xSaltyPeanutsx Posted May 20, 2019 Share Posted May 20, 2019 'Stop Tail Movement' to Dino Behaviour Wheel Add an option to stop Dino tail movement to the dino's behaviour wheel, it causes lots of lag and makes it hard to move through base if compact. Link to comment Share on other sites More sharing options...
margifish Posted June 23, 2019 Share Posted June 23, 2019 Upvoted times a million. Also the 'hitbox' on baby tails is ridiculous. Trying to walk behind a baby rex and you get bounced a few feet from a tail that's nowhere near that big. Link to comment Share on other sites More sharing options...
Carlos1 Posted May 21, 2019 Share Posted May 21, 2019 Yea please remove it its annoying Link to comment Share on other sites More sharing options...
Poulet Posted May 20, 2019 Share Posted May 20, 2019 The tail mouvement is very annoying cause it blocks some dinos Link to comment Share on other sites More sharing options...
Pipinghot Posted June 9, 2019 Share Posted June 9, 2019 Yes, so sick of tail collisions. It's a bit of "realism" that actually has the opposite affect by wrecking immersion and making the game less fun. Link to comment Share on other sites More sharing options...
DeathmanX Posted May 21, 2019 Share Posted May 21, 2019 This is a grate idea, it would really help with lag. Link to comment Share on other sites More sharing options...
nameless Posted June 22, 2019 Share Posted June 22, 2019 I like the idea but.... poor dinos………... Link to comment Share on other sites More sharing options...
Milsurp Posted May 20, 2019 Share Posted May 20, 2019 Or, no player collision with tails for tames. If you notice, a lot of tames can move through other tames' tails. They have no collision and I want that so very much. Also, Disable Ally Looking auto-on for all dinos regarding the dino you're riding, as that actively generates object collisions with the riddent dino. And you have to turn it off individually for each friggin dino which ruins the effect of having it at all. This should be a conditional, not a binary choice. Link to comment Share on other sites More sharing options...
xSaltyPeanutsx Posted May 20, 2019 Author Share Posted May 20, 2019 3 minutes ago, Milsurp said: Or, no player collision with tails for tames. If you notice, a lot of tames can move through other tames' tails. They have no collision and I want that so very much. Also, Disable Ally Looking auto-on for all dinos regarding the dino you're riding, as that actively generates object collisions. And you have to turn it off individually for each friggin dino which ruins the effect. This should be a conditional, not a binary choice. Yes, both also great ideas! Just an ability to disable passive Dino movements in general so they do not have eating movements or Ally looking Give it an Upvote and hopefully we can make it a reality Link to comment Share on other sites More sharing options...
Vyngrim Posted May 21, 2019 Share Posted May 21, 2019 I like the idea concept, just need to make sure that the developers work out all the kinks. Cause there is already a glitch that makes your dino stop eating on its own now mix that with the fact that it never shows a eating animation and it is bound to die. Link to comment Share on other sites More sharing options...
Lowly Posted May 21, 2019 Share Posted May 21, 2019 Also the managarmr animations could be streamlined, they move rather fast when sitting in idle compared to other creatures, the Bob up and down and side to side and they breath mist and there tails sway side to side. There is q noticeable drop in frame rate when you have 50+ of them in a small area Link to comment Share on other sites More sharing options...
Tshipamba Posted May 21, 2019 Share Posted May 21, 2019 Yeah, I agree. I had to cryopod my Dino’s because I couldn’t spawn in my base because of lag. Link to comment Share on other sites More sharing options...
stickypages420 Posted May 21, 2019 Share Posted May 21, 2019 Bullpoop...bullpoop...bullpoop...ye fix lag Link to comment Share on other sites More sharing options...
DobbsIV Posted May 21, 2019 Share Posted May 21, 2019 Having Dino’s with longer tails especially, such as, Wyverns and Managarmrs increases the lag. Link to comment Share on other sites More sharing options...
MysTix Posted May 20, 2019 Share Posted May 20, 2019 Yes the tail movement is very annoying thats will be nice if they disable it Link to comment Share on other sites More sharing options...
DuncanMacleod08 Posted August 19, 2019 Share Posted August 19, 2019 Best quality of life suggestion i've seen wyvern tails beyond annoying Link to comment Share on other sites More sharing options...
ladyteruki Posted June 7, 2019 Share Posted June 7, 2019 I like how your suggestion (using the wheel to stop the tail movements) makes it optional. There are one or two dinos in my base that are there just a decoration/companionship and I like them to look alive (ally looking, for instance). But the rest are just an annoying bunch that I'm purely exploiting for their eggs, and I would not hesitate to force them to live a life frozen in time. The system you suggest allows me to pick and I appreciate that kind of flexibility. Upvoted. Link to comment Share on other sites More sharing options...
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xSaltyPeanutsx
'Stop Tail Movement' to Dino Behaviour Wheel
Add an option to stop Dino tail movement to the dino's behaviour wheel, it causes lots of lag and makes it hard to move through base if compact.
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