Swishersweet573 Posted May 5, 2019 Share Posted May 5, 2019 Is there a way to make element craftable on ragnarok on console with .ini? Ive searched all over the web and cant seem to find a working code. Any help is greatly appreciated. Ive figured out how to change everything else. Link to comment Share on other sites More sharing options...
d1nk Posted May 6, 2019 Share Posted May 6, 2019 Just enable auto learning engrams, then you can craft unstable element from dust (our admin has dust drop from alphas) Link to comment Share on other sites More sharing options...
SaltyMonkey Posted May 6, 2019 Share Posted May 6, 2019 As @d1nk has suggested, under game.ini: EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_RefinedElement_C",LevelToAutoUnlock=1.0) EngramEntryAutoUnlocks=(EngramClassName="EngramEntry_RefinedShards_C",LevelToAutoUnlock=1.0) You’ll want to add element dust to loot containers too (also under game.ini and use Beacon App for guidance). Link to comment Share on other sites More sharing options...
SaltyMonkey Posted May 6, 2019 Share Posted May 6, 2019 5 hours ago, d1nk said: Just enable auto learning engrams, then you can craft unstable element from dust (our admin has dust drop from alphas) I actually went one step further and reduced the crafting cost of unstable element from element dust too, so it’s 100 dust for 1 element and 1 dust for 1 element shard. On Extinction, in the terminals it’s a 1 for 1 cost for element back into dust, costing 2 element or 200 shards for 200 dust. Link to comment Share on other sites More sharing options...
Zanella Posted May 6, 2019 Share Posted May 6, 2019 I believe this is not possible. Link to comment Share on other sites More sharing options...
SaltyMonkey Posted May 6, 2019 Share Posted May 6, 2019 3 minutes ago, Zanella said: I believe this is not possible. I literally just gave them the lines they require. Link to comment Share on other sites More sharing options...
Zanella Posted May 6, 2019 Share Posted May 6, 2019 yes Link to comment Share on other sites More sharing options...
Swishersweet573 Posted May 6, 2019 Author Share Posted May 6, 2019 Sweet! Thank yall so much lol I didn't think of doing it that way but it totally works. Link to comment Share on other sites More sharing options...
Swishersweet573 Posted May 6, 2019 Author Share Posted May 6, 2019 so you just put the element dust in your drops? Link to comment Share on other sites More sharing options...
SaltyMonkey Posted May 6, 2019 Share Posted May 6, 2019 1 hour ago, Swishersweet573 said: so you just put the element dust in your drops? I personally added them to the alpha predator loot tables in varying quantities based on difficulty of the creature, but it’s up to you whether you do the same, add them to regular dino loot, supply drops, or all of the above. I also increased the element drop quantity for bosses to make them more favourable to farm in terms of balance. Edit: Alternatively, you could however override the crafting ingredients to anything besides element dust in order to craft unstable element/shards, I just used the former because it made more sense to me. Link to comment Share on other sites More sharing options...
Swishersweet573 Posted May 6, 2019 Author Share Posted May 6, 2019 4 hours ago, SaltyMonkey said: I personally added them to the alpha predator loot tables in varying quantities based on difficulty of the creature, but it’s up to you whether you do the same, add them to regular dino loot, supply drops, or all of the above. I also increased the element drop quantity for bosses to make them more favourable to farm in terms of balance. Edit: Alternatively, you could however override the crafting ingredients to anything besides element dust in order to craft unstable element/shards, I just used the former because it made more sense to me. ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_Carnivore_Huge_FireWyvern_C",MinItemSets=1,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=25,MaxNumItems=25,NumItemsPower=1.0,SetWeight=0.50,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.00,ItemClassStrings=("PrimalItemResource_ElementDust_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=0.5,MaxQuality=0.5,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.00))),(MinNumItems=25,MaxNumItems=25,NumItemsPower=1.0,SetWeight=0.50,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.00,ItemClassStrings=("PrimalItemResource_ElementDust_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=0.5,MaxQuality=0.5,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.00))))) So ive decided to go with wyverns dropping dust. If I kept the crafting amounts the same, how much would you have each wyvern drop? I also have to do this for the other 2 kinds of wyverns. Link to comment Share on other sites More sharing options...
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