Wunderwaffe Posted April 27, 2019 Share Posted April 27, 2019 The manipulation of stacks, capable within a players inventory, should also be implemented in storage boxes and crafting assets. ie. If I can split a stack in my inventory, why cant I do the same in a smithy or a replicator Link to comment Share on other sites More sharing options...
TheIronDuke Posted April 4, 2020 Share Posted April 4, 2020 Old thread (no necro, just dont like making multiple threads about same thing), but I agree 100% with this and im bumping it. This should be added in the next major update (this summer maybe?) Link to comment Share on other sites More sharing options...
DuncanMacleod08 Posted August 22, 2019 Share Posted August 22, 2019 Would make moving heavier pre buily things like pillars way easier among other things got my vote hopefully this gets in as it's a nice qol update thats needed Link to comment Share on other sites More sharing options...
Zombid Posted December 28, 2019 Share Posted December 28, 2019 Agreed. More simple options to stack management is needed, just a few little ones. Splitting stacks in all inventorys and... Like if I got 100 stacks of stuff in my argy and I only want the amount I can carry, for example 20 or 50 stacks, I can't choose that. I can either move them one by one or all at once (and then I'm encumbered). This is really small thing but quite annoying when coming back from meatruns and tossing the meats here n there. Link to comment Share on other sites More sharing options...
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Wunderwaffe
The manipulation of stacks, capable within a players inventory, should also be implemented in storage boxes and crafting assets. ie. If I can split a stack in my inventory, why cant I do the same in a smithy or a replicator
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