I would like to see a flag system introduced where each player is given 1 flag that has a no enemy build zone that is 1.5 times the radius of the Tek Generator (70.5 foundations?) (or what ever structure currently has the largest no enemy build zone). This would be the only structure that would prevent enemies from building and would only be allowed to overlap when in a tribe.
You could still build outside of this zone as long as its not inside another enemies flagged area.
Anything outside of your flagged area would have a 50% reduced decay timer, anything within the flag has no decay timer but the flag has a 14 day decay timer.
As with other structures the land flag would become tribe owned when in a tribe and thus the tribe would have as many flags as it has players to extend its base or build outposts.
Additional:
I would also like to see no build zones around Major Resource Spawns such as Metal, Obsidian and Crystal, something like 6 foundations around each spawn.
Suggestion
WilliamMichell
I would like to see a flag system introduced where each player is given 1 flag that has a no enemy build zone that is 1.5 times the radius of the Tek Generator (70.5 foundations?) (or what ever structure currently has the largest no enemy build zone). This would be the only structure that would prevent enemies from building and would only be allowed to overlap when in a tribe.
You could still build outside of this zone as long as its not inside another enemies flagged area.
Anything outside of your flagged area would have a 50% reduced decay timer, anything within the flag has no decay timer but the flag has a 14 day decay timer.
As with other structures the land flag would become tribe owned when in a tribe and thus the tribe would have as many flags as it has players to extend its base or build outposts.
Additional:
I would also like to see no build zones around Major Resource Spawns such as Metal, Obsidian and Crystal, something like 6 foundations around each spawn.
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