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Be4st

Map creation question

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With world composition being broken in the ADK for near on 4 years, how are people importing a tiled landscape? Trying to tinker with World Machine 2 and create my first map and importing one large heightmap isn't an option as my map is larger that the 8129x8129 limit. Tried exporting a few tiles from WM2 to import them, but my UE4 knowledge is minimal and I'm having issues importing them and using the sculpt tool without having to click on the secondary landscape.

Can I not just create the map in the UE4 Editor itself via world composition (I have messed with it slightly and it works in the UE4 Editor) and then upload to the workshop from there or import to the ADK and upload from there if UE4 can't. From what I understand, using World Composition will allow me to create a much larger and efficient map than what we currently have which boggles my mind as to why the devs have let it stay broken for 4 years within the ADK.

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