realized that was the key when i set down one more that wasn't connected lke that and it blanked on me. Sadly I can't redo my ramp down from my building in aberration because it wouldn't let me build that way anymore right now. Link to comment Share on other sites More sharing options...
HenryManson Posted January 28, 2020 Author Share Posted January 28, 2020 its been exactly 8 month now since tek bridges got patch'ed broken.... uuuhm whats up with that?! Link to comment Share on other sites More sharing options...
HenryManson Posted March 8, 2020 Author Share Posted March 8, 2020 the TEK Bridges are still broken & now we find out they dont work atall with ocean platforms, would have been great for all the landscape verticality you guys added in the Genesis DLC! in 2 month it will be ONE WHOLE YEAR & no1 from wildcard cares.... its such a damn shame! Link to comment Share on other sites More sharing options...
GrumpyBear Posted March 8, 2020 Share Posted March 8, 2020 Do they snap to pillars at all now or is that completely over for now? Link to comment Share on other sites More sharing options...
HenryManson Posted March 9, 2020 Author Share Posted March 9, 2020 its the same as it is since the may '19 patch! unusable exept on cliff platforms they do snap, but it stays at that 12h decay timer... Link to comment Share on other sites More sharing options...
HenryManson Posted March 27, 2020 Author Share Posted March 27, 2020 the bridges are still broken! why did they even add this awesome building piece when then they patch it useless?! and why is it only not working on the OFFICAL network, but flawlessly on unofficial & singleplayer?? Link to comment Share on other sites More sharing options...
HenryManson Posted April 15, 2020 Author Share Posted April 15, 2020 Another 7.4 GB Patch, & no change Link to comment Share on other sites More sharing options...
sjskdjkfa Posted April 15, 2020 Share Posted April 15, 2020 The last one I built, tried snapping it from my ocean platform on genesis, going over to a nearby island. Pain in the ass to even get it to go green. Then came back with non tribe player, looked at the decay time, heart sank. Came back and I... (begin rant)DEMOLISHED THAT P O S … JUST TAKE THE ABILITY TO CRAFT NEW ONES OUTA THE DAMN GAME WILD CARD! Jezus. Waste of time and resources as is. (End of rant.) Anyways is there something I missed, or is it really a waste? Link to comment Share on other sites More sharing options...
HenryManson Posted April 15, 2020 Author Share Posted April 15, 2020 @sjskdjkfa as we said in this thread before, start the bridge on a cliff platform & the decay timer will be HIGH (wich you can see when you press "H" tribe or not) soooo they can be used, just not as part of buildings like before last may! Link to comment Share on other sites More sharing options...
HenryManson Posted May 9, 2020 Author Share Posted May 9, 2020 FYI Bridges are still broken for nearly a YEAR now.... shame that wildcard dosn't give a damn -.- Link to comment Share on other sites More sharing options...
MaaBaa Posted May 16, 2020 Share Posted May 16, 2020 hello 2020 year old issue ... bridges are still bugged Link to comment Share on other sites More sharing options...
LE4SoDeadly Posted May 16, 2020 Share Posted May 16, 2020 If I got event half the mats back from all the tek bridges Iv built and had decay I couple properly build a mega tribe Link to comment Share on other sites More sharing options...
BertNoobians Posted May 16, 2020 Share Posted May 16, 2020 i destroid my 30 structures bridge to replace it with the tek bridge, next day tek bridge is gone, autodecayed, DILO.... we seriously need a bug tracker to get things organised. Link to comment Share on other sites More sharing options...
HenryManson Posted June 15, 2020 Author Share Posted June 15, 2020 another month & the Bridges are still broken! pathetic @wildcard , honestly! Link to comment Share on other sites More sharing options...
HenryManson Posted July 19, 2020 Author Share Posted July 19, 2020 here we go again..... bridges still broken & no1 cares -.- shameful! Link to comment Share on other sites More sharing options...
Kaprosuchus Posted July 19, 2020 Share Posted July 19, 2020 they have never worked in a useful way and what little functionality they had was broken in the very first patch after they added them. not to say they shouldn't be fixed, i really wish they worked in a fun way, but they haven't cared literally since they released them. Link to comment Share on other sites More sharing options...
HenryManson Posted September 5, 2020 Author Share Posted September 5, 2020 wow could it really be true?! it took 1.3 years without a word or acknowledgement of anything wrong with the tek-bridges & now this : v313.10 - 09/04/2020 - Fixed a bug which prevented the TEK Bridge from snapping - Increased the TEK Bridge decay timer Freaking hell................. Tek-Bridges still spawn off angle! and are not connected to anything previously build (wich they flawlessly did on release) the 20day decay timer is nice tho, i guess?...... Link to comment Share on other sites More sharing options...
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