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Remove or Increase Tether on Xbox


Detrik
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Let's start this off with the fact that so many console players (who play with friends/family) are unhappy with tether distance... probably more than 70% of the ark console community...personally I just bought ark for the Xbox and I can't even play it without wanting to throw my remote across the room...I have over 100 hours of ark on steam and they have a tether distance option!!! So why can't Xbox have a tether distance option!!!!! It's said because it causes performance issues...but my laptop can run it on low at around 30 fps and the tether distance doesn't affect it at all...so Xbox should have no issue... Please studio wild card...at least give us the option!!! If you want to throw out a warning that it could cause performance issues then do it...but add tether distance options back into non dedicated servers!!!!!!!!! If you agree please comment on this post bc it's about time that studio wild card sees this and acts upon it!!!

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19 hours ago, Detrik said:

Let's start this off with the fact that so many console players (who play with friends/family) are unhappy with tether distance... probably more than 70% of the ark console community...personally I just bought ark for the Xbox and I can't even play it without wanting to throw my remote across the room...I have over 100 hours of ark on steam and they have a tether distance option!!! So why can't Xbox have a tether distance option!!!!! It's said because it causes performance issues...but my laptop can run it on low at around 30 fps and the tether distance doesn't affect it at all...so Xbox should have no issue... Please studio wild card...at least give us the option!!! If you want to throw out a warning that it could cause performance issues then do it...but add tether distance options back into non dedicated servers!!!!!!!!! If you agree please comment on this post bc it's about time that studio wild card sees this and acts upon it!!!

You can remain unhappy because they will never get rid of the tether. They added the distance slider by mistake but that option is only available for PC’s because of the many different specifications, and a low spec PC is still better than a console. Consoles do not have the hardware capability to support the increase.

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On consoles the tether makes playing on someone else's world not very fun as you need to be very close to them otherwise you get "teleported" to places you don't want to go.

Ok, I know that this will likely not work as well on the older Xbox, but definitely seems doable on the Xbox One X or Playstation Pro.  That and I know that this tether was accidently removed at one point and it did indeed work for them, it was quickly added back once that it was found out by the devs that the tether was no longer there.

In the very least allow console players to set the distance to see how playable it is, and if it doesn't work then they can change it to a playable distance.

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I suspect the game would crash before the console melts down. The load would be to much & then, DC. Its not like a gas engine you are red lining or even a PC you are over clocking. Just a suspicion on my part. As far as running hot....I could fry eggs on my PS4...but thats been the case for years for me. Not 1 issue, knock on wood

The 1X was pushed in part with an extended teather on Ark as a feature putting it above the stock box. Not anymore, but its not like its rare for xbox to pull features or break promises. I guess that 1X wasnt as strong as they thought & they are worried about its limits being showcased?

Edited by Mossenstein
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So, I play ark on console, and am not a big pvp guy. I also don't like PvE, as there are pillars everywhere and nowhere to build. I would just like for non dedicated servers that I host to not have tether, as tether distance makes the game harder, and your constantly being pulled to the host. It makes the game a lot less fun than it could be. If you even just lengthened it, I would be ok with that. Because 250 Meyers is way too short, especially if you want to do 2 different things.

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the game works better with client server architecture. in single player or "co-op" you are hosting both the server and client on your console. In single player the games takes tons of shortcuts to cut down on overhead that it simply couldn't do if people were allowed to wander around freely.  with hardware it's almost always a "get what you pay for" situation.

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32 minutes ago, Vikingonmars said:

ps4 tether distance

Add a tether distance bar in the general settings for ps4

Like the 30 other posts about this, console does not have the processing power to increase tether distance without chances to harm the hardware. 

It would be too much data and risk frying something. 

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can you get rid of the console single player border!!!

the single player border ruins the game for me and friends cause we would want to build a base in different places of the map but we can't because of the border.

could you please remove the border or make it an option to turn off

btw I play on the ps4

Edited by LockieDragneel
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4 hours ago, LockieDragneel said:

can you get rid of the console single player border!!!

the single player border ruins the game for me and friends cause we would want to build a base in different places of the map but we can't because of the border.

could you please remove the border or make it an option to turn off

btw I play on the ps4

There is a reason why there is a border. Its almost as if the console couldnt handle it. You either have to put up with the border orrent a server. 

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I know the tethers there to keep the system from overloading.  But is 2 separate renders areas  really that much to handle?  Most people who want the removed tether want to play co op with 2 ppl.  I dont see my system crashing from 2 rendered areas.  If im rendering at 50+ solo i think it could handle 2 players rendering.  Especially when i play center and theres literally 500+ insects in a cave...No exaggeration in total its probably close to 1000, suddenly moving and attacking, and my game, tho slow as heck because of this idiot oversight, still isnt crashing.  I think in most cases 2 players individually rendering wouldnt 'blow up' my system.  I think it could handle it.  Maybe mark certain high demand areas as ever1 needs 2 b here and force a tether wen it does get to be to much, otherwise let us play without tether.

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On 6/19/2019 at 1:22 AM, Onimusha759 said:

I know the tethers there to keep the system from overloading.  But is 2 separate renders areas  really that much to handle?  Most people who want the removed tether want to play co op with 2 ppl.  I dont see my system crashing from 2 rendered areas.  If im rendering at 50+ solo i think it could handle 2 players rendering.  Especially when i play center and theres literally 500+ insects in a cave...No exaggeration in total its probably close to 1000, suddenly moving and attacking, and my game, tho slow as heck because of this idiot oversight, still isnt crashing.  I think in most cases 2 players individually rendering wouldnt 'blow up' my system.  I think it could handle it.  Maybe mark certain high demand areas as ever1 needs 2 b here and force a tether wen it does get to be to much, otherwise let us play without tether.

A non-dedicated server only functions because it’s rendering the host using their single player saved data.

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Yop I bought the game a week ago, and I already regret it. The tether is too short and the text is awfully small. If you're making a local split-screen option for a game, then make it right. I believe changing this wouldn't be such an issue, since these are just minor problems.. 

Just add an optional tether slider with a "warning" if you must, and make the text bigger... 

Please don't think we are some fools Wild Card, don't forget that we are the ones that pay your bills. At lease you can do is listen to us and do something. We're not asking for much.

Edited by HappyChappy
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1 hour ago, Onimusha759 said:

Then my argument should at least stand to allow us to increase the tether by a slider.  I think my system could handle it.

 

1 hour ago, HappyChappy said:

Yop I bought the game a week ago, and I already regret it. The tether is too short and the text is awfully small. If you're making a local split-screen option for a game, then make it right. I believe changing this wouldn't be such an issue, since these are just minor problems.. 

Just add an optional tether slider with a "warning" if you must, and make the text bigger... 

Please don't think we are some fools Wild Card, don't forget that we are the ones that pay your bills. At lease you can do is listen to us and do something. We're not asking for much.

Never gunna happen. The tether distance was already increased once and the devs have no intention of increasing it again. You’re beating a dead horse at this point.

Edited by SaltyMonkey
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9 hours ago, SaltyMonkey said:

 

Never gunna happen. The tether distance was already increased once and the devs have no intention of increasing it again. You’re beating a dead horse at this point.

I have no doubt that your right.  I think its purely because they dont want to over a lack of system power tho.

Quick question, if it tethers and renders from our save data, couldnt we theoretically have 2 save files loaded to render to separate areas?  I know there could be confliction maybe between the files if 1 players without the other for a while but couldnt we load p1's save and allow p2 to render separately even?  I know, kinda 2 questions, sorry.  Im also not a programmer, but it does seem like this could realistically be done better.

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